[INTERNATIONAL] [Gigi] PartyBuffPlugin menu

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  1. #121
    RNN's Avatar Legendary
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    Originally Posted by Saico View Post
    Tried to increase Order value in one plugin to OVERlay another one (That has less order number) and still got overlayed, am I missing something ?
    That problem can occur if one of the plugins uses GroundLabelDecorator, because it is not drawn immediately: all GroundLabelDecorator from all plugins are added to a queue and are drawn by GroundLabelDecoratorPainterPlugin.cs whose Order is int.MaxValue.
    You can try to fix it using Order = int.MaxValue; in the plugin that you want to see about the others.


    Originally Posted by Saico View Post
    I still tried Order = int.MaxValue; but no success
    I don't know a simple way to do it that doesn't involve recoding part of the plugin . Aassigning a lower value to "Order" in GroundLabelDecoratorPainterPlugin.cs could be a problematic option.
    Last edited by RNN; 05-26-2020 at 05:29 PM.

    [INTERNATIONAL] [Gigi] PartyBuffPlugin
  2. #122
    (Sarge)'s Avatar Member
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    Hello. Is there a way to add Bastions Of Will (Focus/Restrain) ?

  3. #123
    madbmax's Avatar Member
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    Please tell me what the line is for: if (RuleCalculatorMe.PaintInfoList.Count != 0)

  4. #124
    madbmax's Avatar Member
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    I just redid some of it, but I'm not sure what's right:
    foreach(var p in players) {
    var pt = p.PortraitUiElement.Rectangle;
    if (p.IsMe) {
    if (MeScreenPaint) {
    RuleCalculatorMe.SizeMultiplier = SizeMultiplier;
    RuleCalculatorMe.CalculatePaintInfo(p);
    if (RuleCalculatorMe.PaintInfoList.Count != 0)
    BuffPainter.PaintHorizontalCenter(
    RuleCalculatorMe.PaintInfoList,
    0,
    Hud.Window.Size.Height * 0.5f + Hud.Window.Size.Height * MeScreenOffsetY,
    Hud.Window.Size.Width,
    RuleCalculatorMe.StandardIconSize,
    RuleCalculatorMe.StandardIconSpacing
    );
    }
    if (MePortraitPaint) {
    RuleCalculatorMe.SizeMultiplier = PortraitSizeMultiplier;
    RuleCalculatorMe.CalculatePaintInfo(p);
    if (RuleCalculatorMe.PaintInfoList.Count != 0)
    BuffPainter.PaintHorizontal(
    RuleCalculatorMe.PaintInfoList,
    pt.Right,
    pt.Top + pt.Height * AllPortraitOffsetY,
    RuleCalculatorMe.StandardIconSize,
    0
    );
    }
    }

  5. #125
    antofll's Avatar Member
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    Hello. Is there a way to add WD mundunugu 4set buff?

  6. #126
    Jembo's Avatar Active Member
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    Originally Posted by antofll View Post
    Hello. Is there a way to add WD mundunugu 4set buff?
    Add to: Plugins\Gigi\BuffRuleFactory.cs
    Code:
    		if (pwr == 484129){ // Mundunugu 4pc
    		    yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false };
    		}
    And Add to: Plugins\Gigi\PartyBuffConfigPlugin.cs
    Code:
    		484129,

  7. Thanks antofll (1 members gave Thanks to Jembo for this useful post)
  8. #127
    antofll's Avatar Member
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    Thanks. very useful information.

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