[INTERNATIONAL] [Jack] DoorsPlugin menu

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  1. #46
    JackCeparou's Avatar Savvy ? 🐒
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    There is an issue on doors returned by hud, sometimes it tags many fake doors, relaunching it solve the issue..

    Because i'm totally sure HealthGlobe is working as intended.
    Need more investigation.
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    [INTERNATIONAL] [Jack] DoorsPlugin
  2. #47
    ru4nik3's Avatar Member
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    I'd like to note this plugin have been reason of lag TH overlay. Dunno why, but after rename to *.txt TH restore w/o lags.

  3. #48
    JackCeparou's Avatar Savvy ? 🐒
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    Well, I'm running with it all the time without any lag.
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  4. #49
    johnbl's Avatar Active Member
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    Never had any lags either.

  5. #50
    Silkdog569's Avatar Member
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    Jack the updated version of this plugin is throwing exceptions with its use. I downloaded the most current one in the post but still have exceptions on the new V9 of hud. the exceptions are --

    \TurboHUD 19.2.13.0 (v9.0) BETA for Diablo III 2.6.4.55430 (64 bit)\Plugins\Jack\Actors\DoorsPlugin.cs(97,52) : error CS1503: Argument 1: cannot convert from 'Turbo.Plugins.ActorSnoEnum' to 'uint'

    \TurboHUD 19.2.13.0 (v9.0) BETA for Diablo III 2.6.4.55430 (64 bit)\Plugins\Jack\Actors\DoorsPlugin.cs(101,119) : error CS1503: Argument 1: cannot convert from 'Turbo.Plugins.ActorSnoEnum' to 'uint'

    \TurboHUD 19.2.13.0 (v9.0) BETA for Diablo III 2.6.4.55430 (64 bit)\Plugins\Jack\Actors\DoorsPlugin.cs(103,69) : error CS1503: Argument 1: cannot convert from 'Turbo.Plugins.ActorSnoEnum' to 'uint'

    Is this something on my end or by chance something was missed . Could you verify for me that you have no issues with it on the new V9 of hud.

    Thanks
    Silkdog.

  6. #51
    User5981's Avatar First Dev On The Internet
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    Originally Posted by Silkdog569 View Post
    Jack the updated version of this plugin is throwing exceptions with its use. I downloaded the most current one in the post but still have exceptions on the new V9 of hud. the exceptions are --

    \TurboHUD 19.2.13.0 (v9.0) BETA for Diablo III 2.6.4.55430 (64 bit)\Plugins\Jack\Actors\DoorsPlugin.cs(97,52) : error CS1503: Argument 1: cannot convert from 'Turbo.Plugins.ActorSnoEnum' to 'uint'

    \TurboHUD 19.2.13.0 (v9.0) BETA for Diablo III 2.6.4.55430 (64 bit)\Plugins\Jack\Actors\DoorsPlugin.cs(101,119) : error CS1503: Argument 1: cannot convert from 'Turbo.Plugins.ActorSnoEnum' to 'uint'

    \TurboHUD 19.2.13.0 (v9.0) BETA for Diablo III 2.6.4.55430 (64 bit)\Plugins\Jack\Actors\DoorsPlugin.cs(103,69) : error CS1503: Argument 1: cannot convert from 'Turbo.Plugins.ActorSnoEnum' to 'uint'

    Is this something on my end or by chance something was missed . Could you verify for me that you have no issues with it on the new V9 of hud.

    Thanks
    Silkdog.
    get the new version
    Supported version for all Resu plugins

  7. Thanks Ramon125 (1 members gave Thanks to User5981 for this useful post)
  8. #52
    Silkdog569's Avatar Member
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    All set now. I thought I had grabbed the new but apparently not. Thanks. Good to go.

  9. #53
    DysfunctionaI's Avatar Member
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    Applied ActorSnoEnum refactoring (v9.0)

    https://pastebin.com/raw/U9FUSVSM

    I also added more blacklist entries..

    Code:
                ActorSnoEnum._uber_bossworld3_st_demon_chainpylon_fire_azmodan, // uber realm
                ActorSnoEnum._trdun_crypt_skeleton_king_throne_parts, // uber realm
                ActorSnoEnum._double_crane_a_caout_miningevent_chest_minievent, // A2 howling plateau event
                ActorSnoEnum._p6_church_bloodchannel_a, // A2 Temple of Unborn 1
                ActorSnoEnum._a4dun_sigil_tile_invis_wall, // A4 Bounty "Watch Your Step"
                ActorSnoEnum._p1_tgoblin_gate, // Greed door
                ActorSnoEnum._p1_tgoblin_vault_door, // Vault door
                ActorSnoEnum._x1_urzael_soundspawner, // Urzael fight
                ActorSnoEnum._x1_urzael_soundspawner_02, // Urzael fight
                ActorSnoEnum._x1_urzael_soundspawner_03, // Urzael fight
                ActorSnoEnum._x1_urzael_soundspawner_04, // Urzael fight
    (sry, idk how to use github. This was taken and edited from your github page at the time of this post)

    Thanks for all your work here jack.

  10. #54
    JackCeparou's Avatar Savvy ? 🐒
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    Originally Posted by DysfunctionaI View Post
    Applied ActorSnoEnum refactoring (v9.0)

    https://pastebin.com/raw/U9FUSVSM

    I also added more blacklist entries..

    Code:
                ActorSnoEnum._uber_bossworld3_st_demon_chainpylon_fire_azmodan, // uber realm
                ActorSnoEnum._trdun_crypt_skeleton_king_throne_parts, // uber realm
                ActorSnoEnum._double_crane_a_caout_miningevent_chest_minievent, // A2 howling plateau event
                ActorSnoEnum._p6_church_bloodchannel_a, // A2 Temple of Unborn 1
                ActorSnoEnum._a4dun_sigil_tile_invis_wall, // A4 Bounty "Watch Your Step"
                ActorSnoEnum._p1_tgoblin_gate, // Greed door
                ActorSnoEnum._p1_tgoblin_vault_door, // Vault door
                ActorSnoEnum._x1_urzael_soundspawner, // Urzael fight
                ActorSnoEnum._x1_urzael_soundspawner_02, // Urzael fight
                ActorSnoEnum._x1_urzael_soundspawner_03, // Urzael fight
                ActorSnoEnum._x1_urzael_soundspawner_04, // Urzael fight
    (sry, idk how to use github. This was taken and edited from your github page at the time of this post)

    Thanks for all your work here jack.
    Integrated into the master branch
    JackCeparouCompass/compare/0914237d41a5...ab8a7a0415e0

    Thanks for doing it, I took the lazy way on this one because of the very little performance impact it has (only a bit @ load) ; )
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  11. #55
    turunoljo's Avatar Member
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    does not work for me with the new version TurboHUD 19.3.26.0 (v9.0) STABLE for Diablo III 2.6.4.55430 (64 bit)

  12. #56
    JackCeparou's Avatar Savvy ? 🐒
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    Originally Posted by turunoljo View Post
    does not work for me with the new version TurboHUD 19.3.26.0 (v9.0) STABLE for Diablo III 2.6.4.55430 (64 bit)
    Works here.
    Exceptions? (/logs/exceptions.txt)
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  13. #57
    happysweet's Avatar Member
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  14. #58
    JackCeparou's Avatar Savvy ? 🐒
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    Hide the Rum! --> Default theme customization 101 <--

  15. #59
    sosobo's Avatar Member
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    its possible to increase the size of the minimap icon?
    Last edited by sosobo; 05-25-2019 at 04:25 AM.

  16. #60
    JackCeparou's Avatar Savvy ? 🐒
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    Originally Posted by sosobo View Post
    its possible to increase the sitze of the minimap icon?
    Yep, sure.

    Save this as /plugins/user/JackDoorsConfig.cs
    PHP Code:
    using System;
    using System.Linq;
    using Turbo.Plugins.Default;

    namespace 
    Turbo.Plugins.User
    {
        public class 
    JackDoorsConfig BasePluginICustomizer
        
    {
            public 
    JackDoorsConfig()
            {
                
    Enabled true;
            }

            public 
    void Customize()
            {
                var 
    radius 8f// change here! (6f is the default)

                
    Hud.RunOnPlugin<Jack.Actors.DoorsPlugin>(=> {

                    
    SetRadius(p.DoorsDecoratorsradius);
                    
    SetRadius(p.BreakablesDoorsDecoratorsradius);
                    
    SetRadius(p.BridgesDecoratorsradius);
                    
    SetRadius(p.DebugDecoratorsradius);

                });

                
    Enabled false;
            }

            private 
    void SetRadius(WorldDecoratorCollection collectionfloat radius)
            {
                
    collection
                    
    .Decorators
                    
    .Where(=> d is MapShapeDecorator)
                    .
    Cast<MapShapeDecorator>()
                    .ForEach(
    => d.Radius radius);
            }
        }

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