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Active Member
Names don't work at the moment. Move your mouse over your portrait. You see the details of all players but you don't see the names.
Names on minimap worked by default (no extra plugins) before memory patch. But not now.
Other plugins have the same problem:
[v7.3] [INTERNATIONAL] [Resu] BattleTagAboveBannerPlugin
[v7.3] [INTERNATIONAL] [RuneB] PartyCooldownsPlugin
I think only KillerJohn can fix this.
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Mundzso (1 members gave Thanks to bm206 for this useful post)
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Active Member
KJ fixed it. Use newest beta!
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Mundzso (1 members gave Thanks to bm206 for this useful post)
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Member
where do i get pulsated(animated) players markings ones?
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Active Member
Originally Posted by
franehr
where do i get pulsated(animated) players markings ones?
[INTERNATIONAL][Psycho] ClassMarkersPlugin
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franehr (1 members gave Thanks to bm206 for this useful post)
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Member
where do I increase the size of the player name?
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Active Member
d.TextFont = Hud.Render.CreateFont("tahoma", 6f, 255, 128, 128, 128, false, false, 128, 0, 0, 0, true);
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Member
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Member
hi
is there any way to show the players name under the feet instead of over the head?
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Active Member
This plugin only changes the color.
Put this into your PluginEnablerOrDisablerPlugin:
Hud.RunOnPlugin<OtherPlayersPlugin>(plugin =>
{
plugin.NameOffsetZ = 0;
});
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Member
Hello!
I admit I am not the best with computers, but simple question. How do I change the colors for each class? For example, changing the wizards purple to the demonhunters red. Last time I was able to do it very quickly. I changed the wizard and demonhunter titles yet the colors remain. Or perhaps this option to change is not available? thanks
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Active Member
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Member
sorry! but for example is this what you meant by that?
DecoratorByClass.Add(HeroClass.DemonHunter, new WorldDecoratorCollection(
new MapLabelDecorator(Hud)
{
LabelFont = Hud.Render.CreateFont("tahoma", 6f, 255, 250, 50, 180, false, false, 128, 0, 0, 0, true),
Up = true,
},
new GroundLabelDecorator(Hud)
{
BackgroundBrush = grounLabelBackgroundBrush,
BorderBrush = Hud.Render.CreateBrush(255, 250, 50, 180, 1),
TextFont = Hud.Render.CreateFont("tahoma", 6f, 255, 250, 50, 180, false, false, 128, 0, 0, 0, true),
}
));
}
I changed demonhunter to wizard, but no luck!
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Active Member
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Member
Thanks for the help bro. I checked it over, maybe I am retarded but I am still somewhat confused. I have been messing around with the numbers, even copying and pasting the dh code numbers to the wizard and still nothing changed. Maybe its easier just for you to tell me, I am sure it would take you only a few seconds. All i want to do is swap the demonhunter and wizard colors, so the wizard is red and demon hunter purple.
DecoratorByClass.Add(HeroClass.DemonHunter, new WorldDecoratorCollection(
new MapLabelDecorator(Hud)
{
LabelFont = Hud.Render.CreateFont("tahoma", 6f, 255, 60, 60, 200, false, false, 128, 0, 0, 0, true),
Up = true,
},
new GroundLabelDecorator(Hud)
{
BackgroundBrush = grounLabelBackgroundBrush,
BorderBrush = Hud.Render.CreateBrush(255, 0, 0, 200, 1),
TextFont = Hud.Render.CreateFont("tahoma", 6f, 255, 60, 60, 200, false, false, 128, 0, 0, 0, true),
}
));
DecoratorByClass.Add(HeroClass.Wizard, new WorldDecoratorCollection(
new MapLabelDecorator(Hud)
{
LabelFont = Hud.Render.CreateFont("tahoma", 6f, 255, 250, 50, 180, false, false, 128, 0, 0, 0, true),
Up = true,
},
new GroundLabelDecorator(Hud)
{
BackgroundBrush = grounLabelBackgroundBrush,
BorderBrush = Hud.Render.CreateBrush(255, 250, 50, 180, 1),
TextFont = Hud.Render.CreateFont("tahoma", 6f, 255, 250, 50, 180, false, false, 128, 0, 0, 0, true),
}
));
}
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Active Member
Change in line 46 and 51 demonhunter to wizard
Change in line 90 and 95 wizard to demonhunter