[INTERNATIONAL] [glq] MonstersCountPlugin menu

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  1. #1
    SeaDragon's Avatar Contributor
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    [INTERNATIONAL] [glq] MonstersCountPlugin

    Supported TurboHUD version: 9.0

    Update Date: 17.8.8



    Place in plugins\glq\MonstersCountPlugin.cs

    MonstersCountPlugin - Pastebin.com

    This plugin helps you know more about the Monsters Count, RiftProgress(Timevalue), and Debuff

    Left CTRL(You can set it in your custom code) can toggle the statistics of a specified number of yard and the maximum number of yard (120)

    When the TotalRP is Enough to reach 100%, the font color becomes orange
    When the TrashRP is Enough to reach 100%, the font color becomes red

    Custom code
    Code:
    Hud.GetPlugin<MonstersCountPlugin>().ShowCircle = true;//Draw a circle on minimap
    Hud.GetPlugin<MonstersCountPlugin>().ToggleEnable = true;//Enable/Disable hotkey switching
    Hud.GetPlugin<MonstersCountPlugin>().ToggleKeyEvent = Hud.Input.CreateKeyEvent(true, Key.LeftControl, true, false, false);//Toggle the base range and maximum range
    Hud.GetPlugin<MonstersCountPlugin>().BaseYard = 40;//Basic range of Statistics
    Hud.GetPlugin<MonstersCountPlugin>().MaxYard = 120;//The maximum range of Statistics (120 is maximum)
    Hud.GetPlugin<MonstersCountPlugin>().ShowMonstersCount = true;
    Hud.GetPlugin<MonstersCountPlugin>().ShowTotalProgression = true;
    Hud.GetPlugin<MonstersCountPlugin>().ShowTrashProgression = true;
    Hud.GetPlugin<MonstersCountPlugin>().ShowEliteProgression = true;
    Hud.GetPlugin<MonstersCountPlugin>().ShowRareMinionProgression = true;
    Hud.GetPlugin<MonstersCountPlugin>().ShowRiftGlobeProgression = true;
    Hud.GetPlugin<MonstersCountPlugin>().ShowTime = true;//Progress to time value
    Hud.GetPlugin<MonstersCountPlugin>().ShowHauntedCount = true;
    Hud.GetPlugin<MonstersCountPlugin>().ShowLlocustCount = true;
    Hud.GetPlugin<MonstersCountPlugin>().ShowPalmedCount = true;
    Hud.GetPlugin<MonstersCountPlugin>().ShowPiranhasCount = true;
    Hud.GetPlugin<MonstersCountPlugin>().ShowCursedCount = true;
    Hud.GetPlugin<MonstersCountPlugin>().ShowKrysbinCount = true;
    Hud.GetPlugin<MonstersCountPlugin>().ShowPainEnhancerCount = true;
    Hud.GetPlugin<MonstersCountPlugin>().ShowEntanglingShotCount = true;
    Hud.GetPlugin<MonstersCountPlugin>().XWidth = 0.84f;
    Hud.GetPlugin<MonstersCountPlugin>().YHeight = 0.61f;
    Change log
    20.7.2.0
    1.Added support Piranhas,Cursed,Krysbin,PainEnhancer,EntanglingShot
    17.8.9.0
    1.Support ToggleEnable
    17.8.8.1
    1.Refactoring most of the code(Thanks to JACK)
    2.The fixed Champion Pack does not contain the range
    3.Fixed circle does not support custom
    17.8.8.0
    1.When the TotalRP is Enough to reach 100%, the font color becomes orange
    When the TrashRP is Enough to reach 100%, the font color becomes red
    2.Support Toggle the base range and maximum range
    3.Support show Progress to time value
    4.Support mini map show the range circle
    5.Rearrange the classification of progress statistics

    Some Debuff need KJ to update it
    IMonster Debuff Need some new and fixed
    Attached Thumbnails Attached Thumbnails [INTERNATIONAL] [glq] MonstersCountPlugin-adb0e4e947e529cc-png  
    Last edited by SeaDragon; 07-02-2020 at 02:17 AM.

    [INTERNATIONAL] [glq] MonstersCountPlugin
  2. Thanks johnbl, Dandello, ch25, JohnWick, bm206, Tallia, NoeA, Franzi21, Kamilos25, mumungan, Noobz, ADV2015, RNN, 731113, dvh224, BeeAntOS, Wasted75 (17 members gave Thanks to SeaDragon for this useful post)
  3. #2
    Cplusplusnoob's Avatar Member
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    This looks pretty cool, nice job!

  4. #3
    JohnWick's Avatar Member
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    Hi, great plugin, thank you.

    Is it possible to make elite lucust and haunted digits to change color depending on elite pack has one or not ?

  5. #4
    SeaDragon's Avatar Contributor
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    Originally Posted by JohnWick View Post
    Hi, great plugin, thank you.

    Is it possible to make elite lucust and haunted digits to change color depending on elite pack has one or not ?
    I'm not sure what you need, I'm sorry my English is so bad
    Maybe another plugin is what you need
    [v7.2] [ENGLISH] [BM] HealthBarOnElitePlugin

  6. #5
    JohnWick's Avatar Member
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    Originally Posted by SeaDragon View Post
    I'm not sure what you need, I'm sorry my English is so bad
    Maybe another plugin is what you need
    [v7.2] [ENGLISH] [BM] HealthBarOnElitePlugin
    Yep, that will do the work, thank you )

  7. #6
    JohnWick's Avatar Member
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    Hi again

    is it possible to add bleeding monsters count (no need for elite) ?

  8. #7
    SeaDragon's Avatar Contributor
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    Originally Posted by JohnWick View Post
    Hi again

    is it possible to add bleeding monsters count (no need for elite) ?
    15 yards inside bleeding seems to be another plugin

  9. #8
    JohnWick's Avatar Member
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    Originally Posted by SeaDragon View Post
    15 yards inside bleeding seems to be another plugin
    I thought that the bleeding in the same category as the palmed or haunted or locust, and all u need is to add 1 more property with couple lines of the code.

    Or maybe we misunderstood each other

    [INTERNATIONAL] [glq] MonstersCountPlugin-2017-04-02-8-47-14-gif
    Last edited by JohnWick; 04-02-2017 at 12:49 AM.

  10. #9
    SeaDragon's Avatar Contributor
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    Originally Posted by JohnWick View Post
    I thought that the bleeding in the same category as the palmed or haunted or locust, and all u need is to add 1 more property with couple lines of the code.

    Or maybe we misunderstood each other

    [INTERNATIONAL] [glq] MonstersCountPlugin-2017-04-02-8-47-14-gif
    I remember, I corrected it, it should be 20 yards and always
    Besides, I don't know how to judge the bleeding

  11. #10
    gjuz's Avatar Contributor
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    bleeding is not detectable, as far as i know

    greetz gjuz

  12. #11
    JohnWick's Avatar Member
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    Originally Posted by gjuz View Post
    bleeding is not detectable, as far as i know

    greetz gjuz
    good to know, thank you

  13. #12
    SlushieNator's Avatar Member
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    dumb question but how to I run this with thud do I just copy the code and past it and put it in the plugin section ?

  14. #13
    JohnWick's Avatar Member
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    Originally Posted by SlushieNator View Post
    dumb question but how to I run this with thud do I just copy the code and past it and put it in the plugin section ?

    open file with text redactor, save it with ".cs" extension, place it to "plugins\glq\MonstersCountPlugin.cs"
    Attached Thumbnails Attached Thumbnails [INTERNATIONAL] [glq] MonstersCountPlugin-2017-04-15-gif  

  15. #14
    Gurbak's Avatar Member Super Awesome Sparke Cake CoreCoins Purchaser
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    Not sure but I think I'm crashing a lot due to this plugin, it's almost always during huge pulls. I've played without it now for a day and I haven't crashed yet.

    Anyone got any thoughts about this?

  16. #15
    SeaDragon's Avatar Contributor
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    Any exceptions?

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