[INTERNATIONAL] [glq] MonstersCountPlugin menu

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  1. #61
    RNN's Avatar Legendary
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    Originally Posted by PR4Y View Post
    Your customization codes are still not working. I've tried all your suggestions like adding:

    Code:
    using SharpDX.DirectInput;
    and the others, but every time I keep getting the same exceptions the other people are getting. I've used customizations in the PluginEnablerOrDisablerPlugin many times before and I've never had this issue with the namespace not being found.

    I'm also having the same exact issue with your MonsterDensityPlugin not being able to customize, giving the same exact exceptions as this plugin and I have never had these issues before.

    Please, could you fix this or at least give us some information about how to fix it?

    Hud.GetPlugin<glq.MonstersCountPlugin>().XWidth = 0.85f;
    Hud.GetPlugin<glq.MonstersCountPlugin>().YHeight = 0.69f;

    and check that you have copied MonstersCountPlugin.cs to the glq folder, inside plugins
    Last edited by RNN; 02-26-2019 at 11:06 AM.

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  2. Thanks PR4Y (1 members gave Thanks to RNN for this useful post)
  3. #62
    PR4Y's Avatar Member
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    Originally Posted by RNN View Post
    Hud.GetPlugin<glq.MonstersCountPlugin>().XWidth = 0.85f;
    Hud.GetPlugin<glq.MonstersCountPlugin>().YHeight = 0.69f;

    and check that you have copied MonstersCountPlugin.cs to the glq folder, inside plugins
    Worked like a charm!

    Can't believe I left out something so silly.

    Thanks!

  4. #63
    yuliaangel's Avatar Member
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    Hello, how to make a circle to show not only on minimap, but also around the hero on the ground?, thanks.

  5. #64
    knight84's Avatar Active Member
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  6. #65
    yuliaangel's Avatar Member
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    knight84 sorry, but I don't need a circles around the monsters, I need one circle around the hero on the ground (as on minimap), , thanks.
    Last edited by yuliaangel; 10-29-2019 at 05:56 AM.

  7. #66
    knight84's Avatar Active Member
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  8. #67
    yuliaangel's Avatar Member
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    knight84 sorry, but I don't need a circles around the monsters, I need one circle around the hero on the ground with RADIUS (15-50m.) (as on minimap), , thanks

  9. #68
    knight84's Avatar Active Member
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    then i don thave it srry

  10. #69
    RNN's Avatar Legendary
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    The default setting is 40 and 120m. Have you changed distances to 15 and 50?
    I guess you added to PluginEnablerOrDisablerPlugin.cs

    Code:
    Hud.RunOnPlugin<glq.MonstersCountPlugin>(plugin => 
    {			
    	plugin.BaseYard = 15;
    	plugin.MaxYard = 50;									
    } );
    and you should change it to

    Code:
    Hud.RunOnPlugin<glq.MonstersCountPlugin>(plugin => 
    {			
    	plugin.BaseYard = 15;
    	plugin.MaxYard = 50;
    		
    	plugin.StatisticalRangeDecorator.Add(
    		new GroundCircleDecorator(Hud)
    		{
    			Brush = Hud.Render.CreateBrush(150, 180, 147, 109, 1),
    			Radius = plugin.BaseYard
    		}			
    	);
    	plugin.MaxStatisticalRangeDecorator.Add(
    		new GroundCircleDecorator(Hud)
    		{
    			Brush = Hud.Render.CreateBrush(150, 180, 147, 109, 1),
    			Radius = plugin.MaxYard
    		}
    	);									
    } );

  11. #70
    yuliaangel's Avatar Member
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    RNN, big tnx

  12. #71
    Thekid5678's Avatar Member
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    Can anyone assist me with moving where this plugin shows? I like where its at, however I would like to move it down on the y axis just a bit because it covers up one of my pylon tracker plugins that goes under the progression bar.

  13. #72
    Thekid5678's Avatar Member
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    Originally Posted by SeaDragon View Post
    Using custom code
    Code:
    Hud.GetPlugin<MonstersCountPlugin>().XWidth = 0.84f;
    Hud.GetPlugin<MonstersCountPlugin>().YHeight = 0.61f;
    Found the answer to my question.. However, where do you place this text?

  14. #73
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    Edit plugins\User\PluginEnablerOrDisablerPlugin.cs (if it does not exist, rename the file PluginEnablerOrDisablerPlugin.txt, change txt to cs)

    Add those lines (custom code) in the "Customize section"

    You must assign XWidth and YHeight values ​​from 0 to 1, thus indicating the position on the screen. Coordinates in pixels are not used because each user has a different resolution

    (XWidth,YHeight)
    Last edited by RNN; 12-03-2019 at 07:42 AM.

  15. #74
    knight84's Avatar Active Member
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    XWidth = 0.80f;
    YHeight = 0.70f;

    my coordinats

  16. #75
    Thekid5678's Avatar Member
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    Originally Posted by RNN View Post
    Edit plugins\User\PluginEnablerOrDisablerPlugin.cs (if it does not exist, rename the file PluginEnablerOrDisablerPlugin.txt, change txt to cs)

    Add those lines (custom code) in the "Customize section"

    You must assign XWidth and YHeight values ​​from 0 to 1, thus indicating the position on the screen. Coordinates in pixels are not used because each user has a different resolution

    (XWidth,YHeight)
    Originally Posted by knight84 View Post
    XWidth = 0.80f;
    YHeight = 0.70f;

    my coordinats

    Sorry for being such a dumbass with this. However I am still not seeing where to place this code. I renamed the "pluginenablerordisablerplugin" from .txt to .cs. Not seeing any where in there that says "Customize section" I also went back into Monstercountplugin, but I'm not seeing anywhere in there that say "Customize section..


    Here is what I see in the "Pluginenablerordisabler" cs file.
    using Turbo.Plugins.Default;


    namespace Turbo.Plugins.User
    {


    public class PluginEnablerOrDisablerPlugin : BasePlugin, ICustomizer
    {


    public PluginEnablerOrDisablerPlugin()
    {
    Enabled = true;
    }


    public override void Load(IController hud)
    {
    base.Load(hud);
    }


    // "Customize" methods are automatically executed after every plugin is loaded.
    // So these methods can use Hud.GetPlugin<class> to access the plugin instances' public properties (like decorators, Enabled flag, parameters, etc)
    // Make sure you test the return value against null!
    public void Customize()
    {
    // basic examples


    // turn on MultiplayerExperienceRangePlugin
    Hud.TogglePlugin<MultiplayerExperienceRangePlugin>(true);


    // turn off sell darkening
    Hud.GetPlugin<InventoryAndStashPlugin>().NotGoodDisplayEnabled = false;


    // disable arcane affix label
    Hud.GetPlugin<EliteMonsterAffixPlugin>().AffixDecorators.Remove(MonsterAffix.Arc ane);


    // override an elite affix's text
    Hud.GetPlugin<EliteMonsterAffixPlugin>().CustomAffixNames.Add(MonsterAffix.Desec rator, "DES");
    }


    }


    }



    Then here is whats in the Monstercountplugin cs file


    using SharpDX.DirectInput;
    using System.Linq;
    using System;
    using System.Collections.Generic;
    using Turbo.Plugins.Default;

    namespace Turbo.Plugins.glq
    {
    using System.Text;

    // by 我想静静 黑白灰 小米 Jack Céparou
    public class MonstersCountPlugin : BasePlugin, IInGameTopPainter, IInGameWorldPainter, IKeyEventHandler
    {
    public IFont DefaultTextFont { get; set; }
    public IFont OrangeTextFont { get; set; }
    public IFont RedTextFont { get; set; }
    public WorldDecoratorCollection StatisticalRangeDecorator { get; set; }
    public WorldDecoratorCollection MaxStatisticalRangeDecorator { get; set; }
    private float currentYard;
    public float BaseYard
    {
    get { return baseMapShapeDecorator.Radius; }
    set {
    baseMapShapeDecorator.Radius = value;
    currentYard = BaseYard;
    }
    }
    public float MaxYard
    {
    get { return maxMapShapeDecorator.Radius; }
    set { maxMapShapeDecorator.Radius = value; }
    }
    public bool ShowCircle { get; set; }
    public IKeyEvent ToggleKeyEvent { get; set; }
    public bool ShowMonstersCount { get; set; }

    public bool ShowTotalProgression { get; set; }
    public bool ShowTrashProgression { get; set; }
    public bool ShowEliteProgression { get; set; }
    public bool ShowRareMinionProgression { get; set; }
    public bool ShowRiftGlobeProgression { get; set; }

    public bool ShowLlocustCount { get; set; }
    public bool ShowHauntedCount { get; set; }
    public bool ShowPalmedCount { get; set; }
    public bool ShowPhoenixedCount { get; set; }
    public bool ShowStrongarmedCount { get; set; }
    public bool ShowTime { get; set; }
    public bool ToggleEnable { get; set; }
    public float XWidth { get; set; }
    public float YHeight { get; set; }

    private IFont currentFont;
    private bool TurnedOn;

    private MapShapeDecorator baseMapShapeDecorator;
    private MapShapeDecorator maxMapShapeDecorator;

    private StringBuilder textBuilder;

    public MonstersCountPlugin()
    {
    Enabled = true;
    ShowCircle = true;
    ToggleEnable = true;
    }

    public override void Load(IController hud)
    {
    base.Load(hud);
    ToggleKeyEvent = Hud.Input.CreateKeyEvent(true, Key.LeftControl, true, false, false);
    DefaultTextFont = Hud.Render.CreateFont("tahoma", 9, 255, 180, 147, 109, false, false, 250, 0, 0, 0, true);
    OrangeTextFont = Hud.Render.CreateFont("tahoma", 9, 255, 255, 128, 0, false, false, 250, 0, 0, 0, true);
    RedTextFont = Hud.Render.CreateFont("tahoma", 9, 255, 255, 0, 0, false, false, 250, 0, 0, 0, true);

    TurnedOn = false;
    ShowMonstersCount = true;
    ShowTotalProgression = true;
    ShowTrashProgression = true;
    ShowEliteProgression = true;
    ShowRareMinionProgression = true;
    ShowRiftGlobeProgression = true;
    ShowTime = true;
    ShowLlocustCount = true;
    ShowHauntedCount = true;
    ShowPalmedCount = true;
    ShowPhoenixedCount = false;
    ShowStrongarmedCount = true;

    XWidth = 0.84f;
    YHeight = 0.61f;
    textBuilder = new StringBuilder();

    baseMapShapeDecorator = new MapShapeDecorator(Hud)
    {
    Brush = Hud.Render.CreateBrush(150, 180, 147, 109, 1),
    ShapePainter = new CircleShapePainter(Hud),
    Radius = 40,
    };
    StatisticalRangeDecorator = new WorldDecoratorCollection(baseMapShapeDecorator);
    currentYard = BaseYard;
    maxMapShapeDecorator = new MapShapeDecorator(Hud)
    {
    Brush = Hud.Render.CreateBrush(150, 180, 147, 109, 1),
    ShapePainter = new CircleShapePainter(Hud),
    Radius = 120,
    };
    MaxStatisticalRangeDecorator = new WorldDecoratorCollection(maxMapShapeDecorator);
    }

    public void OnKeyEvent(IKeyEvent keyEvent)
    {
    if (keyEvent.IsPressed && ToggleKeyEvent.Matches(keyEvent) && ToggleEnable)
    {
    TurnedOn = !TurnedOn;
    currentYard = TurnedOn ? MaxYard : BaseYard;
    }
    }

    public void PaintWorld(WorldLayer layer)
    {
    if (Hud.Game.IsInTown || !ShowCircle) return;
    if (TurnedOn)
    {
    MaxStatisticalRangeDecorator.Paint(layer, null, Hud.Game.Me.FloorCoordinate, null);
    }
    else
    {
    StatisticalRangeDecorator.Paint(layer, null, Hud.Game.Me.FloorCoordinate, null);
    }
    }

    public void PaintTopInGame(ClipState clipState)
    {
    if (clipState != ClipState.BeforeClip) return;
    var inRift = Hud.Game.SpecialArea == SpecialArea.Rift || Hud.Game.SpecialArea == SpecialArea.GreaterRift;
    var inGR = Hud.Game.SpecialArea == SpecialArea.GreaterRift;
    if (DefaultTextFont == null)
    {
    return;
    }

    double totalMonsterRiftProgression = 0;
    double TrashMonsterRiftProgression = 0;
    double EliteProgression = 0;
    double RareMinionProgression = 0;
    double RiftGlobeProgression = 0;

    int monstersCount = 0;
    int EliteCount = 0;
    int RareMinionCount = 0;
    int ElitePackCount = 0;
    // locust
    int locustCount = 0;
    int ElitelocustCount = 0;
    // haunted
    int hauntedCount = 0;
    int ElitehauntedCount = 0;
    //Palmed
    int palmedCount = 0;
    int ElitepalmedCount = 0;
    //Phoenixed BUG? TOS Deletion - TurboHUD
    int phoenixedCount = 0;
    int ElitephoenixedCount = 0;
    //Strongarmed Obsolete
    int strongarmedCount = 0;
    int ElitestrongarmedCount = 0;
    float XPos = Hud.Window.Size.Width * XWidth;
    float YPos = Hud.Window.Size.Height * YHeight;

    var monsters = Hud.Game.AliveMonsters.Where(m => ((m.SummonerAcdDynamicId == 0 && m.IsElite) || !m.IsElite) && m.FloorCoordinate.XYDistanceTo(Hud.Game.Me.FloorCoordinate) <= currentYard);
    Dictionary<IMonster, string> eliteGroup = new Dictionary<IMonster, string>();
    foreach (var monster in monsters)
    {
    var Elite = monster.Rarity == ActorRarity.Rare || monster.Rarity == ActorRarity.Champion || monster.Rarity == ActorRarity.Unique || monster.Rarity == ActorRarity.Boss;
    monstersCount++;
    if (!monster.IsElite)
    {
    if (inRift) TrashMonsterRiftProgression += monster.SnoMonster.RiftProgression * 100.0d / this.Hud.Game.MaxQuestProgress;
    }
    else
    {
    if (monster.Rarity == ActorRarity.RareMinion)
    {
    RareMinionCount++;
    if (inRift) RareMinionProgression += monster.SnoMonster.RiftProgression * 100.0d / this.Hud.Game.MaxQuestProgress;
    }
    else
    {
    if (monster.Rarity == ActorRarity.Unique || monster.Rarity == ActorRarity.Boss)
    {
    EliteCount++;
    ElitePackCount++;
    }

    if (monster.Rarity == ActorRarity.Champion)
    {
    EliteCount++;
    eliteGroup.Add(monster, String.Join(", ", monster.AffixSnoList));
    if (inRift) EliteProgression += monster.SnoMonster.RiftProgression * 100.0d / this.Hud.Game.MaxQuestProgress;
    }

    if (monster.Rarity == ActorRarity.Rare)
    {
    EliteCount++;
    ElitePackCount++;
    if (inRift)
    {
    EliteProgression += 4 * 1.15d;
    EliteProgression += monster.SnoMonster.RiftProgression * 100.0d / this.Hud.Game.MaxQuestProgress;
    }
    }
    }
    }
    if (monster.Locust && ShowLlocustCount)
    {
    locustCount++;
    if (Elite) ElitelocustCount++;
    }
    if (monster.Haunted && ShowHauntedCount)
    {
    hauntedCount++;
    if (Elite) ElitehauntedCount++;
    }
    if (monster.Palmed && ShowPalmedCount)
    {
    palmedCount++;
    if (Elite) ElitepalmedCount++;
    }
    if (monster.Phoenixed && ShowPhoenixedCount)
    {
    phoenixedCount++;
    if (Elite) ElitephoenixedCount++;
    }
    if (monster.Strongarmed && ShowStrongarmedCount)
    {
    strongarmedCount++;
    if (Elite) ElitestrongarmedCount++;
    }
    }
    Dictionary<IMonster, string> eliteGroup1 = eliteGroup.OrderBy(p => p.Value).ToDictionary(p => p.Key, o => o.Value);
    if (monstersCount == 0) return;
    var actors = Hud.Game.Actors.Where(x => x.SnoActor.Kind == ActorKind.RiftOrb);
    foreach (var actor in actors)
    {
    RiftGlobeProgression += 1.15d;
    }
    string preStr = null;
    foreach (var elite in eliteGroup1)
    {
    if (elite.Key.Rarity == ActorRarity.Champion)
    {
    if (preStr != elite.Value)
    {

    EliteProgression += 3 * 1.15f;
    ElitePackCount++;
    }
    preStr = elite.Value;
    }
    }
    textBuilder.Clear();
    if (ShowMonstersCount)
    {
    textBuilder.AppendFormat("{0} BaseYard Monster Count: {1}", currentYard, monstersCount);
    textBuilder.AppendLine();
    if (EliteCount > 0) textBuilder.AppendFormat("Elite: {0}(Pack: {1})", EliteCount, ElitePackCount);
    if (RareMinionCount > 0) textBuilder.AppendFormat("Minion: {0}", RareMinionCount);
    textBuilder.AppendLine();
    textBuilder.AppendLine();
    }

    if (inRift)
    {
    totalMonsterRiftProgression = TrashMonsterRiftProgression + EliteProgression + RareMinionProgression + RiftGlobeProgression;
    long totalTime = (long)totalMonsterRiftProgression * 90000000;
    long TrashTime = (long)TrashMonsterRiftProgression * 90000000;
    long EliteTime = (long)EliteProgression * 90000000;
    long RareMinionTime = (long)RareMinionProgression * 90000000;
    long RiftGlobeTime = (long)RiftGlobeProgression * 90000000;
    if (totalMonsterRiftProgression > 0 && ShowTotalProgression)
    {
    if (ShowTime && inGR)
    {
    textBuilder.AppendFormat("TotalRP: {0}% = {1}", totalMonsterRiftProgression.ToString("f2"), ValueToString((long)totalTime, ValueFormat.LongTime));
    }
    else
    {
    textBuilder.AppendFormat("TotalRP: {0}%", totalMonsterRiftProgression.ToString("f2"));
    }
    textBuilder.AppendLine();
    }

    if (TrashMonsterRiftProgression > 0 && ShowTrashProgression)
    {
    if (ShowTime && inGR)
    {
    textBuilder.AppendFormat("TrashRP: {0}% = {1}", TrashMonsterRiftProgression.ToString("f2"), ValueToString((long)TrashTime, ValueFormat.LongTime));
    }
    else
    {
    textBuilder.AppendFormat("TrashRP: {0}%", TrashMonsterRiftProgression.ToString("f2"));
    }
    textBuilder.AppendLine();
    }
    if (EliteProgression > 0 && ShowEliteProgression)
    {
    if (ShowTime && inGR)
    {
    textBuilder.AppendFormat("EliteRP: {0}% = {1}", EliteProgression.ToString("f2"), ValueToString((long)EliteTime, ValueFormat.LongTime));
    }
    else
    {
    textBuilder.AppendFormat("EliteRP: {0}%", EliteProgression.ToString("f2"));
    }
    textBuilder.AppendLine();
    }
    if (RareMinionProgression > 0 && ShowRareMinionProgression)
    {
    if (ShowTime && inGR)
    {
    textBuilder.AppendFormat("MinionRP: {0}% = {1}", RareMinionProgression.ToString("f2"), ValueToString((long)RareMinionTime, ValueFormat.LongTime));
    }
    else
    {
    textBuilder.AppendFormat("MinionRP: {0}%", RareMinionProgression.ToString("f2"));
    }
    textBuilder.AppendLine();
    }
    if (RiftGlobeProgression > 0 && ShowRiftGlobeProgression)
    {
    if (ShowTime && inGR)
    {
    textBuilder.AppendFormat("GlobeRP: {0}% = {1}", RiftGlobeProgression.ToString("f2"), ValueToString((long)RiftGlobeTime, ValueFormat.LongTime));
    }
    else
    {
    textBuilder.AppendFormat("GlobeRP: {0}%", RiftGlobeProgression.ToString("f2"));
    }
    textBuilder.AppendLine();
    }
    textBuilder.AppendLine();
    }
    if (locustCount > 0 && ShowLlocustCount)
    {
    textBuilder.AppendFormat("Locust: {0}/{1}", locustCount, monstersCount);
    if (ElitelocustCount > 0) textBuilder.AppendFormat(" (Elite: {0}/{1})", ElitelocustCount, EliteCount);
    textBuilder.AppendLine();
    }
    if (hauntedCount > 0 && ShowHauntedCount)
    {
    textBuilder.AppendFormat("Haunted: {0}/{1}", hauntedCount, monstersCount);
    if (ElitehauntedCount > 0) textBuilder.AppendFormat(" (Elite: {0}/{1})", ElitehauntedCount, EliteCount);
    textBuilder.AppendLine();
    }
    if (palmedCount > 0 && ShowPalmedCount)
    {
    textBuilder.AppendFormat("Palmed: {0}/{1}", palmedCount, monstersCount);
    if (ElitepalmedCount > 0) textBuilder.AppendFormat(" (Elite: {0}/{1})", ElitepalmedCount, EliteCount);
    textBuilder.AppendLine();
    }
    if (phoenixedCount > 0 && ShowPhoenixedCount)
    {
    textBuilder.AppendFormat("Phoenixed: {0}/{1}", phoenixedCount, monstersCount);
    if (ElitephoenixedCount > 0) textBuilder.AppendFormat(" (Elite: {0}/{1})", ElitephoenixedCount, EliteCount);
    textBuilder.AppendLine();
    }
    if (strongarmedCount > 0 && ShowStrongarmedCount)
    {
    textBuilder.AppendFormat("Strongarmed: {0}/{1}", strongarmedCount, monstersCount);
    if (ElitestrongarmedCount > 0) textBuilder.AppendFormat(" (Elite: {0}/{1})", ElitestrongarmedCount, EliteCount);
    textBuilder.AppendLine();
    }

    if (totalMonsterRiftProgression >= 100d - Hud.Game.RiftPercentage && Hud.Game.RiftPercentage != 100 || TrashMonsterRiftProgression >= 100d - Hud.Game.RiftPercentage && Hud.Game.RiftPercentage != 100)
    {
    if (totalMonsterRiftProgression >= 100d - Hud.Game.RiftPercentage && Hud.Game.RiftPercentage != 100) currentFont = OrangeTextFont;
    if (TrashMonsterRiftProgression >= 100d - Hud.Game.RiftPercentage && Hud.Game.RiftPercentage != 100) currentFont = RedTextFont;
    }
    else
    {
    currentFont = DefaultTextFont;
    }
    var layout = currentFont.GetTextLayout(textBuilder.ToString());
    currentFont.DrawText(layout, XPos, YPos);
    }
    }
    }

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