[AutoIt]  Zol'tun Kulle v1.2 (1 pc, 2 clients) any resolution, any player slot menu

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  1. #61
    ixako's Avatar Member
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    Found it, nvm
    Last edited by ixako; 07-02-2012 at 05:51 AM.

    [AutoIt]  Zol'tun Kulle v1.2 (1 pc, 2 clients) any resolution, any player slot
  2. #62
    ixako's Avatar Member
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    New error, cannot find name specified. my name in bnet - iXako, but I don't have x and k as bmps, so i think this might be a problem

  3. #63
    DeadlyDragon's Avatar Active Member
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    Using iao might work, I've kept in mind I don't have everything yet, can you possibly send me a SS with the windows shrunk so I can add to the bmps?

  4. #64
    ixako's Avatar Member
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    Check PM, sent it right to you

  5. #65
    theavalonman's Avatar Master Sergeant
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    delete please
    Last edited by theavalonman; 07-02-2012 at 07:02 AM.

  6. #66
    cmoii's Avatar Member
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    It is a great job, but sometime I get some error not recognized by your script, like "UNABLE TO JOIN" error

  7. #67
    DeadlyDragon's Avatar Active Member
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    Originally Posted by cmoii View Post
    It is a great job, but sometime I get some error not recognized by your script, like "UNABLE TO JOIN" error
    When did the error occur? character screen?

  8. #68
    cmoii's Avatar Member
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    Originally Posted by DeadlyDragon View Post
    When did the error occur? character screen?
    Yes I think,
    I have add this at the end of "while":

    ErrorCheck($dclients[2][1])
    UnableCheck($dclients[2][1])
    Sleep(11000)
    ;Resume($dClients[2][1])
    ErrorCheck($dclients[2][1])
    UnableCheck($dclients[2][1])

    The error 395000 apair after ~7 sec and the script clic ok, it's work fine for me now (but with a long pause)

  9. #69
    DeadlyDragon's Avatar Active Member
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    Sleep(11000)

    thats probably why, it should be checking for that error in resume, after


    "
    If IsArray($resume) or IsArray($resume2) Then"

    around line 91, add an unable check just after that before the mouse click perhaps. but def get rid of that sleep.

  10. #70
    uncynd's Avatar Member
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    I ran this script all night, figured it's about 1.27 turn-ins per minute after the errors are factored in, in a perfect world it would be a turn-in every 31 seconds, but the server glitches it once and a while. The error recovery noticed on this script is unparalleled to any script I have tried before this. I have no idea if this is better or faster then others but I do know this; I could let it run without problem for 6+ hours, like the energizer bunny.

    Thx DD

    P.S. If you are having problems re-read the instructions and follow them to a T, run autoIT in 64bit mode if your OS dictates but you also need to right click and "run as administrator"
    Last edited by uncynd; 07-02-2012 at 10:54 AM.

  11. #71
    DeadlyDragon's Avatar Active Member
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    i need to add a few things have a new version coming

  12. #72
    jarvis24's Avatar Member
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    It works on the first turn in then screws up everytime after.

    On the second invite it gets an error 100% of the time then fails to leave game and joins the host game & just sits there.

  13. #73
    jarvis24's Avatar Member
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    What I need is after the quest turn in for the script to wait ~8 seconds (gives the error time to pop up) then click ok and repeat the script.

    I paused the script after turn in, manually clicked error, then resumed and it worked.

  14. #74
    DeadlyDragon's Avatar Active Member
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    Originally Posted by jarvis24 View Post
    What I need is after the quest turn in for the script to wait ~8 seconds (gives the error time to pop up) then click ok and repeat the script.

    I paused the script after turn in, manually clicked error, then resumed and it worked.
    Im fixing that now

  15. #75
    toasted's Avatar Member
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    Originally Posted by DeadlyDragon View Post
    Im fixing that now
    Great! What's the ETA?

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