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  1. #16
    Dolphe's Avatar Contributor
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    Originally Posted by Someoneunimportant View Post
    Thanks Great learning experience
    All Ptr (Pointers) needs to be dereferenced (simply just read the pointer address)
    I think the method looks something like this

    Code:
    public T Dereference<T>(int PtrAddress)
    {
         return Enigma.Engine.Current.Read<T>(PtrAddress)
    }

    Rift progress %
  2. #17
    Someoneunimportant's Avatar Member
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    Is there any way to get the current time in the rift? As in, if you just start the rift, we know the clock is ticking, but I don't see a reference to that clock (I imagine it's in ticks instead? But I only see game ticks as available). Wild guess is it's a type of quest, and going to be buried somewhere in x168_Ptr_1104Bytes_Quests.
    Last edited by Someoneunimportant; 02-27-2016 at 04:55 PM.

  3. #18
    Dolphe's Avatar Contributor
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    Originally Posted by Someoneunimportant View Post
    Is there any way to get the current time in the rift? As in, if you just start the rift, we know the clock is ticking, but I don't see a reference to that clock (I imagine it's in ticks instead? But I only see game ticks as available). Wild guess is it's a type of quest, and going to be buried somewhere in x168_Ptr_1104Bytes_Quests.
    Code:
    public void GetTimeLeft()
            {
                double TicksLeft = Enigma.D3.Engine.Current.ObjectManager.xA04_Ptr_TimedEvents.Dereference().x08_Count == 0 ? 0 :
                    (GameManager.Instance.GameTicks- Enigma.D3.Engine.Current.ObjectManager.xA04_Ptr_TimedEvents.Dereference().First()._x04) / 60d; // x.08 = stop x.04 = startime
    
                TimeSpan Time = TimeSpan.FromSeconds(TicksLeft);
    
                string TimeFormatted = String.Format("{0} {1}",
                  Time.Minutes == 0 ? "" : Time.Minutes + " MIN",
                  Time.Seconds == 0 ? "" : Time.Seconds + " SEC");
    
                Extensions.Execute.UIThread(() =>
                {
                    TimeLeft.Text = TimeFormatted;
                });
            }

  4. Thanks Someoneunimportant (1 members gave Thanks to Dolphe for this useful post)
  5. #19
    Someoneunimportant's Avatar Member
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    Don't know who you are, or how/what you use Enigma for, but you're incredibly helpful. I'd found a workaround using a combination ticks before, but this is much more straightforward.

  6. #20
    Dolphe's Avatar Contributor
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    Originally Posted by Someoneunimportant View Post
    Don't know who you are, or how/what you use Enigma for, but you're incredibly helpful. I'd found a workaround using a combination ticks before, but this is much more straightforward.
    Np, we all need to start somewhere

    This is what I am using EnigmaD3 for.
    FindersKeepers

  7. #21
    Someoneunimportant's Avatar Member
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    Originally Posted by Dolphe View Post
    Np, we all need to start somewhere

    This is what I am using EnigmaD3 for.
    FindersKeepers
    Excellent project. I sent you a quick message as well!

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