[INTERNATIONAL] [Gigi] PartyBuffPlugin menu

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  1. #61
    bm206's Avatar Active Member
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    Is it possible to add an option like OthersAlwaysNextToPortrait for me, too?

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  2. #62
    d3gigi's Avatar Active Member
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    Originally Posted by SeaDragon View Post

    Maybe I need a picture to explain it all
    There are only a few Set items and Bounty items, and I want to add their SNO directly
    No it's not possible because it's bad. The whole point of this plugin is to get rid of magic-numbers and direct "SNO-Values" within the code. Everything is directly referenced from the SNOController, so if a patch is a retroactive change on a legendary power the plugin and everything it contains doesn't need to be updated (except the BuffRules themselves). What you are trying to achieve is complete non-sense and is EXACTLY what this plugin is trying to get rid off.
    I won't give any support (or answer requests) via private messaging. Ask your questions about a plugin within its thread!

  3. #63
    SeaDragon's Avatar Contributor
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    So how should I add these power that are not in ISnoPowerList.cs?

  4. #64
    d3gigi's Avatar Active Member
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    Originally Posted by SeaDragon View Post
    So how should I add these power that are not in ISnoPowerList.cs?
    I already said it:

    Originally Posted by d3gigi View Post
    If they are missing in ISnoPowerList.cs report it in the support section and wait till KJ adds them!
    You cannot add them - as long as you can't reference them from the SNOController.
    I won't give any support (or answer requests) via private messaging. Ask your questions about a plugin within its thread!

  5. #65
    SeaDragon's Avatar Contributor
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    Just one more option
    Seems too dependent on KJ
    KJ is busy, and he doesn't seem to want to update this list
    I don't even know if he will add the 2, the 4, and the 6 of the Set power

  6. #66
    r4fnex's Avatar Member
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    Hello Guys

    Why this plugin dont work for me?
    i put the CS file in my Gigi Folder but dont work... i need so much this COE plugin for my wizzard
    all olther plugins works fine only this 2 plugins not work for me.

  7. #67
    Csavo's Avatar Active Member
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    @d3gigi: Why did you protect the customization of the size multipliers?
    PHP Code:
    private float SizeMultiplier getset; }
    private 
    float PortraitSizeMultiplier getset; } 
    I'd like to make them smaller, but I can't do it through customization, have to change the original file.

    Also no sure why our own buffs are not displayable next to portraits Any reason for that?
    Last edited by Csavo; 04-11-2017 at 06:50 AM.

  8. #68
    d3gigi's Avatar Active Member
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    Originally Posted by Csavo View Post
    @d3gigi: Why did you protect the customization of the size multipliers?
    PHP Code:
    private float SizeMultiplier getset; }
    private 
    float PortraitSizeMultiplier getset; } 
    I'd like to make them smaller, but I can't do it through customization, have to change the original file.
    Because originally they were only used during load time of the plugin. Check the commit-diff: Added Portrait Position * d3gigi/[email protected] * GitHub - hence customizing them wouldn't actually change the iconsize. You had to this in last version:

    PHP Code:
        plugin.RuleCalculatorMe.SizeMultiplier val
    Now - technically speaking it's possible to change it via the IconSize flags you mentioned. I haven't gotten around to change their visibility. Will make it in the next version.

    Originally Posted by Csavo View Post
    Also no sure why our own buffs are not displayable next to portraits Any reason for that?
    No reason for that. Might make it into the nexr version - might also not.
    I won't give any support (or answer requests) via private messaging. Ask your questions about a plugin within its thread!

  9. #69
    patricos's Avatar Member
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    how can i change size of stack number?
    Last edited by patricos; 05-14-2017 at 05:19 AM.

  10. #70
    cherouvim13's Avatar Member
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    Needs update!

  11. #71
    d3gigi's Avatar Active Member
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    Originally Posted by cherouvim13 View Post
    Needs update!
    Yepp, but thud release is too close to season for me to do it in time. Will update for s12 unless someone else wants to do it right now.
    I won't give any support (or answer requests) via private messaging. Ask your questions about a plugin within its thread!

  12. Thanks cherouvim13 (1 members gave Thanks to d3gigi for this useful post)
  13. #72
    Rakunvar's Avatar Member
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    Originally Posted by d3gigi View Post
    Yepp, but thud release is too close to season for me to do it in time. Will update for s12 unless someone else wants to do it right now.
    Can't wait to see this one back working Thanks for the work on it!

  14. #73
    cherouvim13's Avatar Member
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    S12 seems a bit far, anyone willing to update that plugin? :P

  15. #74
    greatscott's Avatar Member
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    This plugin is still working great for me except that necromancer cannot be configured. Any get around way to make it work for necromancer?

    Took a look at the code. It's written very well and flexible. I am trying to add a line in the configure file as
    plugin.DisplayOnClassExceptMe(HeroClass.Necromancer, onAll);
    and see if it works. The necromancer skills are of course not supported but it's fine with me.
    Last edited by greatscott; 08-27-2017 at 10:07 PM.

  16. #75
    SeaDragon's Avatar Contributor
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    [C#] BuffRuleFactory.cs - Pastebin.com
    [INI file] BuffRuleFactory.ini - Pastebin.com
    [C#] PartyBuffConfigPlugin.cs - Pastebin.com
    [C#] PartyBuffPlugin.cs - Pastebin.com
    This is my modified plug-in
    Support the necromancer and almost all the items and skills
    Look for SNO through the ini list

    Some custom code
    Code:
    Hud.GetPlugin<PartyBuffPlugin>().Enabled = true;
    Hud.GetPlugin<PartyBuffPlugin>().MeScreenPaint = true;
    Hud.GetPlugin<PartyBuffPlugin>().MePortraitPaint = true;
    Hud.GetPlugin<PartyBuffPlugin>().OtherScreenPaint = true;
    Hud.GetPlugin<PartyBuffPlugin>().OtherPortraitPaint = true;
    Hud.GetPlugin<PartyBuffPlugin>().MePositionOffset = 0.04f;
    Hud.GetPlugin<PartyBuffPlugin>().PositionOffset = 0.085f;

  17. Thanks bm206, greatscott (2 members gave Thanks to SeaDragon for this useful post)

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