Found this over on reddit,
https://www.youtube.com/watch?v=tz2j...ature=youtu.be
TL;DR
Kill Guardian. Open Caches in rift before closing/claiming reward. You'll get more blood shards than normally opening them.
Found this over on reddit,
https://www.youtube.com/watch?v=tz2j...ature=youtu.be
TL;DR
Kill Guardian. Open Caches in rift before closing/claiming reward. You'll get more blood shards than normally opening them.
I'm not sure if this is intended or not. It acts and seems like an exploit, but the way difficulty increasing works on rewards, it's working exactly how it should. lol +rep anyway
EDIT: I didn't actually test this myself. Just giving feedback. Can't confirm.
Last edited by Phantons; 03-12-2015 at 02:54 PM.
Not working
I farmed 10 Act 1 Caches on Q6.
I made a LVL-39 Grift and killed the Grift guardian.
Before I close the Grift I go back in town and get my caches, I port back into the Grift and open them.
Doing this with all 10 caches gave me exactly 0 ! blood shards.
Then I have farmed a few more caches because I wondered that I have not even got a few blood shards.
So I opend 3 more in town and again I got 0 blood shards.
Are blood shards from caches hotfixed/disabled because of this ??????
Well I didn't actually test it. I was just giving feedback. I'll update my post to clear confusion on that.
oh sheet, this works 100%
thank you +rep