[INTERNATIONAL] [Jack] *AlertListPlugin menu

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  1. #76
    Mundzso's Avatar Member
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    Hi all,
    Sorry if someone already posted a solution somewhere, but is there any way to add an alert when simulacrum is not active?
    Thanks.
    Last edited by Mundzso; 09-09-2019 at 05:24 AM.

    [INTERNATIONAL] [Jack] *AlertListPlugin
  2. #77
    Jembo's Avatar Active Member
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    Originally Posted by Mundzso View Post
    Hi all,
    Sorry if someone already posted a solution somewhere, but is there any way to add an alert when simulacrum is not active?
    Thanks.
    Code:
    	    // Simulacrum
                AlertList.Alerts.Add(new Alert(Hud, HeroClass.Necromancer)
                {
                    TextSnoId = 465350,
                    MessageFormat = "\uD83D\uDCAA {0} \uD83D\uDCAA", //💪
                    Rule =
                    {
    		    CheckSkillCooldowns = true,
                        EquippedSkills = new[] { new SnoPowerId(465350) },
    		    InactiveBuffs = new[] { new SnoPowerId(465350,1) }
                    }
                });

  3. #78
    Percula05's Avatar Member
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    Hello all,

    I'm looking for a way to add band of might to the top player alerts. I can't seem to figure it out on my own. And i keep forgetting to charge or stomp for it so am looking for a reminder.

    Kind regards

  4. #79
    Jembo's Avatar Active Member
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    Originally Posted by Percula05 View Post
    Hello all,

    I'm looking for a way to add band of might to the top player alerts. I can't seem to figure it out on my own. And i keep forgetting to charge or stomp for it so am looking for a reminder.

    Kind regards
    Code:
                // Band of Might
                AlertList.Alerts.Add(new Alert(Hud, HeroClass.Barbarian)
                {
                    TextSnoId = 447060,
                    MessageFormat = "\u26A0 Band of Might \u26A0", //⚠
                    Rule =
                    {
    		    // CheckSkillCooldowns = true,
                        ActiveBuffs = new[] { new SnoPowerId(447060) },
    		    InactiveBuffs = new[] { new SnoPowerId(447060,1) }
                    }
                });

  5. Thanks genosypheus (1 members gave Thanks to Jembo for this useful post)
  6. #80
    PTS_TDS's Avatar Member
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    Spirit Walk 4pc Mundunugu's Regalia
    Code:
                // Spirit Walk 4pc Mundunugu's Regalia
                AlertList.Alerts.Add(new Alert(Hud, HeroClass.WitchDoctor)
                {
                    TextSnoId = powers.WitchDoctor_SpiritWalk.Sno,
                    MessageFormat = "\u26A0 {0} \u26A0", //⚠
                    Rule =
                    {
                        EquippedSkills = new[] { new SnoPowerId(powers.WitchDoctor_SpiritWalk.Sno) },
                        ActiveBuffs = new[] { new SnoPowerId(484129) }, // mundunugu set 4 piece
    		    InactiveBuffs = new[] { new SnoPowerId(484129, 1) },
                    }
                });

  7. Thanks genosypheus (1 members gave Thanks to PTS_TDS for this useful post)
  8. #81
    utmorix's Avatar Member
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    How do i add alert to Wrath of the Berserker?

  9. #82
    Jembo's Avatar Active Member
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    Code:
    			// Wrath of the Berserker
    			AlertList.Alerts.Add(new Alert(Hud, HeroClass.Barbarian)
    			{
    				TextSnoId = 079607,
    				MessageFormat = "\uD83D\uDCAA {0} \uD83D\uDCAA", //💪
    				Rule =
    				{
    					CheckSkillCooldowns = true,
    					EquippedSkills = new[] { new SnoPowerId(079607) },
    					InactiveBuffs = new[] { new SnoPowerId(079607,0) }
    				}
    			});

  10. Thanks genosypheus (1 members gave Thanks to Jembo for this useful post)
  11. #83
    marreborg's Avatar Member
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    Originally Posted by JackCeparou View Post
    This will display a green "!!! Goblin !!!" alert when a goblin is alive & around (i can't test it before tonight but this should work)
    PHP Code:
                Hud.RunOnPlugin<Jack.Alerts.PlayerTopAlertListPlugin>(plugin =>
                {
                    
    plugin.AlertList.Alerts.Add(new Jack.Alerts.Alert(Hud)
                    {
                        
    MessageFormat "!!! Goblin !!!",
                        
    Rule =
                        {
                            
    CustomCondition player =>
                            {
                                if (
    Hud.Game.Me.IsInTown) return false;
                                return 
    Hud.Game.AliveMonsters.Any(=> m.SnoMonster.Priority == MonsterPriority.goblin);
                            },
                        },
                        
    Label =
                        {
                            
    TextFont Hud.Render.CreateFont("tahoma"122553024430falsefalse242000true),
                        }
                    });
                }); 
    Can anyone help, i get this error when trying to add goblin alert

    PHP Code:
    User\PluginEnablerOrDisablerPlugin.cs(40,59) : error CS1061'IEnumerable<IMonster>' does not contain a definition for 'Any' and no accessible extension method 'Any' accepting a first argument of type 'IEnumerable<IMonster>' could be found (are you missing a using directive or an assembly reference?) 

  12. #84
    RNN's Avatar Legendary
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    Insert at the beginning of the PluginEnablerOrDisablerPlugin.cs file the line
    Code:
    using System.Linq;

  13. #85
    Firegone's Avatar Active Member
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    Is it possible to get the Goblin Name instead of just "!!! Goblin !!!" ? Couldn't figure it out yet.

    Code:
                        if (ActorSnoEnum._treasuregoblin_a) {
                            MessageFormat = "!!! Treasure Goblin !!!";
                        } else if (ActorSnoEnum._treasuregoblin_b) {
                            MessageFormat = "!!! Odious Collector !!!";
                        } else if (ActorSnoEnum._treasuregoblin_c) {
                            MessageFormat = "!!! Gem Hoarder !!!";
                        } else if (ActorSnoEnum._treasuregoblin_d_splitter) {
                            MessageFormat = "!!! Gelatinous Sire !!!";
                        } else if (ActorSnoEnum._treasuregoblin_d_splitter_02) {
                            MessageFormat = "!!! Gelatinous Spawn !!!";
                        } else if (ActorSnoEnum._treasuregoblin_d_splitter_03) {
                            MessageFormat = "!!! Gelatinous Spawn !!!";
                        } else if (ActorSnoEnum._treasuregoblin_e) {
                            MessageFormat = "!!! Insufferable Miscreant !!!";
                        } else if (ActorSnoEnum._treasuregoblin_f) {
                            MessageFormat = "!!! Blood Thief !!!";
                        } else if (ActorSnoEnum._treasuregoblin_h) {
                            MessageFormat = "!!! Malevolent Tormentor !!!";
                        } else if (ActorSnoEnum._treasuregoblin_j) {
                            MessageFormat = "!!! Gilded Baron !!!";
                        } else if (ActorSnoEnum._p1_treasuregoblin_tentacle_a) {
                            MessageFormat = "!!! Rainbow Goblin !!!";
                        }
    Doesn't seem to work. Only getting exceptions. Probably the completely wrong way?
    Last edited by Firegone; 04-22-2020 at 11:34 AM.

  14. #86
    jjacko73's Avatar Member
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    Hey
    I'd like to monitor when the monk skill Epiphany buff is up or not.
    I made this code:

    //Epiphany
    AlertList.Alerts.Add(new Alert(Hud, HeroClass.Monk)
    {
    TextSnoId = 312307,
    MessageFormat = "!! {0} !!",
    Rule =
    {
    EquippedSkills = new[] { new SnoPowerId(312307) },
    InactiveBuffs = new[] { new SnoPowerId(312307) },
    },
    });
    Problem is that the alert is triggered when the skill comes out of cooldown, not when the buff has disappeared (which i d like).

    I guess i am using the wrong SnoId, anyone can help me ?

  15. #87
    Jembo's Avatar Active Member
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    Hey jjacko73, try this:
    Code:
                // Epiphany
                AlertList.Alerts.Add(new Alert(Hud, HeroClass.Monk)
                {
                    TextSnoId = 312307,
                    MessageFormat = "!! {0} !!",
                    Rule =
                    {
                        CheckSkillCooldowns = true,
                        EquippedSkills = new[] { new SnoPowerId(312307) },
                        InactiveBuffs = new[] { new SnoPowerId(312307,1) }
                    },
                    Label =
                    {
                        TextFont = Hud.Render.CreateFont("tahoma", 11, 255, 255, 255, 0, false, false, 242, 0, 0, 0, true)
                    }
                });

  16. Thanks jjacko73 (1 members gave Thanks to Jembo for this useful post)
  17. #88
    jjacko73's Avatar Member
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    Hey Jembo,

    Thanks for your help but it doesnt change anything, the alert is stil triggered when the skill comes out of cooldown and not when the epihany buff has disappeared

    Any other idea ?

  18. #89
    Jembo's Avatar Active Member
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    Hmmm It's got me stumped - it's working fine on my end:
    Only shows when Epihphany is off cooldown & Buff is inactive
    I'm not sure why Alert is triggered for you when the buff is still active :confused:

  19. #90
    jjacko73's Avatar Member
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    I think i found the misunderstanding:
    What i d like is the alarm appears when the buff is inactive even if it is on cooldown

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