Code:
public override void Load(IController hud)
{
base.Load(hud);
MyMapCircleDecorator = new Dictionary<HeroClass, MapShapeDecorator>();
MyGroundCirleDecorator = new Dictionary<HeroClass, GroundCircleDecorator>();
MyMapCircleDecorator[HeroClass.Barbarian] = CreateMapCircleDecorators(200, 250, 10, 10);
MyMapCircleDecorator[HeroClass.Crusader] = CreateMapCircleDecorators(240, 0, 200, 250);
MyMapCircleDecorator[HeroClass.DemonHunter] = CreateMapCircleDecorators(255, 0, 0, 200, 5);
MyMapCircleDecorator[HeroClass.Monk] = CreateMapCircleDecorators(245, 120, 0, 200);
MyMapCircleDecorator[HeroClass.WitchDoctor] = CreateMapCircleDecorators(155, 0, 155, 125);
MyMapCircleDecorator[HeroClass.Wizard] = CreateMapCircleDecorators(255, 250, 50, 180);
MyMapCircleDecorator[HeroClass.Necromancer] = CreateMapCircleDecorators(255, 250, 50, 180); // this line
MyGroundCirleDecorator[HeroClass.Barbarian] = CreateGroundCircleDecorators(200, 250, 10, 10);
MyGroundCirleDecorator[HeroClass.Crusader] = CreateGroundCircleDecorators(240, 0, 200, 250);
MyGroundCirleDecorator[HeroClass.DemonHunter] = CreateGroundCircleDecorators(255, 0, 0, 200, 5);
MyGroundCirleDecorator[HeroClass.Monk] = CreateGroundCircleDecorators(245, 120, 0, 200);
MyGroundCirleDecorator[HeroClass.WitchDoctor] = CreateGroundCircleDecorators(155, 0, 155, 125);
MyGroundCirleDecorator[HeroClass.Wizard] = CreateGroundCircleDecorators(255, 250, 50, 180);
MyGroundCirleDecorator[HeroClass.Necromancer] = CreateGroundCircleDecorators(255, 250, 50, 180); //and this line
MyGroundCircle = new WorldDecoratorCollection(CreateGroundCircleDecorators(255,255,255,255),CreateMapCircleDecorators(255,255,255,255));
}