[INTERNATIONAL] [BM] OtherPlayersNameColorByClassPlugin menu

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  1. #31
    bm206's Avatar Active Member
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    Names don't work at the moment. Move your mouse over your portrait. You see the details of all players but you don't see the names.
    Names on minimap worked by default (no extra plugins) before memory patch. But not now.
    Other plugins have the same problem:
    [v7.3] [INTERNATIONAL] [Resu] BattleTagAboveBannerPlugin
    [v7.3] [INTERNATIONAL] [RuneB] PartyCooldownsPlugin
    I think only KillerJohn can fix this.

    [INTERNATIONAL] [BM] OtherPlayersNameColorByClassPlugin
  2. Thanks Mundzso (1 members gave Thanks to bm206 for this useful post)
  3. #32
    bm206's Avatar Active Member
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    KJ fixed it. Use newest beta!

  4. Thanks Mundzso (1 members gave Thanks to bm206 for this useful post)
  5. #33
    franehr's Avatar Member
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    where do i get pulsated(animated) players markings ones?

  6. #34
    bm206's Avatar Active Member
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    Originally Posted by franehr View Post
    where do i get pulsated(animated) players markings ones?
    [INTERNATIONAL][Psycho] ClassMarkersPlugin

  7. Thanks franehr (1 members gave Thanks to bm206 for this useful post)
  8. #35
    thud's Avatar Member
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    where do I increase the size of the player name?

  9. #36
    knight84's Avatar Active Member
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    d.TextFont = Hud.Render.CreateFont("tahoma", 6f, 255, 128, 128, 128, false, false, 128, 0, 0, 0, true);

  10. #37
    thud's Avatar Member
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    thank you...

  11. #38
    kingzleshe's Avatar Member
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    hi
    is there any way to show the players name under the feet instead of over the head?

  12. #39
    bm206's Avatar Active Member
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    This plugin only changes the color.
    Put this into your PluginEnablerOrDisablerPlugin:
    Hud.RunOnPlugin<OtherPlayersPlugin>(plugin =>
    {
    plugin.NameOffsetZ = 0;
    });

  13. #40
    scare123's Avatar Member
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    Hello!

    I admit I am not the best with computers, but simple question. How do I change the colors for each class? For example, changing the wizards purple to the demonhunters red. Last time I was able to do it very quickly. I changed the wizard and demonhunter titles yet the colors remain. Or perhaps this option to change is not available? thanks

  14. #41
    bm206's Avatar Active Member
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    Change the color codes!

  15. #42
    scare123's Avatar Member
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    sorry! but for example is this what you meant by that?

    DecoratorByClass.Add(HeroClass.DemonHunter, new WorldDecoratorCollection(
    new MapLabelDecorator(Hud)
    {
    LabelFont = Hud.Render.CreateFont("tahoma", 6f, 255, 250, 50, 180, false, false, 128, 0, 0, 0, true),
    Up = true,
    },
    new GroundLabelDecorator(Hud)
    {
    BackgroundBrush = grounLabelBackgroundBrush,
    BorderBrush = Hud.Render.CreateBrush(255, 250, 50, 180, 1),
    TextFont = Hud.Render.CreateFont("tahoma", 6f, 255, 250, 50, 180, false, false, 128, 0, 0, 0, true),
    }
    ));
    }

    I changed demonhunter to wizard, but no luck!

  16. #43
    bm206's Avatar Active Member
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  17. #44
    scare123's Avatar Member
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    Thanks for the help bro. I checked it over, maybe I am retarded but I am still somewhat confused. I have been messing around with the numbers, even copying and pasting the dh code numbers to the wizard and still nothing changed. Maybe its easier just for you to tell me, I am sure it would take you only a few seconds. All i want to do is swap the demonhunter and wizard colors, so the wizard is red and demon hunter purple.


    DecoratorByClass.Add(HeroClass.DemonHunter, new WorldDecoratorCollection(
    new MapLabelDecorator(Hud)
    {
    LabelFont = Hud.Render.CreateFont("tahoma", 6f, 255, 60, 60, 200, false, false, 128, 0, 0, 0, true),
    Up = true,
    },
    new GroundLabelDecorator(Hud)
    {
    BackgroundBrush = grounLabelBackgroundBrush,
    BorderBrush = Hud.Render.CreateBrush(255, 0, 0, 200, 1),
    TextFont = Hud.Render.CreateFont("tahoma", 6f, 255, 60, 60, 200, false, false, 128, 0, 0, 0, true),
    }
    ));

    DecoratorByClass.Add(HeroClass.Wizard, new WorldDecoratorCollection(
    new MapLabelDecorator(Hud)
    {
    LabelFont = Hud.Render.CreateFont("tahoma", 6f, 255, 250, 50, 180, false, false, 128, 0, 0, 0, true),
    Up = true,
    },
    new GroundLabelDecorator(Hud)
    {
    BackgroundBrush = grounLabelBackgroundBrush,
    BorderBrush = Hud.Render.CreateBrush(255, 250, 50, 180, 1),
    TextFont = Hud.Render.CreateFont("tahoma", 6f, 255, 250, 50, 180, false, false, 128, 0, 0, 0, true),
    }
    ));
    }

  18. #45
    bm206's Avatar Active Member
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    Change in line 46 and 51 demonhunter to wizard
    Change in line 90 and 95 wizard to demonhunter

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