[INTERNATIONAL] [glq] MonstersCountPlugin menu

User Tag List

Page 4 of 8 FirstFirst 12345678 LastLast
Results 46 to 60 of 118
  1. #46
    SeaDragon's Avatar Contributor
    Reputation
    319
    Join Date
    Aug 2016
    Posts
    1,039
    Thanks G/R
    136/297
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by odaru7788 View Post
    Are these codes inserted PluginEnablerOrDisablerPlugin.cs ?
    yes
    Inserting the custom code
    Press CTRL in the game

    These ads disappear when you log in.

  2. #47
    odaru7788's Avatar Member
    Reputation
    3
    Join Date
    Mar 2017
    Posts
    107
    Thanks G/R
    43/2
    Trade Feedback
    0 (0%)
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    2018.03.31 18:36:18.182 error while initializing plugins
    2018.03.31 18:36:18.187 d:\18.3.29.0 (v7.6) 2.6.1.49508 (64 bit)brb\plugins\GLQ\GLQ_BattleTagAboveBanner.cs(94,11) : warning CS0472: 運算式的結果一定是 'true',因為類型 'uint' 的值絕對不會等於類型 'uint?' 的 'null'
    2018.03.31 18:36:18.192 d:\18.3.29.0 (v7.6) 2.6.1.49508 (64 bit)brb\plugins\GLQ\GLQ_BattleTagAboveBanner.cs(99,10) : warning CS0472: 運算式的結果一定是 'true',因為類型 'uint' 的值絕對不會等於類型 'uint?' 的 'null'
    2018.03.31 18:36:18.196 d:\18.3.29.0 (v7.6) 2.6.1.49508 (64 bit)brb\plugins\GLQ\GLQ_BattleTagAboveBanner.cs(104,10) : warning CS0472: 運算式的結果一定是 'true',因為類型 'uint' 的值絕對不會等於類型 'uint?' 的 'null'
    2018.03.31 18:36:18.201 d:\18.3.29.0 (v7.6) 2.6.1.49508 (64 bit)brb\plugins\GLQ\GLQ_BattleTagAboveBanner.cs(109,10) : warning CS0472: 運算式的結果一定是 'true',因為類型 'uint' 的值絕對不會等於類型 'uint?' 的 'null'
    2018.03.31 18:36:18.205 d:\18.3.29.0 (v7.6) 2.6.1.49508 (64 bit)brb\plugins\GLQ\GLQ_BattleTagAboveBanner.cs(114,10) : warning CS0472: 運算式的結果一定是 'true',因為類型 'uint' 的值絕對不會等於類型 'uint?' 的 'null'
    2018.03.31 18:36:18.208 d:\18.3.29.0 (v7.6) 2.6.1.49508 (64 bit)brb\plugins\GLQ\GLQ_BattleTagAboveBanner.cs(119,10) : warning CS0472: 運算式的結果一定是 'true',因為類型 'uint' 的值絕對不會等於類型 'uint?' 的 'null'
    2018.03.31 18:36:18.212 d:\18.3.29.0 (v7.6) 2.6.1.49508 (64 bit)brb\plugins\GLQ\GLQ_BattleTagAboveBanner.cs(124,10) : warning CS0472: 運算式的結果一定是 'true',因為類型 'uint' 的值絕對不會等於類型 'uint?' 的 'null'
    2018.03.31 18:36:18.216 d:\18.3.29.0 (v7.6) 2.6.1.49508 (64 bit)brb\plugins\User\PluginEnablerOrDisablerPlugin.cs(55,27) : error CS0246: 找不到類型或命名空間名稱 'MonstersCountPlugin' (您是否遺漏 using 指示詞或組件參考?)
    2018.03.31 18:36:18.220 d:\18.3.29.0 (v7.6) 2.6.1.49508 (64 bit)brb\plugins\User\PluginEnablerOrDisablerPlugin.cs(56,27) : error CS0246: 找不到類型或命名空間名稱 'GLQ_MonstersCountPlugin' (您是否遺漏 using 指示詞或組件參考?)
    2018.03.31 18:36:18.224 d:\18.3.29.0 (v7.6) 2.6.1.49508 (64 bit)brb\plugins\User\PluginEnablerOrDisablerPlugin.cs(56,102) : error CS0103: 名稱 'Key' 不存在於目前內容中
    2018.03.31 18:36:18.228 d:\18.3.29.0 (v7.6) 2.6.1.49508 (64 bit)brb\plugins\User\PluginEnablerOrDisablerPlugin.cs(57,27) : error CS0246: 找不到類型或命名空間名稱 'GLQ_MonstersCountPlugin' (您是否遺漏 using 指示詞或組件參考?)
    2018.03.31 18:36:18.232 d:\18.3.29.0 (v7.6) 2.6.1.49508 (64 bit)brb\plugins\User\PluginEnablerOrDisablerPlugin.cs(58,27) : error CS0246: 找不到類型或命名空間名稱 'GLQ_MonstersCountPlugin' (您是否遺漏 using 指示詞或組件參考?)

  3. #48
    SeaDragon's Avatar Contributor
    Reputation
    319
    Join Date
    Aug 2016
    Posts
    1,039
    Thanks G/R
    136/297
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Code:
    using SharpDX.DirectInput;
    Insert into the first line of PluginEnablerOrDisablerPlugin.cs
    I suggest that you delete GLQ_BattleTagAboveBanner.cs and change it to
    [v7.3] [INTERNATIONAL] [Resu] BattleTagAboveBannerPlugin

    Besides, I suggest that you reorganize your custom files.
    What is it? MonstersCountPlugin?GLQ_MonstersCountPlugin?
    Please revisit the thread, view the installation method, and delete the messy old files.
    Last edited by SeaDragon; 03-31-2018 at 09:09 AM.

  4. #49
    odaru7788's Avatar Member
    Reputation
    3
    Join Date
    Mar 2017
    Posts
    107
    Thanks G/R
    43/2
    Trade Feedback
    0 (0%)
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    Has been modified

    tks~

  5. #50
    CycoMikeMuir's Avatar Member
    Reputation
    1
    Join Date
    May 2018
    Posts
    13
    Thanks G/R
    3/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    How would I reposition the information on screen? if possible.
    Small conflict with GLQ_GreaterRiftPylonMarkerPlugin where the conduit information drops into the monster count text.
    So all I want to do is lower the monster count info so this doesn't happen.
    Thank you

  6. #51
    SeaDragon's Avatar Contributor
    Reputation
    319
    Join Date
    Aug 2016
    Posts
    1,039
    Thanks G/R
    136/297
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by CycoMikeMuir View Post
    How would I reposition the information on screen? if possible.
    Small conflict with GLQ_GreaterRiftPylonMarkerPlugin where the conduit information drops into the monster count text.
    So all I want to do is lower the monster count info so this doesn't happen.
    Thank you
    Using custom code
    Code:
    Hud.GetPlugin<MonstersCountPlugin>().XWidth = 0.84f;
    Hud.GetPlugin<MonstersCountPlugin>().YHeight = 0.61f;

  7. Thanks CycoMikeMuir (1 members gave Thanks to SeaDragon for this useful post)
  8. #52
    CycoMikeMuir's Avatar Member
    Reputation
    1
    Join Date
    May 2018
    Posts
    13
    Thanks G/R
    3/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Perfect
    Thank you

  9. #53
    Iceliteyopta's Avatar Member
    Reputation
    1
    Join Date
    Jun 2018
    Posts
    2
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Hello, can u modify ur plugin for wd some? when i got 1 or more monster or elite around me in 20yd with locust swarm and haunt, it will draw green box or green dot upside skillbar?

  10. #54
    SeaDragon's Avatar Contributor
    Reputation
    319
    Join Date
    Aug 2016
    Posts
    1,039
    Thanks G/R
    136/297
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Iceliteyopta View Post
    Hello, can u modify ur plugin for wd some? when i got 1 or more monster or elite around me in 20yd with locust swarm and haunt, it will draw green box or green dot upside skillbar?
    I think it should be another plugin

  11. #55
    knight84's Avatar Active Member
    Reputation
    18
    Join Date
    Mar 2017
    Posts
    261
    Thanks G/R
    23/17
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    this plugin shows how much and witch mosters are locusted and haunted

    if not edit this


    Hud.GetPlugin<MonstersCountPlugin>().ShowHauntedCount = true;
    Hud.GetPlugin<MonstersCountPlugin>().ShowLlocustCount = true;
    Last edited by knight84; 06-30-2018 at 02:48 PM.

  12. #56
    takayo72's Avatar Active Member
    Reputation
    16
    Join Date
    Jan 2018
    Posts
    200
    Thanks G/R
    41/14
    Trade Feedback
    0 (0%)
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    could i change the position ?
    I want to a bit lower

  13. #57
    takayo72's Avatar Active Member
    Reputation
    16
    Join Date
    Jan 2018
    Posts
    200
    Thanks G/R
    41/14
    Trade Feedback
    0 (0%)
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    should i edit custom value in the plugin cs file directly ?
    or there is some kind of custom file which can override a plugin settings


    ---------------------------------------
    I put the following custom code under plugins\User\PluginEnablerOrDisablerPlugin.cs

    Hud.GetPlugin<MonstersCountPlugin>().XWidth = 0.84f;
    Hud.GetPlugin<MonstersCountPlugin>().YHeight = 0.61f;

    But got exception error

    2018.08.01 09:41:24.511 f:\TH\plugins\User\PluginEnablerOrDisablerPlugin.cs(60,27) : error CS0246: The type or namespace name 'MonstersCountPlugin' could not be found (are you missing a using directive or an assembly reference?)
    2018.08.01 09:41:24.512 f:\TH\plugins\User\PluginEnablerOrDisablerPlugin.cs(61,27) : error CS0246: The type or namespace name 'MonstersCountPlugin' could not be found (are you missing a using directive or an assembly reference?)
    Last edited by takayo72; 08-01-2018 at 12:18 AM.

  14. #58
    hyy34's Avatar Member
    Reputation
    3
    Join Date
    Aug 2018
    Posts
    29
    Thanks G/R
    0/2
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    你们是中文管理器的开发人员吗??可否给个中文管理器的会员不??

  15. #59
    23hd's Avatar Member
    Reputation
    2
    Join Date
    Oct 2018
    Posts
    6
    Thanks G/R
    1/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Can you change it into Chinese?

  16. #60
    PR4Y's Avatar Member
    Reputation
    2
    Join Date
    Nov 2012
    Posts
    9
    Thanks G/R
    7/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Your customization codes are still not working. I've tried all your suggestions like adding:

    Code:
    using SharpDX.DirectInput;
    and the others, but every time I keep getting the same exceptions the other people are getting. I've used customizations in the PluginEnablerOrDisablerPlugin many times before and I've never had this issue with the namespace not being found.

    I'm also having the same exact issue with your MonsterDensityPlugin not being able to customize, giving the same exact exceptions as this plugin and I have never had these issues before.

    Please, could you fix this or at least give us some information about how to fix it?

Page 4 of 8 FirstFirst 12345678 LastLast

Similar Threads

  1. [v7.2] [INTERNATIONAL] [glq] ZeiCircleForBoss
    By SeaDragon in forum TurboHUD Community Plugins
    Replies: 22
    Last Post: 05-25-2018, 03:33 AM
  2. [v7.2] [INTERNATIONAL] [glq] MonsterRiftProgressionPlugin
    By SeaDragon in forum TurboHUD Community Plugins
    Replies: 22
    Last Post: 08-08-2017, 02:55 PM
  3. International Rules to Calling Shotgun
    By matswurld in forum Community Chat
    Replies: 1
    Last Post: 05-18-2007, 08:37 PM
  4. President Bush, CAUGHT SWEARING at international meeting
    By mantalcore in forum Community Chat
    Replies: 15
    Last Post: 08-14-2006, 09:41 AM
All times are GMT -5. The time now is 06:58 AM. Powered by vBulletin® Version 4.2.3
Copyright © 2021 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2021 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search