There is an issue on doors returned by hud, sometimes it tags many fake doors, relaunching it solve the issue..
Because i'm totally sure HealthGlobe is working as intended.
Need more investigation.
There is an issue on doors returned by hud, sometimes it tags many fake doors, relaunching it solve the issue..
Because i'm totally sure HealthGlobe is working as intended.
Need more investigation.
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I'd like to note this plugin have been reason of lag TH overlay. Dunno why, but after rename to *.txt TH restore w/o lags.
Well, I'm running with it all the time without any lag.
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Never had any lags either.
Jack the updated version of this plugin is throwing exceptions with its use. I downloaded the most current one in the post but still have exceptions on the new V9 of hud. the exceptions are --
\TurboHUD 19.2.13.0 (v9.0) BETA for Diablo III 2.6.4.55430 (64 bit)\Plugins\Jack\Actors\DoorsPlugin.cs(97,52) : error CS1503: Argument 1: cannot convert from 'Turbo.Plugins.ActorSnoEnum' to 'uint'
\TurboHUD 19.2.13.0 (v9.0) BETA for Diablo III 2.6.4.55430 (64 bit)\Plugins\Jack\Actors\DoorsPlugin.cs(101,119) : error CS1503: Argument 1: cannot convert from 'Turbo.Plugins.ActorSnoEnum' to 'uint'
\TurboHUD 19.2.13.0 (v9.0) BETA for Diablo III 2.6.4.55430 (64 bit)\Plugins\Jack\Actors\DoorsPlugin.cs(103,69) : error CS1503: Argument 1: cannot convert from 'Turbo.Plugins.ActorSnoEnum' to 'uint'
Is this something on my end or by chance something was missed. Could you verify for me that you have no issues with it on the new V9 of hud.
Thanks
Silkdog.
Supported version for all Resu plugins
All set now. I thought I had grabbed the new but apparently not. Thanks. Good to go.
Applied ActorSnoEnum refactoring (v9.0)
https://pastebin.com/raw/U9FUSVSM
I also added more blacklist entries..
(sry, idk how to use github. This was taken and edited from your github page at the time of this post)Code:ActorSnoEnum._uber_bossworld3_st_demon_chainpylon_fire_azmodan, // uber realm ActorSnoEnum._trdun_crypt_skeleton_king_throne_parts, // uber realm ActorSnoEnum._double_crane_a_caout_miningevent_chest_minievent, // A2 howling plateau event ActorSnoEnum._p6_church_bloodchannel_a, // A2 Temple of Unborn 1 ActorSnoEnum._a4dun_sigil_tile_invis_wall, // A4 Bounty "Watch Your Step" ActorSnoEnum._p1_tgoblin_gate, // Greed door ActorSnoEnum._p1_tgoblin_vault_door, // Vault door ActorSnoEnum._x1_urzael_soundspawner, // Urzael fight ActorSnoEnum._x1_urzael_soundspawner_02, // Urzael fight ActorSnoEnum._x1_urzael_soundspawner_03, // Urzael fight ActorSnoEnum._x1_urzael_soundspawner_04, // Urzael fight
Thanks for all your work here jack.
Integrated into the master branch
JackCeparouCompass/compare/0914237d41a5...ab8a7a0415e0
Thanks for doing it, I took the lazy way on this one because of the very little performance impact it has (only a bit @ load) ; )
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does not work for me with the new version TurboHUD 19.3.26.0 (v9.0) STABLE for Diablo III 2.6.4.55430 (64 bit)
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bandicam 2019-03-22 13-07-28-511.png
bandicam 2019-04-09 17-24-21-673.png
Hi, got new fake 2 doors
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its possible to increase the size of the minimap icon?
Last edited by sosobo; 05-25-2019 at 04:25 AM.
Yep, sure.
Save this as /plugins/user/JackDoorsConfig.cs
PHP Code:
using System;
using System.Linq;
using Turbo.Plugins.Default;
namespace Turbo.Plugins.User
{
public class JackDoorsConfig : BasePlugin, ICustomizer
{
public JackDoorsConfig()
{
Enabled = true;
}
public void Customize()
{
var radius = 8f; // change here! (6f is the default)
Hud.RunOnPlugin<Jack.Actors.DoorsPlugin>(p => {
SetRadius(p.DoorsDecorators, radius);
SetRadius(p.BreakablesDoorsDecorators, radius);
SetRadius(p.BridgesDecorators, radius);
SetRadius(p.DebugDecorators, radius);
});
Enabled = false;
}
private void SetRadius(WorldDecoratorCollection collection, float radius)
{
collection
.Decorators
.Where(d => d is MapShapeDecorator)
.Cast<MapShapeDecorator>()
.ForEach(d => d.Radius = radius);
}
}
}
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