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  1. #1
    NeMiiSiS's Avatar Private
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    WD LoH Bug

    The Skill "Fire Bomb" with the Fire Pit Rune is bugged, it procs LoH everytime the 8% Damage ticks.
    I had 200 LoH And i was being healed for 900 per mob.
    It's only the pool left behind by the skill that procs it A LOT.
    Enjoy

    WD LoH Bug
  2. #2
    gatoqueri's Avatar Knight-Lieutenant
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    Originally Posted by NeMiiSiS View Post
    The Skill "Fire Bomb" with the Fire Pit Rune is bugged, it procs LoH everytime the 8% Damage ticks.
    I had 200 LoH And i was being healed for 900 per mob.
    It's only the pool left behind by the skill that procs it A LOT.
    Enjoy
    Confirmed. I've checked it in my WD using the options "show cure numbers" and it works just as described.

    Now thats the kind of exploit I would like to see in the Elite area.

    +1 Rep

  3. #3
    Miiiep's Avatar Member
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    Its known since start, there are lists around which speels do best scale with loh, other ones are acid rain, rain of turds, and the auras of them pets like the spider queen, stinker, and the dmg auras of of the dogs.

  4. #4
    diablomasterOO's Avatar Private
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    Great skill..Nice one my friend..

  5. #5
    gatoqueri's Avatar Knight-Lieutenant
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    Originally Posted by Miiiep View Post
    Its known since start, there are lists around which speels do best scale with loh, other ones are acid rain, rain of turds, and the auras of them pets like the spider queen, stinker, and the dmg auras of of the dogs.
    Nice info. Do you know more about it?

  6. #6
    HamWallet's Avatar Member
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    Originally Posted by gatoqueri View Post
    Nice info. Do you know more about it?

    Here's a post from 5/21/2012 with stats about LoH for the WD
    https://us.battle.net/d3/en/forum/topic/5271499223

  7. #7
    NeMiiSiS's Avatar Private
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    Originally Posted by Miiiep View Post
    Its known since start, there are lists around which speels do best scale with loh, other ones are acid rain, rain of turds, and the auras of them pets like the spider queen, stinker, and the dmg auras of of the dogs.
    I dont think you understand what im saying when i mean it procs LoH, i mean the RUNE effect procs life on hit for every enemy hit, regardless of when it was casted, if the pool hits something, it procs.

  8. #8
    PkkaGM's Avatar Private
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    Did an experiment with a 100 life per hit weapon with various skills to see how much benefit each skill gets from the listed value, as a "hit" is a little ambiguous. WIP

    /tick - per tick, or each time the skill does damage for a Damage Over Time spell. The amount of ticks you get for the duration of the skill is dependent on weapon speed.
    /enemy - per enemy, for Area of Effect spells. Each enemy hit by the spell is counted.
    /cast - per cast, generally for multiple projectile spells. This is the total potential the spell can leech assuming every projectile hits something.
    STACKS - This skill will stack with itself for the DOT portion, thus your spells can overlap and you will get tons of hits. Some spells like poison dart poison damage stack with themselves, but the additional ticks don't count as hits for life gain, so this will only work on skills that count /tick.

    Primary Skills:

    Poison Dart - 200%
    Splinters - 33%/dart (100%/cast)
    Numbing Dart - 200%
    Spined Dart - 200%
    Flaming Dart - 100%
    Snake to the Face - 200%

    Corpse Spiders - 16% for each JAR hitting something. Individual spider hits do nothing. Also nothing if you miss with the jar. Unfortunately makes a mediocre spell even crappier... I originally started this because I thought per hit life leech would be great with spiders.
    Leaping Spiders - 16%
    Spider Queen - 30%/enemy/tick
    Widowmakers - 16%
    Medusa Spiders - 16%
    Blazing Spiders -

    Plague of Toads - 66%/toad (200%/cast)
    Explosive Toads - 66%/toad (200%/cast)
    Toad of Hugeness - 0%
    Rain of Toads - 50%/enemy/tick STACKS
    Addling Toads
    Toad Affinity

    Firebomb - 66%/enemy
    Flash Fire - 20%/bounce (140%/cast)
    Roll the Bones - 22%/enemy
    Fire Pit - 66%/enemy/tick STACKS
    Pyrogeist - 33%/projectile (this thing shoots out a lot of little fireballs, I didn't count them)
    Ghost Bomb

    Secondary Skills:

    Grasp of the Dead - 16.5%/enemy/tick
    Unbreakable Grasp - 16.5%/enemy/tick
    Groping Eels - 16.5%/enemy/tick
    Death Is Life - 16.5%/enemy/tick
    Desperate Grasp - 16.5%/enemy/tick (probably stacks, but you only get to overlap once, for 2 seconds)
    Rain of Corpses -

    Firebats - 16.5%/enemy/tick
    Dire Bats - 33%/enemy
    Vampire Bats - 25%/enemy/tick?
    Plague Bats - 33%+? This one is hard to test because I have very little mana. it does increase the longer you apply it.
    Hungry Bats - 33%/bat
    Cloud of Bats

    Haunt - 100% per target hit and none on the DOT. If it acquires another target after the first one dies, it will count as another hit.
    Same for all runes - Not confirmed, but very likely

    Locust Swarm - 33% per target, same as haunt. Each time it spreads it will hit, but no bonus from the DOT.
    Pestilence - 33%
    Devouring Swarm
    Cloud of Insects
    Diseased Swarm
    Searing Locusts - 33%

    Others:

    Zombie Charger - 50%/enemy
    Leperous Zombie - 50%/enemy/tick
    Undeath - 50%/enemy
    Wave of Zombies - 8%/zombie/enemy/hit - I'm not sure, but it seemed like these guys can hit the same enemy more than once
    Explosive Beast - 50%/enemy
    Zombie Bears

    Spirit Barrage - 100%
    Spirit is Willing - 100%
    Well of Souls - 33% per soul (4 total)
    Phantasm - 25% per enemy per tick
    Phlebotomize - 100%
    Manitou

    Fetish Army - 0%
    Fetish Ambush - 40% on cast if it hits a mob (Unsure about this one!)

    Summon Zombie Dogs - 0%
    Rabid Dogs - 100% per enemy per tick of the DoT (With a single ZD attacking an enemy, I noticed a 200% tick right after every attack, which may mean the DoTs were overlapping.) STACKS
    Final Gift - 0%
    Life Link - 0%
    Burning Dogs - 100% per enemy per tick of the AoE aura (STACKS per dog)
    Leeching Beasts -

    Sacrifice - 33% (per enemy? These were tested on single targets.)
    Black Blood - 33% (per enemy?)
    Next of Kin - 33% (per enemy?)
    Pride - 50% (Glitch? per enemy?)
    For the Master - ?? (appears to be glitched and healing me for LESS than it should, should have healed for 3x 3154, but only got back 9260)
    Provoke the Pack

    Gargantuan - 0%
    Humongoid - 0%
    Restless Giant - 0%
    Wrathful Protector - 0%
    Big Stinker - 100% per enemy per tick of the AoE aura
    Bruiser - 0%

    Wall of Corpses - 16% per enemy per tick
    Barricade - 20% per tick
    Unrelenting grip - 16% and 33% per tick
    Creepers - saw 16% and 33% per tick on the wall, the adds provided no ticks.
    Pile on -
    Dead Rush -

    Acid Cloud - Very tricky and needs a lot more testing! I think the Acid Cloud and Acid Rain might be effected by distance from the center. Appears to be 166% near the middle, down to 16% at the edges
    Acid Rain - Most ticks around 280% near middle
    Lob Blob Bomb - Blob ticks around 33% but saw 16% and 50% as well.
    Slow Burn - Ticks of 16%, 33%, and 50%
    Kiss of Death - Ticks of 16%, 33%, and 50%
    Corpse Bomb


    On Sacrifice - I was getting 16% per enemy
    On Acid Rain - These numbers are all over the place, but they are always a multiple of 40% for me, so I'm just gonna say the base is 40% and it ticks A LOT faster than other spells.

    Non Damaging Skills (Soul Harvest, Horrify) - 0%. However, SH runed for damage does get 25% per target up to 5.

    Note on pets - Zombie dogs and gargantuan hits will not give any life. However, flaming zombie dogs aura is 100% per enemy per tick per dog!! I don't have big stinker yet but I imagine it is the same. Potentially huge, but good luck keeping them alive...

    vs Life Leech % - Leech % is pretty straight forward. The more damage skill does, the more you will leech. As you can see, some skills benefit much more than others from life per hit (flaming zombie dogs, flash fire), while others benefit more from leech % (spiders, locust swarm), so which to get really depends on your build and what skills you use.

    Fierce Loyalty - Life on hit does NOT benefit your pets. You will still get the life though

    Other on hit effects - Flaming Zombie Dogs and Big Stinker WILL proc on hit effects (fear, blind, ect) via their aura, but NOT on their attack. This is pretty awesome, if you manage to get some 10% combined stun/fear/freeze and have 5 aura pets surrounding something that isn't immune, it WILL be more or less permastunned.

    From D3 Forum!

  9. #9
    lurked's Avatar Member
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    Just so you guys know, Barbarian's Overpower skill with the 30% reflect damage rune scales ridiculously with LoH too vs several ennemies, when reflecting the damage.

    For example, during Diablo fight, he often throws at you a fireball that then ignites a circle of flame on the ground, which applies a DoT on you. You activate Overpower just as you get hit by the fireball, and with enough LoH, you simply get healed for every DoT tick for the next 4seconds.

    It doesn't sound like much, but it is ridiculously strong. You're low HP before even getting hit by the fireball? No problem, just hit Overpower, and look at your HP get back to full within 2seconds, through the fire DoT!(Ofc you gotta move out of the circle of flame, but still).

    This is what totally allowed me to kill Diablo on inferno on my Barbarian.

  10. #10
    sims2232's Avatar Private
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    Do you guys think this LoH will be nerfed soon? (before u spend millions on gears)

  11. #11
    baran1992's Avatar Member
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    Nice info dude ^^

  12. #12
    Darorm's Avatar Banned
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    thanks for sharing this

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