Bonus act, blood shards, bounty objective location menu

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  1. #1
    CrEEzz's Avatar Active Member
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    Bonus act, blood shards, bounty objective location

    Hi. I got 3 questions/issues, any help appreciated

    1. Perhaps anyone found location of bonus act ID?
    2. PlayerData structure (Enigma.D3) must have been changed a bit as I cannot find bloodshards count anywhere near its previous location.
    3. Can anyone provide hint how to obtain world position of objective/rift guardian "ping location" from minimap?

    Bonus act, blood shards, bounty objective location
  2. #2
    Dolphe's Avatar Contributor
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    Originally Posted by CrEEzz View Post
    Hi. I got 3 questions/issues, any help appreciated

    1. Perhaps anyone found location of bonus act ID?
    2. PlayerData structure (Enigma.D3) must have been changed a bit as I cannot find bloodshards count anywhere near its previous location.
    3. Can anyone provide hint how to obtain world position of objective/rift guardian "ping location" from minimap?
    1) No idea havent checked, maybe you can read the UI control has some info.
    2) Yeah the offset has changed to
    Code:
       public long GetCurrency(CurrencyType type)
            {
                return Read<long>((24 * (int)type) + 0x8B20); // 2.3.0
            }
    3) Its obtained through LevelArea.PTR_QuestMarkers and Dereference it and you'll have the available quest marker(s) (with X / Y cords)

  3. Thanks Ket (1 members gave Thanks to Dolphe for this useful post)
  4. #3
    azgul's Avatar Member
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    ObjectManager.Storage:
    Code:
    	public WorldType x04C_StartingAct { get { return Read<WorldType>(0x04C); } }
            public WorldType x050_BonusAct { get { return Read<WorldType>(0x050); } }
    Last edited by azgul; 09-25-2015 at 01:19 PM.

  5. Thanks Ket (1 members gave Thanks to azgul for this useful post)
  6. #4
    CrEEzz's Avatar Active Member
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    Thanks a lot guys, this works flawlessly. However I got one other issue. I try to get current act and what happens after game is started is as follows (started in Act 4):

    Engine.Current.MapActId => 0 (act 1) - WTF?
    Engine.Current.LocalData.x14_ActId => 3000 (open world)
    Engine.Current.ObjectManager.x798_Storage.x04C_StartingAct => A4

    when i switch to another act (3 in this case):

    Engine.Current.MapActId => 200 (act 3)
    Engine.Current.LocalData.x14_ActId => 3000 (open world)
    Engine.Current.ObjectManager.x798_Storage.x04C_StartingAct => A4

    when i switch back to act 4:

    Engine.Current.MapActId => 300 (act 4)
    Engine.Current.LocalData.x14_ActId => 3000 (open world)
    Engine.Current.ObjectManager.x798_Storage.x04C_StartingAct => A4

    so simply reading Engine.Current.MapActId (without any additional context is misleading).

  7. #5
    enigma32's Avatar Legendary
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    MapActId is what the UI shows if you bring up the world map.

  8. #6
    bastiflew's Avatar Active Member
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    Hi,

    I think you can't read marker on world map without open it, because it call server function.

  9. #7
    Nesox's Avatar ★ Elder ★
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    Originally Posted by CrEEzz View Post
    Thanks a lot guys, this works flawlessly. However I got one other issue. I try to get current act and what happens after game is started is as follows (started in Act 4):

    Engine.Current.MapActId => 0 (act 1) - WTF?
    Engine.Current.LocalData.x14_ActId => 3000 (open world)
    Engine.Current.ObjectManager.x798_Storage.x04C_StartingAct => A4

    when i switch to another act (3 in this case):

    Engine.Current.MapActId => 200 (act 3)
    Engine.Current.LocalData.x14_ActId => 3000 (open world)
    Engine.Current.ObjectManager.x798_Storage.x04C_StartingAct => A4

    when i switch back to act 4:

    Engine.Current.MapActId => 300 (act 4)
    Engine.Current.LocalData.x14_ActId => 3000 (open world)
    Engine.Current.ObjectManager.x798_Storage.x04C_StartingAct => A4

    so simply reading Engine.Current.MapActId (without any additional context is misleading).
    PHP Code:
        public enum WorldType.
        {
            
    Invalid = -1,
            
    A1 0,
            
    A2 100,
            
    A3 200,
            
    A4 300,
            
    A5 400,
            
    Test 1000,
            
    OpenWorld 3000,
        } 

  10. Thanks Ket (1 members gave Thanks to Nesox for this useful post)

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