[INTERNATIONAL] [Jack] RiftInfoPlugin menu

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  1. #16
    Pilorghal's Avatar Member
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    Hi Jack,

    First of all, thanks a lot for all of your marvellous plugins which I'm really fond of.

    Concerning the rift progress one, I think there's now a little problem with it concerning solo greater rifts. Since the beginning of this era, when you die in a solo gr, you don't have to wait anymore for seconds to resurrect, you click on the resurrect button and then res instantly, then time penalty for your death is just removed by the game. But it creates an issue for your plugin : when you die, it doesn't show the time left to complete the rift correctly cos of that : there's a gap.

    I hope you'll be able to fix that and I thank you for that.

    [INTERNATIONAL] [Jack] RiftInfoPlugin
  2. #17
    JackCeparou's Avatar Savvy ? 🐒
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    Mmh, nice catch.

    I'll search a solution.

    Ps: i was sure adding GR to it was a bad move ;p
    Last edited by JackCeparou; 08-02-2017 at 11:13 AM.
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  3. #18
    JackCeparou's Avatar Savvy ? 🐒
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    Originally Posted by Pilorghal View Post
    Concerning the rift progress one, I think there's now a little problem with it concerning solo greater rifts. Since the beginning of this era, when you die in a solo gr, you don't have to wait anymore for seconds to resurrect, you click on the resurrect button and then res instantly, then time penalty for your death is just removed by the game. But it creates an issue for your plugin : when you die, it doesn't show the time left to complete the rift correctly cos of that : there's a gap.
    To be sure, is this correct ?

    - 1st death = 5s penalty
    - 2nd death = 10s penalty (15s total)
    - 3rd death = 15s penalty (30s total)
    - 4th death = 20s penalty (50s total)
    - 5th death = 25s penalty (75s total)
    - 6th death = 30s penalty (105s total)
    - 7th death = 30s penalty (135s total)
    - xth death = 30s penalty (`x*30 - 75` total)

    I don't want to suicide my char countless of time to check it ^^
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  4. #19
    SeaDragon's Avatar Contributor
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    The same problem is in the default plugin RiftPlugin.cs

  5. #20
    JackCeparou's Avatar Savvy ? 🐒
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    Originally Posted by SeaDragon View Post
    The same problem is in the default plugin RiftPlugin.cs
    Thanks for this precision, i was wondering about it ;p
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  6. #21
    SeaDragon's Avatar Contributor
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    I think
    1st death = 0s penalty
    2nd death = 5s penalty
    3rd death = 10s penalty(15s total)
    4th death = 15s penalty(30s total)
    5th death = 20s penalty(50s total)
    6th death = 25s penalty(75s total)
    7th death = 30s penalty(105s total)
    8th death = 30s penalty(135s total)
    xth death = 30s penalty(`x*30 - 105 total)
    ...

  7. #22
    MrOne's Avatar Contributor
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    Originally Posted by SeaDragon View Post
    I think
    1st death = 0s penalty
    2nd death = 5s penalty
    3rd death = 10s penalty(15s total)
    4th death = 15s penalty(30s total)
    5th death = 20s penalty(50s total)
    6th death = 25s penalty(75s total)
    7th death = 30s penalty(105s total)
    8th death = 30s penalty(135s total)
    xth death = 30s penalty(`x*30 - 105 total)
    ...
    you right but still user have four choises:
    - click on respawn immediately
    - click on respawn after some time (but still before time left)
    - wait and click normal button respawn after time left
    - wait and click new button respawn after time left

    That mean something should track this counter instead hardcode this times.

  8. #23
    JackCeparou's Avatar Savvy ? 🐒
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    Originally Posted by MrOne View Post
    That mean something should track this counter instead hardcode this times.
    Good catch, so i'll not be able to do it in a reliable fashion if this counter is not added to hud api : x
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  9. #24
    Csavo's Avatar Active Member
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    Simple solution would be to add the 0/5/10 etc seconds for every death, and after a death add a '~' before the timer, so we know its an approximation, and not 100% accurate. When pushing, players will resurrect ASAP anyway, and if not, they don't need a 100% accurate timer.

  10. #25
    cherouvim13's Avatar Member
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    Is the issue with solo gr fixed?

  11. #26
    JackCeparou's Avatar Savvy ? 🐒
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    Originally Posted by cherouvim13 View Post
    Is the issue with solo gr fixed?
    Nope, i didn't find a (semi) reliable way to handle it yet.
    And i'll not make it take death into account if it's more inacccurate than doing nothing ;p
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  12. Thanks cherouvim13 (1 members gave Thanks to JackCeparou for this useful post)
  13. #27
    cherouvim13's Avatar Member
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    OK Jack!!

  14. #28
    Ramon125's Avatar Member CoreCoins Purchaser
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    Hi Jack,

    Would it be possible to add an option to display the RG kiling time (from boss spawning until his death)?

    ty

  15. #29
    gjuz's Avatar Contributor
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    Originally Posted by Ramon125 View Post
    Hi Jack,

    Would it be possible to add an option to display the RG kiling time (from boss spawning until his death)?

    ty
    Originally Posted by JackCeparou View Post
    Supported TurboHUD version: 7.3
    Guardian alive :


    Guardian dead :
    @Ramon125,
    this is already implemented:
    alive is the current time the guardian lives / exists (from spawn to now)
    dead is the time needed to kill the guardian (from spawn to death)

    @jack,
    is it possible for the internal calculation to count how long you are dead before hitting the revive button, and if it is less than the death penalty so add the difference to the rift counter??

    greetz gjuz

  16. #30
    JackCeparou's Avatar Savvy ? 🐒
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    Long story short, nope that's not possible atm.
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