[INTERNATIONAL] [Jack] RiftInfoPlugin menu

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  1. #46
    MrOne's Avatar Contributor
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    If u change namespace for something else than change it back.

    [INTERNATIONAL] [Jack] RiftInfoPlugin
  2. #47
    TheOnlyFish's Avatar Member
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    I didnt change anything. I copied the plugin from the sourcecode in post #1, Firefox with NoScript doesnt work at me with the Github-Link. Now I tried the Github-Link with Edge and the download worked fine. Additionally the plugin is now running as a charm.

  3. #48
    PinkMaster1's Avatar Member
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    Its really helpful tool

  4. #49
    bm206's Avatar Active Member
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    Is it possible to add a sound if boss spawns and/or is dead? Would help the closer in T13 Rifts if he won't look on screen all the time.

  5. #50
    RNN's Avatar Legendary
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    Modifying GuardianTimers () you can get that:

    Code:
    private void GuardianTimers()
            {
                // guardian
                if (IsGuardianAlive)
                {
                    if (!guardianTimer.IsRunning)
                        guardianTimer.Start();
                }
                else if (IsGuardianDead && guardianTimer.IsRunning)
                {
                    guardianTimer.Stop();
                }
            }
    to
    Code:
            private void GuardianTimers()
            {
                // guardian
                if (IsGuardianAlive)
                {
                    if (!guardianTimer.IsRunning)
    		{
    			 guardianTimer.Start();
    			 Hud.Sound.Speak("Boss Alive");
    		 }
                }
                else if (IsGuardianDead && guardianTimer.IsRunning)
                {
                     guardianTimer.Stop();
    		 Hud.Sound.Speak("Boss Dead"); 
                }
            }
    and if you only want it in Nephalem rift use:
    if (IsNephalemRift) Hud.Sound.Speak("Boss Alive/Dead" );

  6. Thanks bm206 (1 members gave Thanks to RNN for this useful post)
  7. #51
    bm206's Avatar Active Member
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    Thx for answering. But it repeats the words between " " again and again and again.

  8. #52
    RNN's Avatar Legendary
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    I do not understand why it does not work for you. I downloaded the plugin again, and I limited myself to replacing the first code fragment with the second to test it: I tried it in solo (Rift and GR) and in a public game T13 (I stayed in the camp), and in all the cases did what it should, announce the boss and his death only once. Maybe you forgot the additional "{" and "}" that I wrote

  9. Thanks bm206 (1 members gave Thanks to RNN for this useful post)
  10. #53
    bm206's Avatar Active Member
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    Oh, that could be the problem. I will try again.
    Edit: It works!!! Thx
    Last edited by bm206; 03-10-2019 at 05:04 AM.

  11. #54
    RNN's Avatar Legendary
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    About the previous code so that it says by voice when the boss appears and when it dies
    Today testing one thing while playing gr alone, I realized that if if you pause the game ( with the boss) then they accumulate many times "boss alive". To solve it, I changed the line:

    Hud.Sound.Speak("Boss Alive");
    to
    if (!Hud.Game.IsPaused) Hud.Sound.Speak("Boss Alive");

    but it still does not go well, read the text once each time you come back from the pause. Finally, this works for me:

    if (guardianTimer.ElapsedMilliseconds == 0) Hud.Sound.Speak("Boss Alive");


    This is especially useful if you play as closer, but I would also add two checks, if it's a Rift instead of GR, and if you're in the town
    Last edited by RNN; 03-22-2019 at 02:46 PM.

  12. #55
    hoorapa's Avatar Member
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    Thanks for amazing plug-in, I've used for a long time well ^^

    But I have one problem.

    "Almost complete alert" message <- this covers my COE buff plug-in which I customized the position..

    so I want to move to the right the "Almost complete alert message" or remove that.

    But when I customized RiftInfoPlugin.cs

    maybe this line

    ShowGreaterRiftCompletedTimer = true;

    when I change true to false the file seems not working..

    In short, I don't know how to customized where and how

    please tell me ~

  13. #56
    RNN's Avatar Legendary
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    Originally Posted by hoorapa View Post

    so I want to move to the right the "Almost complete alert message" or remove that.
    To eliminate it, change the value of CompletionDisplayLimit to 100 or a higher value (line 126):
    Code:
    CompletionDisplayLimit = 101;
    To move it edit line 182:
    Code:
    CompletionLabelDecorator.Paint(Hud.Window.Size.Width * 0.5f - w / 2, Hud.Window.Size.Height * 0.18f - h / 2, w, h, text, title);
    Edit the green text to change horizontal position and red for vertical position

  14. Thanks HoaryWitch (1 members gave Thanks to RNN for this useful post)
  15. #57
    hoorapa's Avatar Member
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    thank you very much ! your kindness

    I solved the problem

  16. #58
    djkasen's Avatar Member
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    Whit the last version of THUD not works. Need Update.

  17. #59
    FoxPox's Avatar Member
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    Change line 128-134
    PHP Code:
                ObjectiveProgressSymbol "⚔"//⚔
                
    GuardianAliveSymbol "👿"//👿
                
    GuardianDeadSymbol "💀"//💀

                
    ObjectiveProgressSymbol "";
                
    GuardianAliveSymbol "😈"//??
                
    GuardianDeadSymbol "☠"//??uDC80"; //?? 

  18. Thanks djkasen, Argus-434, HoaryWitch, Ranger88 (4 members gave Thanks to FoxPox for this useful post)
  19. #60
    djkasen's Avatar Member
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    Originally Posted by FoxPox View Post
    Change line 128-134
    PHP Code:
                ObjectiveProgressSymbol "⚔"//⚔
                
    GuardianAliveSymbol "👿"//👿
                
    GuardianDeadSymbol "💀"//💀

                
    ObjectiveProgressSymbol "";
                
    GuardianAliveSymbol "😈"//??
                
    GuardianDeadSymbol "☠"//??uDC80"; //?? 
    Thanks a lot, now is working.

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