[INTERNATIONAL] [glq] MonstersCountPlugin menu

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  1. #31
    Stormreaver's Avatar Contributor
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    Plz expose baseMapShapeDecorator and maxMapShapeDecorator as public so we can edit them as well.

    [INTERNATIONAL] [glq] MonstersCountPlugin
  2. #32
    SeaDragon's Avatar Contributor
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    Originally Posted by Stormreaver View Post
    Plz expose baseMapShapeDecorator and maxMapShapeDecorator as public so we can edit them as well.
    Have you tried modifying it?I don't know how to make it customizable

  3. #33
    Stormreaver's Avatar Contributor
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    What do you mean? Just replace
    Code:
    private MapShapeDecorator baseMapShapeDecorator;
    Private MapShapeDecorator maxMapShapeDecorator;
    with
    Code:
    public MapShapeDecorator baseMapShapeDecorator;
    public MapShapeDecorator maxMapShapeDecorator;
    That way we can plugin into those deco to change them, otherwise the elevated "private" security will not let us.
    I changed your file myself to lower the opacity of the circle. I just thought others may want to as well.
    Code:
    plugin.baseMapShapeDecorator.Brush = Hud.Render.CreateBrush(70, 180, 147, 109, 1);
    plugin.maxMapShapeDecorator.Brush = Hud.Render.CreateBrush(70, 180, 147, 109, 1);
    Last edited by Stormreaver; 08-27-2017 at 06:27 PM.

  4. #34
    hsindogg's Avatar Member
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    Where do I add the custom code in the txt file?

    Also, can I set the range so that the default is 20 yards, and the max range is 40 yards?

    WD only really cares about close mobs.

  5. #35
    gjuz's Avatar Contributor
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    Originally Posted by hsindogg View Post
    Where do I add the custom code in the txt file?

    Also, can I set the range so that the default is 20 yards, and the max range is 40 yards?

    WD only really cares about close mobs.
    have a look here (Default theme customization 101)

    and edit your customization:
    PHP Code:
    Hud.RunOnPlugin<MonstersCountPlugin>(plugin => 
    {
        
    plugin.ShowCircle true;//Draw a circle on minimap
        
    plugin.ToggleEnable true;//Enable/Disable hotkey switching
        
    plugin.ToggleKeyEvent Hud.Input.CreateKeyEvent(trueKey.LeftControltruefalsefalse);//Toggle the base range and maximum range

        
    plugin.BaseYard 40;//Basic range of Statistics   //this in your case

        
    plugin.MaxYard 120;//The maximum range of Statistics (120 is maximum)
        
    plugin.ShowMonstersCount true;
        
    plugin.ShowTotalProgression true;
        
    plugin.ShowTrashProgression true;
        
    plugin.ShowEliteProgression true;
        
    plugin.ShowRareMinionProgression true;
        
    plugin.ShowRiftGlobeProgression true;
        
    plugin.ShowTime true;//Progress to time value
        
    plugin.ShowHauntedCount true;
        
    plugin.ShowLlocustCount true;
        
    plugin.ShowPalmedCount true;
    }); 
    greetz gjuz

  6. #36
    hsindogg's Avatar Member
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    Thanks for that help, but I'm getting an error on start up, here's the log:

    error CS0246: The type or namespace name 'MonstersCountPlugin' could not be found (are you missing a using directive or an assembly reference?)

  7. #37
    franehr's Avatar Member
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    Is it possible to add another circle with 20 yards count ? would be nice ... also when playing WD i cant see soul harvest stacks due to too big (or badly centered stopwatch, or not enough transparency). is it going to be fixed?(would be nice )

  8. #38
    everknown's Avatar Active Member
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    what would be the reason that i'm getting this error?
    Code:
    2017.11.19 13:01:47.284		c:\Users\****\Desktop\TBHD\plugins\User\PluginEnablerOrDisablerPlugin.cs(268,60) : error CS0103: The name 'Key' does not exist in the current context
    This is my Custom code:
    Code:
    			// MonsterCountPlugin Settings
    			Hud.RunOnPlugin<glq.MonstersCountPlugin>(plugin => {
    				plugin.ShowCircle = true;//Draw a circle on minimap
    				plugin.ToggleEnable = true;//Enable/Disable hotkey switching
    				plugin.ToggleKeyEvent = Hud.Input.CreateKeyEvent(true, Key.LeftControl, true, false, false);//Toggle the base range and maximum range
    				plugin.BaseYard = 40;//Basic range of Statistics
    				plugin.MaxYard = 120;//The maximum range of Statistics (120 is maximum)
    				plugin.ShowMonstersCount = true;
    				plugin.ShowTotalProgression = true;
    				plugin.ShowTrashProgression = true;
    				plugin.ShowEliteProgression = true;
    				plugin.ShowRareMinionProgression = true;
    				plugin.ShowRiftGlobeProgression = true;
    				plugin.ShowTime = true;//Progress to time value
    				plugin.ShowHauntedCount = true;
    				plugin.ShowLlocustCount = true;
    				plugin.ShowPalmedCount = true;
    				plugin.XWidth = 0.84f;
    				plugin.YHeight = 0.61f;
    			});

  9. #39
    SeaDragon's Avatar Contributor
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    Originally Posted by everknown View Post
    what would be the reason that i'm getting this error?
    Code:
    2017.11.19 13:01:47.284		c:\Users\****\Desktop\TBHD\plugins\User\PluginEnablerOrDisablerPlugin.cs(268,60) : error CS0103: The name 'Key' does not exist in the current context
    This is my Custom code:
    Code:
    			// MonsterCountPlugin Settings
    			Hud.RunOnPlugin<glq.MonstersCountPlugin>(plugin => {
    				plugin.ShowCircle = true;//Draw a circle on minimap
    				plugin.ToggleEnable = true;//Enable/Disable hotkey switching
    				plugin.ToggleKeyEvent = Hud.Input.CreateKeyEvent(true, Key.LeftControl, true, false, false);//Toggle the base range and maximum range
    				plugin.BaseYard = 40;//Basic range of Statistics
    				plugin.MaxYard = 120;//The maximum range of Statistics (120 is maximum)
    				plugin.ShowMonstersCount = true;
    				plugin.ShowTotalProgression = true;
    				plugin.ShowTrashProgression = true;
    				plugin.ShowEliteProgression = true;
    				plugin.ShowRareMinionProgression = true;
    				plugin.ShowRiftGlobeProgression = true;
    				plugin.ShowTime = true;//Progress to time value
    				plugin.ShowHauntedCount = true;
    				plugin.ShowLlocustCount = true;
    				plugin.ShowPalmedCount = true;
    				plugin.XWidth = 0.84f;
    				plugin.YHeight = 0.61f;
    			});

    Code:
    using SharpDX.DirectInput;
    Put this code in the first line of your custom file(PluginEnablerOrDisablerPlugin.cs)

  10. Thanks Colmans (1 members gave Thanks to SeaDragon for this useful post)
  11. #40
    falsey's Avatar Member
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    Hello. For some resason the plugin doesn't show me the strongarmed mobs.

    Also, is there a way to show the number of cursed mobs?
    Last edited by falsey; 01-20-2018 at 08:16 AM.

  12. #41
    odaru7788's Avatar Member
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    請教SeaDragon

    我用拉蠻 想另外顯示150碼的怪物數量在螢幕上方,方便第一時間定位聚怪 該如何寫呢?

    感謝

  13. #42
    SeaDragon's Avatar Contributor
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    Originally Posted by odaru7788 View Post
    請教SeaDragon

    我用拉蠻 想另外顯示150碼的怪物數量在螢幕上方,方便第一時間定位聚怪 該如何寫呢?

    感謝
    Hud.GetPlugin<MonstersCountPlugin>().ToggleEnable = true;//启用或禁用切换开关
    Hud.GetPlugin<MonstersCountPlugin>().ToggleKeyEvent = Hud.Input.CreateKeyEvent(true, Key.LeftControl, true, false, false);//切换开关,默认是左边CTRL键
    Hud.GetPlugin<MonstersCountPlugin>().BaseYard = 40;//按切换开关后切换到40码范围
    Hud.GetPlugin<MonstersCountPlugin>().MaxYard = 120;//按切换开关后切换到120码显示(120码是最大距离,即使你填了150也只有120码的范围)
    ps:下次最好用英语,这个论坛不适合用中文交流

  14. #43
    odaru7788's Avatar Member
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    Is this a modification to the original plugin?

    I want to add an additional plugin for easy reading at the top center of the screen

  15. #44
    SeaDragon's Avatar Contributor
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    Originally Posted by odaru7788 View Post
    Is this a modification to the original plugin?

    I want to add an additional plugin for easy reading at the top center of the screen
    This is the custom code
    I think it can meet your needs.

  16. #45
    odaru7788's Avatar Member
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    Are these codes inserted PluginEnablerOrDisablerPlugin.cs ?

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