[INTERNATIONAL] [Gigi] PartyBuffPlugin menu

User Tag List

Page 4 of 9 FirstFirst 12345678 ... LastLast
Results 46 to 60 of 127
  1. #46
    cherouvim13's Avatar Member
    Reputation
    14
    Join Date
    Mar 2017
    Posts
    212
    Thanks G/R
    258/13
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    SeaDragon, how you put CoE at bottom?

    [INTERNATIONAL] [Gigi] PartyBuffPlugin
  2. #47
    ScorpioKing's Avatar Member
    Reputation
    2
    Join Date
    Apr 2017
    Posts
    18
    Thanks G/R
    2/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Exceptions:
    PHP Code:
    2017.04.09 18:18:08.196    namespace mismatch in plugin file'D:\Turbo\Plugins\Gigi\BuffRuleFactory.cs': namespace should be this'Turbo.Plugins.Gigi
    2017.04.09 18:18:08.197    namespace mismatch in plugin file: '
    D:\Turbo\Plugins\Gigi\PartyBuffPlugin.cs': namespace should be this: 'Turbo.Plugins.Gigi
    2017.04.09 18
    :18:08.565    error while initializing plugins
    2017.04.09 18
    :18:08.566        D:\Turbo\Plugins\User\PluginEnablerOrDisablerPlugin.cs(70,20) : error CS0246The type or namespace name 'Gigi' could not be found (are you missing a using directive or an assembly reference?) 
    Help.
    I tried all case sensitive variations as well.
    I still get 2 exceptions instead of 4 if disable User\PluginEnablerOrDisablerPlugin.cs

    Line 70:
    PHP Code:
    Hud.RunOnPlugin<Gigi.PartyBuffPlugin>(plugin => 

  3. #48
    neoark's Avatar Member
    Reputation
    1
    Join Date
    Mar 2014
    Posts
    16
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Code:
    Hud.Sno.SnoPowers.ConventionOfElements
    I added that to onme and its not should anyone have any clue why?

  4. #49
    SeaDragon's Avatar Contributor
    Reputation
    321
    Join Date
    Aug 2016
    Posts
    1,041
    Thanks G/R
    140/299
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Code:
    if (pwr == Hud.Sno.SnoPowers.ConventionOfElements.Sno){ 
        yield return new BuffRule(pwr){ IconIndex = null, MinimumIconCount = 1, ShowTimeLeft = true }; 
    }
    Replace BuffRulesFactory.cs

  5. #50
    d3gigi's Avatar Active Member
    Reputation
    52
    Join Date
    Mar 2017
    Posts
    55
    Thanks G/R
    12/49
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by SeaDragon View Post
    Code:
    if (pwr == Hud.Sno.SnoPowers.ConventionOfElements.Sno){ 
        yield return new BuffRule(pwr){ IconIndex = null, MinimumIconCount = 1, ShowTimeLeft = true }; 
    }
    Replace BuffRulesFactory.cs
    Per se, that is inproper. You should display every Cycle seperately by IconIndex (that is the whole point of a thorough Factory).That piece of line won't make it into the final BuffRuleFactory like this.
    Last edited by d3gigi; 04-09-2017 at 12:48 PM.
    I won't give any support (or answer requests) via private messaging. Ask your questions about a plugin within its thread!

  6. #51
    d3gigi's Avatar Active Member
    Reputation
    52
    Join Date
    Mar 2017
    Posts
    55
    Thanks G/R
    12/49
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Updated!

    Changelog:

    • PartyBuffPlugin will no draw the defined BuffBar next to a Player's Portrait (if player is offscreen - attention: There is a deadzone to the buffrange before disappearing!)
    • Drawing next to Portrait can be enforced via the customization OthersAlwaysNextToPortrait at all times!
    • Y Position of the BuffBar next to Portrait can be adjusted via PortraitOffset
    • Fixed desync of BuffBar below Hud.Game.Me's feet


    I won't give any support (or answer requests) via private messaging. Ask your questions about a plugin within its thread!

  7. Thanks cherouvim13 (1 members gave Thanks to d3gigi for this useful post)
  8. #52
    d3gigi's Avatar Active Member
    Reputation
    52
    Join Date
    Mar 2017
    Posts
    55
    Thanks G/R
    12/49
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by SeaDragon View Post
    Code:
    if (pwr == Hud.Sno.SnoPowers.ConventionOfElements.Sno){ 
        yield return new BuffRule(pwr){ IconIndex = null, MinimumIconCount = 1, ShowTimeLeft = true }; 
    }
    Replace BuffRulesFactory.cs
    FYI, these are the correct BuffRules for CoE that now have been added to the BuffRuleFactory:

    PHP Code:
    if (pwr == Hud.Sno.SnoPowers.ConventionOfElements.Sno){
        yield return new 
    BuffRule(pwr) { IconIndex 1MinimumIconCount 1ShowTimeLeft trueShowStacks false}; // Arcane
        
    yield return new BuffRule(pwr) { IconIndex 2MinimumIconCount 1ShowTimeLeft trueShowStacks false}; // Cold
        
    yield return new BuffRule(pwr) { IconIndex 3MinimumIconCount 1ShowTimeLeft trueShowStacks false}; // Fire
        
    yield return new BuffRule(pwr) { IconIndex 4MinimumIconCount 1ShowTimeLeft trueShowStacks false}; // Holy
        
    yield return new BuffRule(pwr) { IconIndex 5MinimumIconCount 1ShowTimeLeft trueShowStacks false}; // Lightning
        
    yield return new BuffRule(pwr) { IconIndex 6MinimumIconCount 1ShowTimeLeft trueShowStacks false}; // Physical
        
    yield return new BuffRule(pwr) { IconIndex 7MinimumIconCount 1ShowTimeLeft trueShowStacks false}; // Poison

    That is how it should look like, if you entirely analyzed the BuffData.
    I won't give any support (or answer requests) via private messaging. Ask your questions about a plugin within its thread!

  9. Thanks cherouvim13 (1 members gave Thanks to d3gigi for this useful post)
  10. #53
    SeaDragon's Avatar Contributor
    Reputation
    321
    Join Date
    Aug 2016
    Posts
    1,041
    Thanks G/R
    140/299
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    null doesn't it mean all IconIndex?

  11. #54
    SeaDragon's Avatar Contributor
    Reputation
    321
    Join Date
    Aug 2016
    Posts
    1,041
    Thanks G/R
    140/299
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    How do I add a known SNO POWER
    like
    322977
    447541
    They have their own icons

  12. #55
    cherouvim13's Avatar Member
    Reputation
    14
    Join Date
    Mar 2017
    Posts
    212
    Thanks G/R
    258/13
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by d3gigi View Post
    Changelog:

    • PartyBuffPlugin will no draw the defined BuffBar next to a Player's Portrait (if player is offscreen - attention: There is a deadzone to the buffrange before disappearing!)
    • Drawing next to Portrait can be enforced via the customization OthersAlwaysNextToPortrait at all times!
    • Y Position of the BuffBar next to Portrait can be adjusted via PortraitOffset
    • Fixed desync of BuffBar below Hud.Game.Me's feet


    I have placed skills to be appearing only on me, though I also see them on others, for example I have Fan of Knives to be appeared only on me, but I see FoK also on other DHs in party. Why is that?

  13. #56
    d3gigi's Avatar Active Member
    Reputation
    52
    Join Date
    Mar 2017
    Posts
    55
    Thanks G/R
    12/49
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by cherouvim13 View Post
    I have placed skills to be appearing only on me, though I also see them on others, for example I have Fan of Knives to be appeared only on me, but I see FoK also on other DHs in party. Why is that?
    Make sure you don't mix up the inherent ability of D3 to show buffs of other players with this plugin, If you are DH and you are in a game with other DH's Diablo 3 itself will show you buffs from the other DH. That is not the plugin.


    If you are sure, that it's the plugin: Then your configuration is not correct and you are applying your own "onMe" config to either all players or to DHs aswel..
    I won't give any support (or answer requests) via private messaging. Ask your questions about a plugin within its thread!

  14. Thanks cherouvim13 (1 members gave Thanks to d3gigi for this useful post)
  15. #57
    d3gigi's Avatar Active Member
    Reputation
    52
    Join Date
    Mar 2017
    Posts
    55
    Thanks G/R
    12/49
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by SeaDragon View Post
    null doesn't it mean all IconIndex?
    Null doesn't mean all. In the current implementation it means "first one to be true" IIRC.

    Originally Posted by SeaDragon View Post
    How do I add a known SNO POWER
    like
    322977
    447541
    They have their own icons
    I have no clue what you are trying to say. Rephrase and try again. Use full sentences please.
    I won't give any support (or answer requests) via private messaging. Ask your questions about a plugin within its thread!

  16. #58
    SeaDragon's Avatar Contributor
    Reputation
    321
    Join Date
    Aug 2016
    Posts
    1,041
    Thanks G/R
    140/299
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Some of the Set items have buff power, but I don't know how to add them to the custom
    I know this power SNO,such as 322977 Pride_Fall and 447541 The_Traveler_Pledge
    Because they are not included in the ISnoPowerList.cs, they are even a few Sets, I think I should how to fill a SNO directly instead of like this Hud.Sno.SnoPowers.ConventionOfElements,

  17. #59
    d3gigi's Avatar Active Member
    Reputation
    52
    Join Date
    Mar 2017
    Posts
    55
    Thanks G/R
    12/49
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by SeaDragon View Post
    Some of the Set items have buff power, but I don't know how to add them to the custom
    I know this power SNO,such as 322977 Pride_Fall and 447541 The_Traveler_Pledge
    Because they are not included in the ISnoPowerList.cs, they are even a few Sets, I think I should how to fill a SNO directly instead of like this Hud.Sno.SnoPowers.ConventionOfElements,
    If they are missing in ISnoPowerList.cs report it in the support section and wait till KJ adds them!
    I won't give any support (or answer requests) via private messaging. Ask your questions about a plugin within its thread!

  18. #60
    SeaDragon's Avatar Contributor
    Reputation
    321
    Join Date
    Aug 2016
    Posts
    1,041
    Thanks G/R
    140/299
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Maybe I need a picture to explain it all
    There are only a few Set items and Bounty items, and I want to add their SNO directly

Page 4 of 9 FirstFirst 12345678 ... LastLast

Similar Threads

  1. Internal Mail Error
    By delldude1989 in forum World of Warcraft Emulator Servers
    Replies: 1
    Last Post: 05-05-2008, 04:35 PM
  2. International Talk Like a Pirate Day!
    By Loveshock in forum Community Chat
    Replies: 13
    Last Post: 09-20-2007, 12:11 PM
  3. International Rules to Calling Shotgun
    By matswurld in forum Community Chat
    Replies: 1
    Last Post: 05-18-2007, 08:37 PM
  4. President Bush, CAUGHT SWEARING at international meeting
    By mantalcore in forum Community Chat
    Replies: 15
    Last Post: 08-14-2006, 09:41 AM
All times are GMT -5. The time now is 05:41 PM. Powered by vBulletin® Version 4.2.3
Copyright © 2024 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search