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Member
Hi Jack,
First of all, thanks a lot for all of your marvellous plugins which I'm really fond of.
Concerning the rift progress one, I think there's now a little problem with it concerning solo greater rifts. Since the beginning of this era, when you die in a solo gr, you don't have to wait anymore for seconds to resurrect, you click on the resurrect button and then res instantly, then time penalty for your death is just removed by the game. But it creates an issue for your plugin : when you die, it doesn't show the time left to complete the rift correctly cos of that : there's a gap.
I hope you'll be able to fix that and I thank you for that.
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Savvy ? 🐒
Mmh, nice catch.
I'll search a solution.
Ps: i was sure adding GR to it was a bad move ;p
Last edited by JackCeparou; 08-02-2017 at 11:13 AM.
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Savvy ? 🐒
Originally Posted by
Pilorghal
Concerning the rift progress one, I think there's now a little problem with it concerning solo greater rifts. Since the beginning of this era, when you die in a solo gr, you don't have to wait anymore for seconds to resurrect, you click on the resurrect button and then res instantly, then time penalty for your death is just removed by the game. But it creates an issue for your plugin : when you die, it doesn't show the time left to complete the rift correctly cos of that : there's a gap.
To be sure, is this correct ?
- 1st death = 5s penalty
- 2nd death = 10s penalty (15s total)
- 3rd death = 15s penalty (30s total)
- 4th death = 20s penalty (50s total)
- 5th death = 25s penalty (75s total)
- 6th death = 30s penalty (105s total)
- 7th death = 30s penalty (135s total)
- xth death = 30s penalty (`x*30 - 75` total)
I don't want to suicide my char countless of time to check it ^^
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Contributor
The same problem is in the default plugin RiftPlugin.cs
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Savvy ? 🐒
Originally Posted by
SeaDragon
The same problem is in the default plugin RiftPlugin.cs
Thanks for this precision, i was wondering about it ;p
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Contributor
I think
1st death = 0s penalty
2nd death = 5s penalty
3rd death = 10s penalty(15s total)
4th death = 15s penalty(30s total)
5th death = 20s penalty(50s total)
6th death = 25s penalty(75s total)
7th death = 30s penalty(105s total)
8th death = 30s penalty(135s total)
xth death = 30s penalty(`x*30 - 105 total)
...
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Contributor
Originally Posted by
SeaDragon
I think
1st death = 0s penalty
2nd death = 5s penalty
3rd death = 10s penalty(15s total)
4th death = 15s penalty(30s total)
5th death = 20s penalty(50s total)
6th death = 25s penalty(75s total)
7th death = 30s penalty(105s total)
8th death = 30s penalty(135s total)
xth death = 30s penalty(`x*30 - 105 total)
...
you right but still user have four choises:
- click on respawn immediately
- click on respawn after some time (but still before time left)
- wait and click normal button respawn after time left
- wait and click new button respawn after time left
That mean something should track this counter instead hardcode this times.
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Savvy ? 🐒
Originally Posted by
MrOne
That mean something should track this counter instead hardcode this times.
Good catch, so i'll not be able to do it in a reliable fashion if this counter is not added to hud api : x
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Active Member
Simple solution would be to add the 0/5/10 etc seconds for every death, and after a death add a '~' before the timer, so we know its an approximation, and not 100% accurate. When pushing, players will resurrect ASAP anyway, and if not, they don't need a 100% accurate timer.
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Member
Is the issue with solo gr fixed?
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Savvy ? 🐒
Originally Posted by
cherouvim13
Is the issue with solo gr fixed?
Nope, i didn't find a (semi) reliable way to handle it yet.
And i'll not make it take death into account if it's more inacccurate than doing nothing ;p
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Post Thanks / Like - 1 Thanks
cherouvim13 (1 members gave Thanks to JackCeparou for this useful post)
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Member
OK Jack!!
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Member
Hi Jack,
Would it be possible to add an option to display the RG kiling time (from boss spawning until his death)?
ty
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Contributor
Originally Posted by
Ramon125
Hi Jack,
Would it be possible to add an option to display the RG kiling time (from boss spawning until his death)?
ty
Originally Posted by
JackCeparou
Supported TurboHUD version: 7.3
Guardian alive :
Guardian dead :
@Ramon125,
this is already implemented:
alive is the current time the guardian lives / exists (from spawn to now)
dead is the time needed to kill the guardian (from spawn to death)
@jack,
is it possible for the internal calculation to count how long you are dead before hitting the revive button, and if it is less than the death penalty so add the difference to the rift counter??
greetz gjuz
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Savvy ? 🐒
Long story short, nope that's not possible atm.