[INTERNATIONAL] [Jack] *AlertListPlugin menu

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  1. #61
    bm206's Avatar Active Member
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    I use this in another plugin. Perhaps it helps you.
    plugin.RuleCalculator.Rules.Add(new BuffRule(359581) { IconIndex = 5, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = true });

    [INTERNATIONAL] [Jack] *AlertListPlugin
  2. Thanks JackCeparou (1 members gave Thanks to bm206 for this useful post)
  3. #62
    thud's Avatar Member
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    Is there a way to setup this plugin to notify a zMonk when to blind for molten and grotesque explosion?

  4. #63
    franehr's Avatar Member
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    update to v9.0 pls

  5. #64
    JackCeparou's Avatar Savvy ? 🐒
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    Originally Posted by franehr View Post
    update to v9.0 pls
    Hide the Rum! --> Default theme customization 101 <--

  6. Thanks franehr (1 members gave Thanks to JackCeparou for this useful post)
  7. #65
    F33ll's Avatar Member
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    Hello

    Is this possible to add Halo of Karini buff active in this plug in ?

  8. #66
    takayo72's Avatar Active Member
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    I tried to add wizard teleport safe passage 5 secs duration buff

    For simplicity, i added in PlayerTopAlertListPlugin.cs directly

    Code:
     // Teleport - safe passage
                AlertList.Alerts.Add(new Alert(Hud, HeroClass.Wizard)
                {
                    TextSnoId = 168344,
                    MessageFormat = "!! {0} !!",
                    Rule =
                    {
                        EquippedSkills = new[] { new SnoPowerId(168344, 2) },
                        InactiveBuffs = new[] { new SnoPowerId(168344, 2), }
                    },
                });
    however the alert show skill cool down duration instead of the rune 5 secs buff duration

    edit:
    I referenced the code of necromancer bone armor buff
    Code:
    AlertList.Alerts.Add(new Alert(Hud, HeroClass.Wizard)
                {
                    TextSnoId = 168344,
                    MessageFormat = "!! {0} !!",
                    Rule =
                    {
                        EquippedSkills = new[] { new SnoPowerId(168344) },
                //         InactiveBuffs = new[] { new SnoPowerId(168344), }
                        CustomCondition = player => player.Powers.BuffIsActive(Hud.Sno.SnoPowers.Wizard_Teleport.Sno) && player.Powers.GetBuff(Hud.Sno.SnoPowers.Wizard_Teleport.Sno).TimeLeftSeconds[0] <= 5,
                    },
                });
    it is not working too
    Last edited by takayo72; 08-14-2019 at 07:58 PM.

  9. #67
    Jembo's Avatar Active Member
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    I added the S18 Triune of Love Buff to the Top Alert List similar to Oculus Ring
    Code:
                // S18 Triunes Will (Purple Damage Buff)
                AlertList.Alerts.Add(new Alert(Hud)
                {
                    //AlertTextFunc = (id) => "",
                    TextSnoId = 483606,
                    MessageFormat = "\u2694 Love \u2694", //⚔
                    Rule =
                    {
                        ActiveBuffs = new[] { new SnoPowerId(483606, 2) },
                    },
                    Label =
                    {
                        TextFont = Hud.Render.CreateFont("tahoma", 14, 255, 255, 0, 255, false, false, 242, 0, 0, 0, true),
                    }
                });
    Attached Thumbnails Attached Thumbnails [INTERNATIONAL] [Jack] *AlertListPlugin-s18_triuneswill_dmg_buff-png  
    Last edited by Jembo; 08-29-2019 at 04:14 AM.

  10. Thanks MrOne (1 members gave Thanks to Jembo for this useful post)
  11. #68
    MrOne's Avatar Contributor
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    Originally Posted by Jembo View Post
    Hey I am adding S18 Seasonal Buff to the Alert List similar to Oculus Ring
    Code:
                // S18 Triunes Will (Purple Damage Buff)
                AlertList.Alerts.Add(new Alert(Hud)
                {
                    //AlertTextFunc = (id) => "",
                    TextSnoId = 483606,
                    MessageFormat = "\u2694 {0} \u2694", //⚔
                    Rule =
                    {
                        ActiveBuffs = new[] { new SnoPowerId(483606, 2) },
                    },
                    Label =
                    {
                        TextFont = Hud.Render.CreateFont("tahoma", 14, 255, 255, 0, 255, false, false, 242, 0, 0, 0, true),
                    }
                });
    It operates as intended but only shows icons, no name in between - See image
    S18_TriunesWill_DMG_Buff.png
    Does anyone know where I can find the TextSnoId for this buff?
    I would like it to show either: Triune of Love / Triune / Love
    Nice!
    about sno, here you have:
    483606 - 2 - Love
    483606 - 8 - Creation
    483606 - 5 - Determination
    If I helped you, click "Give Thanks!"

  12. #69
    Jembo's Avatar Active Member
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    Originally Posted by MrOne View Post
    Nice!
    about sno, here you have:
    483606 - 2 - Love
    483606 - 8 - Creation
    483606 - 5 - Determination
    Thanks MrOne, but i'm after the TextSnoId
    TextSnoId = 483606 - 2, displays the numbers instead of the name 483604.png

  13. #70
    MrOne's Avatar Contributor
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    Originally Posted by Jembo View Post
    Thanks MrOne, but i'm after the TextSnoId
    TextSnoId = 483606 - 2, displays the numbers instead of the name 483604.png
    Sorry i misunderstand You
    If I helped you, click "Give Thanks!"

  14. #71
    Mundzso's Avatar Member
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    Guys, any quick way to show alert if I'm missing archon -> slow time?
    It would be great for vyrs speed, because its kinda hard to see, if its active or not.
    Last edited by Mundzso; 08-27-2019 at 07:52 AM.

  15. #72
    iThinkiWin's Avatar Active Member
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    the SnoPower is 135663 // Wizard_ArchonSlowTime

  16. Thanks Mundzso (1 members gave Thanks to iThinkiWin for this useful post)
  17. #73
    Jembo's Avatar Active Member
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    Originally Posted by Mundzso View Post
    Guys, any quick way to show alert if I'm missing archon -> slow time?
    It would be great for vyrs speed, because its kinda hard to see, if its active or not.
    Code:
    // Archon & no bubble
                AlertList.Alerts.Add(new Alert(Hud, HeroClass.Wizard)
                {
                    TextSnoId = 135663,
                    MessageFormat = "\u2668 {0} \u2668", //⚠
                    Rule =
                    {
                        //CheckSkillCooldowns = false,
                        //EquippedSkills = new[] { new SnoPowerId(134872), },
                        ActiveBuffs = new[] { new SnoPowerId(134872, 2), },
                        InactiveBuffs = new[] { new SnoPowerId(135663), }
                    },
                });
    Is what I use

  18. Thanks Mundzso (1 members gave Thanks to Jembo for this useful post)
  19. #74
    Mundzso's Avatar Member
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    Thank you guys, very helpful, will check it out !

  20. #75
    stevietv's Avatar Member
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    Hi All,

    i was trying to add a custom alert to warn me when I don't have my Wraps of Clarity buff active. I've got it working, but I'd like it to only trigger when I have Wraps of Clarity equipped., any tips on how to do this, equippedskills doesn't seem to work:

    Code:
     
                AlertList.Alerts.Add(new Alert(Hud, HeroClass.DemonHunter)
                {
                    TextSnoId = 441517,
                    MessageFormat = "\u2668 Wraps of Clarity \u2668", //⚠
                    Rule =
                    {
                        //CheckSkillCooldowns = false,
                        //EquippedSkills = new[] { new SnoPowerId(441517,1), },
    
                        InactiveBuffs = new[] { new SnoPowerId(441517,1), }
                    },
                });
    thanks in advance

    EDIT1 : nevermind!
    a bit more tweaking and I got it:
    Code:
                        ActiveBuffs = new[] { new SnoPowerId(441517), },
                        InactiveBuffs = new[] { new SnoPowerId(441517,1), }
    Last edited by stevietv; 09-05-2019 at 03:00 PM.

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