Z value in NavMeshSquare menu

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  1. #1
    dina's Avatar Member
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    Z value in NavMeshSquare

    In certain scenes the z value of the squares is wrong, can someone point me in the right direction to handle this?

    Z value in NavMeshSquare
  2. #2
    boredevil's Avatar Active Member
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    if i remember correctly the z value of squares is relative to to the world position of the scene.

    here are the structures i used. but use with care, they may be outdated:

    PHP Code:
        class NavMesh
        
    {  //Size=0x009C
        
    public:
            
    uint32_t       id_World;       //0x0000
            
    uint32_t       id_NavMesh;     //0x0004
            
    uint32_t       id_SnoScene;    //0x0008
            
    Vec3           align_Pos;       //0x000C
            
    Vec2           zone_Min;        //0x0018
            
    Vec2           zone_Max;        //0x0020
                                       
    char _0x0028[116];

        class 
    Scene
        
    {  //Size=0x02A8
        
    public:
            
    uint32_t       id_Scene;       //0x0000
            
    uint32_t       id_NavMesh;     //0x0004
            
    uint32_t       id_World;       //0x0008
                                       
    char _0x000C[4];
            
    int32_t        grid_PosX;       //0x0010
            
    int32_t        grid_PosY;       //0x0014
                                       
    char _0x0018[120];
            
    uint32_t       sizeX;          //0x0090
            
    uint32_t       sizeY;          //0x0094
                                       
    char _0x0098[68];
            
    uint32_t       id_SnoScene;    //0x00DC
                                       
    char _0x00E0[160];
            
    NavMesh        navMesh;      //0x0180
                                       
    char _0x0184[292]; 
    so the correct z would be:
    scene->navMesh.align_pos.z + square.z

  3. #3
    dina's Avatar Member
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    Thank you! The Align was defined as a Vec2 in the structs i found unkown_00C

    class NavZoneRaw
    {
    public:
    DWORD id_navzone; // 0x000
    DWORD id_world; // 0x004
    DWORD id_scenesno; // 0x008
    Vec3 unknown_00C; // 0x00C
    //DWORD unknown_014; // 0x014
    Vec2 zoneMin; // 0x018
    Vec2 zoneMax; // 0x020
    DWORD unknown_028[8]; // 0x028
    DWORD pNavZoneDefRaw; // 0x048
    DWORD pSceneRecord; // 0x04C
    DWORD unknown_050; // 0x050
    };
    It now works flawlessly in those scenes. While i'm thanking, thanks for all your other contributions too, they were a big help throughout my development!

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