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  1. #16
    User5981's Avatar First Dev On The Internet
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    OK I'm working on it for SnoActors.Sno...

    Will
    Hud.Texture.GetTexture(1030273087);
    be affected too?
    Supported version for all Resu plugins

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  2. #17
    JackCeparou's Avatar Savvy ? 🐒
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    Originally Posted by User5981 View Post
    Will
    Hud.Texture.GetTexture(1030273087);
    be affected too?
    There is 5 new enums :
    • Actors.cs
    • Anim.cs
    • StringList.cs
    • Textures.cs
    • Worlds.cs


    I guess every uint used for one of those should be changed to the enum counterpart.
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  3. Thanks Stormreaver (1 members gave Thanks to JackCeparou for this useful post)
  4. #18
    User5981's Avatar First Dev On The Internet
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    Originally Posted by JackCeparou View Post
    There is 5 new enums :
    • Actors.cs
    • Anim.cs
    • StringList.cs
    • Textures.cs
    • Worlds.cs


    I guess every uint used for one of those should be changed to the enum counterpart.
    Textures.cs doesn't use the same kind of numbers than Hud.Texture.GetTexture that's why I ask.
    Supported version for all Resu plugins

  5. #19
    JackCeparou's Avatar Savvy ? 🐒
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    Originally Posted by User5981 View Post
    Textures.cs doesn't use the same kind of numbers than Hud.Texture.GetTexture that's why I ask.
    Well, Textures.cs is an enum:uint and GeTexture() use a uint, I don't get your point/question ;p
    (btw, looks like there is all game's textures in the enum, not only 2d UI elements)

    @KJ : Update of my repository to v9.0 is done. (at least for Actors, shouldn't cause issues for others)
    Note to everyone else : Do not use it on the current v8 (v9 preview) : IT WILL NOT WORK!
    I'll merge it to the master branch when v9.0 is released

    Apply ActorSnoEnum refactoring (v9.0) . JackCeparou/[email protected] . GitHub
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  6. Thanks Stormreaver (1 members gave Thanks to JackCeparou for this useful post)
  7. #20
    User5981's Avatar First Dev On The Internet
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    Originally Posted by JackCeparou View Post
    Well, Textures.cs is an enum:uint and GeTexture() use a uint, I don't get your point/question ;p
    (btw, looks like there is all game's textures in the enum, not only 2d UI elements)

    @KJ : Update of my repository to v9.0 is done. (at least for Actors, shouldn't cause issues for others)
    Note to everyone else : Do not use it on the current v8 (v9 preview) : IT WILL NOT WORK!
    I'll merge it to the master branch when v9.0 is released

    Apply ActorSnoEnum refactoring (v9.0) . JackCeparou/[email protected] . GitHub
    Well I can't find 1030273087 in the enum for starters... :-/
    Supported version for all Resu plugins

  8. #21
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Originally Posted by User5981 View Post
    OK I'm working on it for SnoActors.Sno...

    Will
    Hud.Texture.GetTexture(1030273087);
    be affected too?
    Originally Posted by User5981 View Post
    Well I can't find 1030273087 in the enum for starters... :-/
    nope, because it is texture ID and not texture SNO (which is a group of textures). In the next build there will be no TextureSnoEnum at all because it is not necessary.

  9. #22
    JackCeparou's Avatar Savvy ? 🐒
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    @KJ

    Tested '19.2.13.0 BETA for Diablo III 2.6.4.55430 (v9.0) BETA BETA BETA BETA BETA' with my v9.0 branch.
    It's working fine here ; )
    Last edited by JackCeparou; 02-13-2019 at 03:27 PM.
    Hide the Rum! --> Default theme customization 101 <--

  10. Thanks Stormreaver, afrojax (2 members gave Thanks to JackCeparou for this useful post)
  11. #23
    User5981's Avatar First Dev On The Internet
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    Same here, all good :-)
    Supported version for all Resu plugins

  12. Thanks Magu, Wasted74 (2 members gave Thanks to User5981 for this useful post)
  13. #24
    thetest1's Avatar Active Member
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    hey i think
    378237 X1_LR_Boss_AsteroidRain
    is missing in Actors.cs

  14. #25
    hkjhkh's Avatar Member
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    is there a easy way to switch to the enums without writeing everthing new ?

  15. #26
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Originally Posted by thetest1 View Post
    hey i think
    378237 X1_LR_Boss_AsteroidRain
    is missing in Actors.cs
    It does not exists IN THE GAME

  16. #27
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    STABLE release with interface version 9.0 is released

  17. #28
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    for all plugin developers: I included an .editorconfig file in the root of HUD's folder.
    If you load your plugins (and interface files) in a Visual Studio 2019 instance, then it is higly recommended to start taking care of the recommendations, hints, warnings, etc

    also it is recommended to upgrade to VS2019 (I experienced problems compiling C#7.1 language features with VS2017...)

  18. Thanks JackCeparou (1 members gave Thanks to KillerJohn for this useful post)
  19. #29
    JarJarD3's Avatar Contributor
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    Finally a good reason to upgrade to VS 2019, having postponed until now

  20. #30
    RNN's Avatar Legendary
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    In the latest version the map (Tab) looks like this: https://i.imgur.com/5llcQ1o.png
    (System: Windows 10, Nvidia GTX 1060, Dx12)

    I did not find any other graphic problem, only the map/minimap
    Last edited by RNN; 05-08-2019 at 04:35 PM.

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