[INTERNATIONAL] [glq] MonstersCountPlugin menu

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  1. #106
    Romanmas's Avatar Member
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    Originally Posted by SeaDragon View Post
    Are you talking about StrongarmBracers?
    It's impossible to know the buff from which hero.
    Yes, ty SD. I thought so

    [INTERNATIONAL] [glq] MonstersCountPlugin
  2. #107
    Demiilaril's Avatar Member
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    Hi!

    Got exeption:

    2020.11.14 22:38:05.595 20.11.13.0 error while initializing plugins
    2020.11.14 22:38:05.596 20.11.13.0 ***\TurboHUD 20.11.13.0 (v9.2) STABLE for Diablo III 2.6.10.71254 (64 bit)\Plugins\User\PluginEnablerOrDisablerPlugin.cs(95,12) : error CS1061: 'MonstersCountPlugin' does not contain a definition for 'BaseYard' and no accessible extension method 'BaseYard' accepting a first argument of type 'MonstersCountPlugin' could be found (are you missing a using directive or an assembly reference?)

    My PluginEnablerOrDisablerPlugin.cs starts with:

    using SharpDX.DirectInput;
    using Turbo.Plugins.Default;

    And customization code looks like:

    // MonstersCountPlugin Customization
    Hud.RunOnPlugin<glq.MonstersCountPlugin>(plugin => {
    plugin.ShowCircle = true;//Draw a circle on minimap
    plugin.ToggleEnable = true;//Enable/Disable hotkey switching
    plugin.ToggleKeyEvent = Hud.Input.CreateKeyEvent(true, Key.LeftControl, true, false, false);//Toggle the base range and maximum range
    plugin.BaseYard = 40;//Basic range of Statistics
    plugin.MaxYard = 120;//The maximum range of Statistics (120 is maximum)
    plugin.ShowMonstersCount = true;
    plugin.ShowTotalProgression = true;
    plugin.ShowTrashProgression = true;
    plugin.ShowEliteProgression = true;
    plugin.ShowRareMinionProgression = true;
    plugin.ShowRiftGlobeProgression = true;
    plugin.ShowTime = true;//Progress to time value
    plugin.ShowHauntedCount = true;
    plugin.ShowLlocustCount = true;
    plugin.ShowPalmedCount = true;
    plugin.XWidth = 0.84f;
    plugin.YHeight = 0.70f;
    });
    // End of MonstersCountPlugin Customization


    Whats the problem?
    (when i remove customization code from PluginEnablerOrDisablerPlugin.cs all works fine, but i want figure out why its not working with it...)

  3. #108
    RNN's Avatar Legendary
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    Replace this line
    Code:
    plugin.BaseYard = 40;//Basic range of Statistics
    to
    Code:
    plugin.yard = 40;//Basic range of Statistics

  4. Thanks Demiilaril (1 members gave Thanks to RNN for this useful post)
  5. #109
    Demiilaril's Avatar Member
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    Man, lot thanks, now working perfectly, u awesome!

  6. #110
    Shawmeck's Avatar Member
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    Hello, how do I download this file? When I click on the link it shows a .txt file not a .CS file. Thanks.

  7. #111
    gjuz's Avatar Contributor
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    Originally Posted by Shawmeck View Post
    Hello, how do I download this file? When I click on the link it shows a .txt file not a .CS file. Thanks.
    rename your *.txt to *.cs after the download, or in the "save file" dialog.


    i myself click on the "raw" button and save the file (ctrl + s), remember to alter the file ending.
    alternative you can mark the code an copy paste it to a texteditor of your choice and save the file as *.cs

    greetz gjuz

  8. #112
    Shawmeck's Avatar Member
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    @gjuz Thank you it worked. I have another different plug in that is just not working at all, any advice?

  9. #113
    gjuz's Avatar Contributor
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    Originally Posted by Shawmeck View Post
    @gjuz Thank you it worked. I have another different plug in that is just not working at all, any advice?
    pm me or ask in the pluginsthread with more information

    greetz gjuz

  10. #114
    Romanmas's Avatar Member
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    Good evening SeaDragon!
    There is one problem that I noticed:
    The Odyssey's End Bow only works when enemies are hit by a Entangling Shot. BUT the plugin shows the Entangling Shot Count if The Odyssey's End is in a cube and does not necessarily have the skill of Entangling Shot.
    Tell me how to fix it. Thanks

    UPD NOT RELEVANT

    Best Regard
    Romanmas
    Last edited by Romanmas; 01-21-2021 at 03:03 PM.

  11. #115
    SeaDragon's Avatar Contributor
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    Originally Posted by Romanmas View Post
    Good evening SeaDragon!
    There is one problem that I noticed:
    The Odyssey's End Bow only works when enemies are hit by a Entangling Shot. BUT the plugin shows the Entangling Shot Count if The Odyssey's End is in a cube and does not necessarily have the skill of Entangling Shot.
    Tell me how to fix it. Thanks

    Best Regard
    Romanmas
    The count from the attributes of monsters. It has nothing to do with your equipment and skills
    If you don't have the skill of Entangling Shot, how can monsters be entangled? The Odyssey's End don't let monsters get entangled
    Last edited by SeaDragon; 01-21-2021 at 07:27 AM.

  12. #116
    Romanmas's Avatar Member
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    Sorry to bother you SD

    Best Regards
    Romanmas
    Last edited by Romanmas; 01-21-2021 at 03:04 PM.

  13. #117
    SeaDragon's Avatar Contributor
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    Originally Posted by Romanmas View Post
    I say that the plugin shows Entangling Shot without Entangling Shot. Accordingly, it does not work correctly

    Best Regards
    Romanmas
    Maybe the party members used Entangling Shot

  14. #118
    Romanmas's Avatar Member
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    Originally Posted by SeaDragon View Post
    Maybe the party members used Entangling Shot
    I checked again, everything seems to work perfectly

    Best Regards
    Romanmas

  15. #119
    Not Available's Avatar Member
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    Can anyone tell me if this plugin is still working? I have saved the file updated the name to .cs and then put it in the GLQ folder however, it appears it is not working.

  16. #120
    slotcmdplay's Avatar Member
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    CMDPLAY Agen Slot Online Terpercaya Di Indonesia sebagai salah satu penyedia agen slot online terbesar dan bekerjasama dengan provider slot online terbaik agar anda bisa bermain di semua permainan slot online cukup menggunakan 1 ID saja.

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