Code:
Arc_Start = -45; // adjust for the arc angel
Arc_End = 180; // adjust for the arc angel
// DAV_Hero(Hud, iconMale, iconFemale, playerArcSize, iconSize, iconSizeMap, r, g, b, bg_r = 255, bg_g = 255, bg_b = 255, LabelOffset = 50)
Decorator_Hero.Add(HeroClass.Barbarian, new DAV_Hero(Hud, 3921484788, 1030273087, stdPlayerSize, stdIconSize, stdMapSize, 255, 128, 64));
Decorator_Hero.Add(HeroClass.Crusader, new DAV_Hero(Hud, 3742271755, 3435775766, stdPlayerSize, stdIconSize, stdMapSize, 240, 240, 240, 51, 51, 51));
Decorator_Hero.Add(HeroClass.Monk, new DAV_Hero(Hud, 2227317895, 2918463890, stdPlayerSize, stdIconSize, stdMapSize, 255, 255, 0, 51, 51, 51));
Decorator_Hero.Add(HeroClass.DemonHunter, new DAV_Hero(Hud, 3785199803, 2939779782, stdPlayerSize, stdIconSize, stdMapSize, 0, 255, 255, 51, 51, 51));
Decorator_Hero.Add(HeroClass.Necromancer, new DAV_Hero(Hud, 3285997023, 473831658, stdPlayerSize, stdIconSize, stdMapSize, 0, 190, 190));
Decorator_Hero.Add(HeroClass.WitchDoctor, new DAV_Hero(Hud, 3925954876, 1603231623, stdPlayerSize, stdIconSize, stdMapSize, 0, 255, 0));
Decorator_Hero.Add(HeroClass.Wizard, new DAV_Hero(Hud, 44435619, 876580014, stdPlayerSize, stdIconSize, stdMapSize, 255, 0, 255));