[INTERNATIONAL] [Jack] DoorsPlugin menu

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  1. #61
    sosobo's Avatar Member
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    thanks so much

    [INTERNATIONAL] [Jack] DoorsPlugin
  2. #62
    shinji257's Avatar Member
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    During the quest (Act V) The Templar's Reckoning the people that are "captured" are being flagged as doors.

    RrbBhED.jpg

  3. #63
    JackCeparou's Avatar Savvy ? 🐒
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    Originally Posted by shinji257 View Post
    During the quest (Act V) The Templar's Reckoning the people that are "captured" are being flagged as doors.

    RrbBhED.jpg
    It's now integrated. (See this commit)
    Hide the Rum! --> Default theme customization 101 <--

  4. #64
    kleks's Avatar Member
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    DoorsPlugin.cs': possibly trying to hide behaviour with unicode characters.

    is this error change something or i change to much ?

    Plugins\User\PluginEnablerOrDisablerPlugin.cs(331,27) : error CS0234: The type or namespace name 'Actors' does not exist in the namespace 'Turbo.Plugins.Jack' (are you missing an assembly reference?)

  5. #65
    FoxPox's Avatar Member
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    line 108 GroundSymbol = "🚪";

  6. #66
    kleks's Avatar Member
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    Originally Posted by FoxPox View Post
    line 108 GroundSymbol = "��";
    thanks works again

  7. #67
    tdmhero's Avatar Member
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    have anybody a stable version of this plugin?

  8. #68
    gjuz's Avatar Contributor
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    Originally Posted by FoxPox View Post
    line 108 GroundSymbol = "🚪";
    change line 108 to
    Code:
    GroundSymbol = System.Char.ConvertFromUtf32(0x0001F6AA);		//Unicode Character 'DOOR' (U+1F6AA)

    greetz gjuz

  9. Thanks Ranger88 (1 members gave Thanks to gjuz for this useful post)
  10. #69
    Me1v's Avatar Member
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    After last d3 patch and turbohud update plugin do not show doors anymore.

  11. #70
    RNN's Avatar Legendary
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    There is a bug with actor.GizmoType

  12. #71
    eatflipper's Avatar Member
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    Is there a workaround for that or do we just need to wait for a fix?

  13. #72
    RNN's Avatar Legendary
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    Fixed in version 20.12.9.0
    Last edited by RNN; 12-09-2020 at 09:34 AM.

  14. #73
    TobbeG's Avatar Member
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    2020.12.09 21:48:23.455 20.12.9.0 suspicious code in plugin file: 'C:\Users\****\OneDrive\Skrivbord\Dibbe\testhud\Plugins\Jack\Actors\DoorsPlugin. cs

    For me your latest version with hud latest version dossent work. 20.12.9.0. Tested with clean install and used your plugin, still get thiss exception

  15. #74
    RNN's Avatar Legendary
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    Change Line 108

    Code:
      GroundSymbol = "\uD83D\uDEAA"; //🚪
    to

    Code:
      GroundSymbol = "🚪";

  16. #75
    TobbeG's Avatar Member
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    i change the line 108 to GroundSymbol = "🚪"; but still doesn't show any doors on map. and im using the newest HUD version
    and i got 0 exceptions

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