why new version have to wreck plugins menu

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  1. #1
    S4T4's Avatar Member
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    why new version have to wreck plugins

    was nice old version worked 100% stable had all the good plugins now i cant use old one
    because newer version is "better" really sucks without the plugins like elite bar zeis range etc.

    why new version have to wreck plugins
  2. #2
    Qba454ik's Avatar Member
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    i have 3000 exceptions in this new version TH...

  3. #3
    S4T4's Avatar Member
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    yeah i dont get why we cant use last version if it was working fine dont really need the newer version which is buggy as hell.

  4. #4
    foobard3's Avatar Member
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    All of those plugins are working just fine with v7.7 in my experience. At some point you can't just simply copy your plugins folder over, you have to copy everything except the User and Default folders and manually update your enablerdisabler file from the old User folder if you have one.

  5. #5
    Qba454ik's Avatar Member
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    I did this and still doesnt work

  6. #6
    Noobz's Avatar Member
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    I use many, many plugins and they are all fine and stable in 18.9.4.0

    Noobz

  7. #7
    S4T4's Avatar Member
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    so how did you get them to work?

  8. #8
    Noobz's Avatar Member
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    Nothing special. The usual. Install hud, run hud. Stop hud, copy and paste all of my old plugins, start hud again. Everything working. If hud would not have started, I would have deleted 1 folder at a time until I found an offender, then I would troubleshoot from there.

    Noobz

  9. #9
    Rbroz's Avatar Member
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    I am using 18.9.4.0 (7.7) with no problems or exceptions. I am running 3 plugins: Skeletal mages, zeistone, and monster density. Also have capture paragon turn off and PluginEnablerOrDisablerPlugin.cs enabled. No issues what so ever for 2 days. Playing about 8-10 hours a day.

  10. #10
    Magu's Avatar Member
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    For this kinda BABY rage u should use discussions, not APROVED PLUGINS. ty

  11. Thanks JollyTex (1 members gave Thanks to Magu for this useful post)

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