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Member
Originally Posted by
SeaDragon
Are you talking about StrongarmBracers?
It's impossible to know the buff from which hero.
Yes, ty SD. I thought so
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Member
Hi!
Got exeption:
2020.11.14 22:38:05.595 20.11.13.0 error while initializing plugins
2020.11.14 22:38:05.596 20.11.13.0 ***\TurboHUD 20.11.13.0 (v9.2) STABLE for Diablo III 2.6.10.71254 (64 bit)\Plugins\User\PluginEnablerOrDisablerPlugin.cs(95,12) : error CS1061: 'MonstersCountPlugin' does not contain a definition for 'BaseYard' and no accessible extension method 'BaseYard' accepting a first argument of type 'MonstersCountPlugin' could be found (are you missing a using directive or an assembly reference?)
My PluginEnablerOrDisablerPlugin.cs starts with:
using SharpDX.DirectInput;
using Turbo.Plugins.Default;
And customization code looks like:
// MonstersCountPlugin Customization
Hud.RunOnPlugin<glq.MonstersCountPlugin>(plugin => {
plugin.ShowCircle = true;//Draw a circle on minimap
plugin.ToggleEnable = true;//Enable/Disable hotkey switching
plugin.ToggleKeyEvent = Hud.Input.CreateKeyEvent(true, Key.LeftControl, true, false, false);//Toggle the base range and maximum range
plugin.BaseYard = 40;//Basic range of Statistics
plugin.MaxYard = 120;//The maximum range of Statistics (120 is maximum)
plugin.ShowMonstersCount = true;
plugin.ShowTotalProgression = true;
plugin.ShowTrashProgression = true;
plugin.ShowEliteProgression = true;
plugin.ShowRareMinionProgression = true;
plugin.ShowRiftGlobeProgression = true;
plugin.ShowTime = true;//Progress to time value
plugin.ShowHauntedCount = true;
plugin.ShowLlocustCount = true;
plugin.ShowPalmedCount = true;
plugin.XWidth = 0.84f;
plugin.YHeight = 0.70f;
});
// End of MonstersCountPlugin Customization
Whats the problem?
(when i remove customization code from PluginEnablerOrDisablerPlugin.cs all works fine, but i want figure out why its not working with it...)
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Legendary
Replace this line
Code:
plugin.BaseYard = 40;//Basic range of Statistics
to
Code:
plugin.yard = 40;//Basic range of Statistics
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Post Thanks / Like - 1 Thanks
Demiilaril (1 members gave Thanks to RNN for this useful post)
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Member
Man, lot thanks, now working perfectly, u awesome!
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Member
Hello, how do I download this file? When I click on the link it shows a .txt file not a .CS file. Thanks.
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Contributor
Originally Posted by
Shawmeck
Hello, how do I download this file? When I click on the link it shows a .txt file not a .CS file. Thanks.
rename your *.txt to *.cs after the download, or in the "save file" dialog.
i myself click on the "raw" button and save the file (ctrl + s), remember to alter the file ending.
alternative you can mark the code an copy paste it to a texteditor of your choice and save the file as *.cs
greetz gjuz
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Member
@gjuz Thank you it worked. I have another different plug in that is just not working at all, any advice?
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Contributor
Originally Posted by
Shawmeck
@
gjuz Thank you it worked. I have another different plug in that is just not working at all, any advice?
pm me or ask in the pluginsthread with more information
greetz gjuz
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Member
Good evening SeaDragon!
There is one problem that I noticed:
The Odyssey's End Bow only works when enemies are hit by a Entangling Shot. BUT the plugin shows the Entangling Shot Count if The Odyssey's End is in a cube and does not necessarily have the skill of Entangling Shot.
Tell me how to fix it. Thanks
UPD NOT RELEVANT
Best Regard
Romanmas
Last edited by Romanmas; 01-21-2021 at 03:03 PM.
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Contributor
Originally Posted by
Romanmas
Good evening SeaDragon!
There is one problem that I noticed:
The Odyssey's End Bow only works when enemies are hit by a Entangling Shot. BUT the plugin shows the Entangling Shot Count if The Odyssey's End is in a cube and does not necessarily have the skill of Entangling Shot.
Tell me how to fix it. Thanks
Best Regard
Romanmas
The count from the attributes of monsters. It has nothing to do with your equipment and skills
If you don't have the skill of Entangling Shot, how can monsters be entangled? The Odyssey's End don't let monsters get entangled
Last edited by SeaDragon; 01-21-2021 at 07:27 AM.
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Member
Sorry to bother you SD
Best Regards
Romanmas
Last edited by Romanmas; 01-21-2021 at 03:04 PM.
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Contributor
Originally Posted by
Romanmas
I say that the plugin shows Entangling Shot without Entangling Shot. Accordingly, it does not work correctly
Best Regards
Romanmas
Maybe the party members used Entangling Shot
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Member
Originally Posted by
SeaDragon
Maybe the party members used Entangling Shot
I checked again, everything seems to work perfectly
Best Regards
Romanmas
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Member
Can anyone tell me if this plugin is still working? I have saved the file updated the name to .cs and then put it in the GLQ folder however, it appears it is not working.
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Member
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