[INTERNATIONAL] [glq] MonstersCountPlugin menu

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  1. #91
    wad1532's Avatar Member
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    Originally Posted by SeaDragon View Post
    Thank you. I think it's fixed now
    hmmm mines not working??? did you post it in the first one??? i also tried putting the custom code in and it gave errors. took the custom code out no errors, but it also didnt show anything in the rift..

    [INTERNATIONAL] [glq] MonstersCountPlugin
  2. #92
    SeaDragon's Avatar Contributor
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    Originally Posted by wad1532 View Post
    hmmm mines not working??? did you post it in the first one??? i also tried putting the custom code in and it gave errors. took the custom code out no errors, but it also didnt show anything in the rift..
    Add the following two lines code to the top of your PluginEnablerOrDisablerPlugin.cs to make the custom code work
    Code:
    using Turbo.Plugins.glq;
    using SharpDX.DirectInput;
    MonstersCountPlugin - Pastebin.com
    copy all code again

  3. #93
    LittleDez13's Avatar Member
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    Originally Posted by SeaDragon View Post
    Add the following two lines code to the top of your PluginEnablerOrDisablerPlugin.cs to make the custom code work
    Code:
    using Turbo.Plugins.glq;
    using SharpDX.DirectInput;
    MonstersCountPlugin - Pastebin.com
    copy all code again
    I believe that it is necessary to exclude the option to change the TurnedOn variable of the PluginEnablerOrDisablerPlugin.cs plugin, because it is being declared as private in the MonstersCountPlugin.cs plugin.

    Or maybe the author can change it to public.

    Otherwise, it will continue to fail.

  4. #94
    SeaDragon's Avatar Contributor
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    Originally Posted by LittleDez13 View Post
    I believe that it is necessary to exclude the option to change the TurnedOn variable of the PluginEnablerOrDisablerPlugin.cs plugin, because it is being declared as private in the MonstersCountPlugin.cs plugin.

    Or maybe the author can change it to public.

    Otherwise, it will continue to fail.
    public bool ToggleEnable { get; set; }
    It's public

  5. #95
    LittleDez13's Avatar Member
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    Originally Posted by SeaDragon View Post
    public bool ToggleEnable { get; set; }
    It's public
    Hmmm...

    For me the exception was in this line of PluginEnablerDisablerPlugin:

    Code:
    Hud.RunOnPlugin<glq.MonstersCountPlugin>(plugin =>
    
    {
    
    plugin.TurnedOn = false;
    For this I think that was the problem:

    Line 58
    Code:
    private bool TurnedOn;
    Sorry for my mistake.

  6. #96
    SeaDragon's Avatar Contributor
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    Originally Posted by LittleDez13 View Post
    Hmmm...

    For me the exception was in this line of PluginEnablerDisablerPlugin:

    Code:
    Hud.RunOnPlugin<glq.MonstersCountPlugin>(plugin =>
    
    {
    
    plugin.TurnedOn = false;
    For this I think that was the problem:

    Line 58
    Code:
    private bool TurnedOn;
    Sorry for my mistake.
    It is controlled by a hotkey

  7. #97
    bbrandao85's Avatar Member
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    Hello! I would like to know if any recent changes have been added to the original file of the first post. If not, would it be possible for the author to correct the original file? Thanks for the help!

  8. #98
    Romanmas's Avatar Member
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    Hi. Please correct the source file. Doesn't work:

    Hud.GetPlugin<MonstersCountPlugin>().ShowCursedCount = true;
    Hud.GetPlugin<MonstersCountPlugin>().ShowKrysbinCount = true;

    ty

  9. #99
    bolek85's Avatar Member
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    can someone send me working plugin with cursed and krysbin?


    "Hud.GetPlugin<MonstersCountPlugin>().ShowCircle = true;//Draw a circle on minimap
    Hud.GetPlugin<MonstersCountPlugin>().ToggleEnable = true;//Enable/Disable hotkey switching
    Hud.GetPlugin<MonstersCountPlugin>().ToggleKeyEvent = Hud.Input.CreateKeyEvent(true, Key.LeftControl, true, false, false);//Toggle the base range and maximum range
    Hud.GetPlugin<MonstersCountPlugin>().BaseYard = 40;//Basic range of Statistics
    Hud.GetPlugin<MonstersCountPlugin>().MaxYard = 120;//The maximum range of Statistics (120 is maximum)
    Hud.GetPlugin<MonstersCountPlugin>().ShowMonstersCount = true;
    Hud.GetPlugin<MonstersCountPlugin>().ShowTotalProgression = true;
    Hud.GetPlugin<MonstersCountPlugin>().ShowTrashProgression = true;
    Hud.GetPlugin<MonstersCountPlugin>().ShowEliteProgression = true;
    Hud.GetPlugin<MonstersCountPlugin>().ShowRareMinionProgression = true;
    Hud.GetPlugin<MonstersCountPlugin>().ShowRiftGlobeProgression = true;
    Hud.GetPlugin<MonstersCountPlugin>().ShowTime = true;//Progress to time value
    Hud.GetPlugin<MonstersCountPlugin>().ShowHauntedCount = true;
    Hud.GetPlugin<MonstersCountPlugin>().ShowLlocustCount = true;
    Hud.GetPlugin<MonstersCountPlugin>().ShowPalmedCount = true;
    Hud.GetPlugin<MonstersCountPlugin>().ShowPiranhasCount = true;
    Hud.GetPlugin<MonstersCountPlugin>().ShowCursedCount = true;
    Hud.GetPlugin<MonstersCountPlugin>().ShowKrysbinCount = true;
    Hud.GetPlugin<MonstersCountPlugin>().ShowPainEnhancerCount = true;
    Hud.GetPlugin<MonstersCountPlugin>().ShowEntanglingShotCount = true;
    Hud.GetPlugin<MonstersCountPlugin>().XWidth = 0.84f;
    Hud.GetPlugin<MonstersCountPlugin>().YHeight = 0.61f"

    wher i must put this? in PluginEnablerOrDisablerPlugin.cs? in whitone line?
    Last edited by bolek85; 08-02-2020 at 09:56 AM.

  10. #100
    SeaDragon's Avatar Contributor
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    Originally Posted by Romanmas View Post
    Hi. Please correct the source file. Doesn't work:

    Hud.GetPlugin<MonstersCountPlugin>().ShowCursedCount = true;
    Hud.GetPlugin<MonstersCountPlugin>().ShowKrysbinCount = true;

    ty
    has been re uploaded

  11. Thanks Romanmas (1 members gave Thanks to SeaDragon for this useful post)
  12. #101
    SeaDragon's Avatar Contributor
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    Originally Posted by bolek85 View Post
    can someone send me working plugin with cursed and krysbin?


    "Hud.GetPlugin<MonstersCountPlugin>().ShowCircle = true;//Draw a circle on minimap
    Hud.GetPlugin<MonstersCountPlugin>().ToggleEnable = true;//Enable/Disable hotkey switching
    Hud.GetPlugin<MonstersCountPlugin>().ToggleKeyEvent = Hud.Input.CreateKeyEvent(true, Key.LeftControl, true, false, false);//Toggle the base range and maximum range
    Hud.GetPlugin<MonstersCountPlugin>().BaseYard = 40;//Basic range of Statistics
    Hud.GetPlugin<MonstersCountPlugin>().MaxYard = 120;//The maximum range of Statistics (120 is maximum)
    Hud.GetPlugin<MonstersCountPlugin>().ShowMonstersCount = true;
    Hud.GetPlugin<MonstersCountPlugin>().ShowTotalProgression = true;
    Hud.GetPlugin<MonstersCountPlugin>().ShowTrashProgression = true;
    Hud.GetPlugin<MonstersCountPlugin>().ShowEliteProgression = true;
    Hud.GetPlugin<MonstersCountPlugin>().ShowRareMinionProgression = true;
    Hud.GetPlugin<MonstersCountPlugin>().ShowRiftGlobeProgression = true;
    Hud.GetPlugin<MonstersCountPlugin>().ShowTime = true;//Progress to time value
    Hud.GetPlugin<MonstersCountPlugin>().ShowHauntedCount = true;
    Hud.GetPlugin<MonstersCountPlugin>().ShowLlocustCount = true;
    Hud.GetPlugin<MonstersCountPlugin>().ShowPalmedCount = true;
    Hud.GetPlugin<MonstersCountPlugin>().ShowPiranhasCount = true;
    Hud.GetPlugin<MonstersCountPlugin>().ShowCursedCount = true;
    Hud.GetPlugin<MonstersCountPlugin>().ShowKrysbinCount = true;
    Hud.GetPlugin<MonstersCountPlugin>().ShowPainEnhancerCount = true;
    Hud.GetPlugin<MonstersCountPlugin>().ShowEntanglingShotCount = true;
    Hud.GetPlugin<MonstersCountPlugin>().XWidth = 0.84f;
    Hud.GetPlugin<MonstersCountPlugin>().YHeight = 0.61f"

    wher i must put this? in PluginEnablerOrDisablerPlugin.cs? in whitone line?
    Try downloading the latest one again

  13. Thanks Romanmas (1 members gave Thanks to SeaDragon for this useful post)
  14. #102
    bolek85's Avatar Member
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    now working perfect tnx alot

  15. #103
    Romanmas's Avatar Member
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    Originally Posted by SeaDragon View Post
    has been re uploaded
    TY very much!

  16. #104
    Romanmas's Avatar Member
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    Hello everyone!
    Is it possible to separate the buff from the Strongman's for each hero they are wearing?
    For example, I want to see how many mobs the barbarian has buffed from the Strongman's. TY

  17. #105
    SeaDragon's Avatar Contributor
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    Originally Posted by Romanmas View Post
    Hello everyone!
    Is it possible to separate the buff from the Strongman's for each hero they are wearing?
    For example, I want to see how many mobs the barbarian has buffed from the Strongman's. TY
    Are you talking about StrongarmBracers?
    It's impossible to know the buff from which hero.

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