[ENGLISH] [BM] HealthBarOnElitePlugin menu

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  1. #16
    bm206's Avatar Active Member
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    Link is working. Use another Browser.

    [ENGLISH] [BM] HealthBarOnElitePlugin
  2. #17
    zakarumloz's Avatar Member
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    I tried opening the link in Firefox, Internet Explorer and Opera. None show a working link. What browser are you using?

  3. #18
    happysweet's Avatar Member
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    Originally Posted by zakarumloz View Post
    I tried opening the link in Firefox, Internet Explorer and Opera. None show a working link. What browser are you using?
    try this
    [C#] HealthBarOnElitePlugin - Pastebin.com

  4. #19
    lunamanx's Avatar Member
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    is it possible to make the circle to indicate the health?

    Like this?
    temp.JPG

  5. #20
    bm206's Avatar Active Member
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    I don't know. But I would overlap with the Elite circle -> No Option for me.

  6. #21
    Romanmas's Avatar Member
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    Hi, all ! Sorry could not find a suitable topic, but how to change the color of the makabre's explosions
    Thx in advance

  7. #22
    4evergamer's Avatar Member
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    This doesn't work for me. Clean installation in a new folder. Not sure why this one isn't working. I have numerous plugins enabled and this is the only one that doesn't work.

  8. #23
    bm206's Avatar Active Member
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    Exceptions?

  9. #24
    4evergamer's Avatar Member
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    No exceptions. I'm simply not seeing any healthbars as depicted in the screenshots.

    I'm not sure what to do in order to troubleshoot this. I've done bounties, regular rifts, greater rifts all in single player and multiplayer games. None have yielded any difference.

  10. #25
    bm206's Avatar Active Member
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    For me and many others it works. I can't do anything without exceptions. You saved the plugin in the right folder?

  11. #26
    4evergamer's Avatar Member
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    Originally Posted by bm206 View Post
    For me and many others it works. I can't do anything without exceptions. You saved the plugin in the right folder?
    The file is located inside \Plugins\BM\. At work right now so I guess I'll troubleshoot when I get home. First thing I will try is having only that plugin running with TH.

  12. #27
    mrjayaur's Avatar Member
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    Originally Posted by bm206 View Post
    Supported TurboHUD version: 7.5

    It shows a HealthBar on Elite and it shows haunt (red H) and locust (green L). Illusionist filter is included. Juggernaut with other color.



    plugins\BM\HealthBarOnElitePlugin.cs

    This plugin was developed by a Chinese player. He wasn't seen for weeks. I've only made it workable for v7.2.
    Heya, this addon rules for my Witch Doctor. Can you teach me how to disable the healthbar and percentage stuff? I just want the L and H indicators. I'm not sure what I need to comment out.

    Thank you!

  13. #28
    MrOne's Avatar Contributor
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    Originally Posted by mrjayaur View Post
    Heya, this addon rules for my Witch Doctor. Can you teach me how to disable the healthbar and percentage stuff? I just want the L and H indicators. I'm not sure what I need to comment out.

    Thank you!
    Take my modified version
    + bigger letters
    + also visable on bosses

    If you want change font size then in lines 33 and 34 change this:
    Code:
    TextFontLocust = Hud.Render.CreateFont("tahoma", 30, 255, 0, 200, 0, false, false, true);
    TextFontHaunt = Hud.Render.CreateFont("tahoma", 30, 255, 255, 0, 0, false, false, true);
    Code:
    using System.Collections.Generic;
    using System.Linq;
    using System;
    using Turbo.Plugins.Default;
    namespace Turbo.Plugins.BM
    {
        public class HealthBarOnElitePlugin : BasePlugin, IInGameWorldPainter
        {
            public IFont TextFont { get; set; }
            public IBrush BorderBrush { get; set; }
            public IBrush BackgroundBrush { get; set; }
            public IBrush RareBrush { get; set; }
    		public IBrush RareJBrush { get; set; }
            public IBrush ChampionBrush { get; set; }
            public IFont TextFontHaunt { get; set; }
            public IFont TextFontLocust { get; set; }
    
            public HealthBarOnElitePlugin()
            {
                Enabled = true;
            }
    
            public override void Load(IController hud)
            {
                base.Load(hud);
                TextFont = Hud.Render.CreateFont("tahoma", 3, 255, 255, 255, 255, false, false, true);
                BorderBrush = Hud.Render.CreateBrush(255, 0, 100, 0, -1);
                BackgroundBrush = Hud.Render.CreateBrush(255, 128, 128, 128, 0);
                RareBrush = Hud.Render.CreateBrush(255, 255, 148, 20, 0);
    			RareJBrush = Hud.Render.CreateBrush(255, 255, 50, 0, 0);
                ChampionBrush = Hud.Render.CreateBrush(255, 0, 128, 255, 0);
    
                TextFontLocust = Hud.Render.CreateFont("tahoma", 30, 255, 0, 200, 0, false, false, true);
                TextFontHaunt = Hud.Render.CreateFont("tahoma", 30, 255, 255, 0, 0, false, false, true);
                TextFontLocust.SetShadowBrush(255, 0, 200, 0, true);
                TextFontHaunt.SetShadowBrush(255, 255, 0, 0, true);
            }
    
            public void PaintWorld(WorldLayer layer)
            {
                var w1 = 50;
                var textLocust = "L";
                var layoutLocust = TextFontLocust.GetTextLayout(textLocust);
                var textHaunt = "H";
                var layoutHaunt = TextFontHaunt.GetTextLayout(textHaunt);
                var py = Hud.Window.Size.Height / 600;
                var monsters = Hud.Game.AliveMonsters.Where(x => x.IsAlive);
                List<IMonster> monstersElite = new List<IMonster>();
                foreach (var monster in monsters)
                {
    			if (monster.SummonerAcdDynamicId == 0)
    			{
                    if (monster.Rarity == ActorRarity.Champion || monster.Rarity == ActorRarity.Rare || monster.Rarity == ActorRarity.Boss)
                    {
                        monstersElite.Add(monster);
                    }
                }
    			}
                foreach (var monster in monstersElite)
                {
                        var w = monster.CurHealth * w1 / monster.MaxHealth;
                        var monsterX = monster.FloorCoordinate.ToScreenCoordinate().X - w1 / 2;
                        var monsterY = monster.FloorCoordinate.ToScreenCoordinate().Y + py * 12;
                        var locustX = monsterX - w1 / 2;
                        var hauntX = monsterX + w1 + 5;
    					var buffY = monsterY - 1;
    
    
                        if (monster.Locust) TextFontLocust.DrawText(layoutLocust, locustX, buffY);
                        if (monster.Haunted) TextFontHaunt.DrawText(layoutHaunt, hauntX, buffY);
                    
                }
                monstersElite.Clear();
            }
        }
    }

  14. Thanks mrjayaur (1 members gave Thanks to MrOne for this useful post)
  15. #29
    takayo72's Avatar Active Member
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    work with TH 7.7 ?

  16. #30
    bm206's Avatar Active Member
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    Yes, it works.

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