Originally Posted by
Roflmoa
Warden was implemented with this Diablo III patch and is acting different from WoW/SCII Warden! it is ACTIVE
D3 pulls IAT from Kernel32.dll - it goes from:
VirtualAlloc(LPVOID lpAddress, SIZE_T dwSize, DWORD flAllocationType, DWORD flProtect)
to other known Warden IATs... Virtual hashing, vtables, cache, etc...
I'm sure someone here can give a little more information on it.
Edit: Please don't call me a troll, go through all of my posts, i've done nothing but contribute. I'm trying to save all my buddies =]
Edit#2: For those doubting, over on honorbuddy forums, referring to updated warden.