patch 1.08,all offset changed menu

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  1. #1
    wineggdrop's Avatar Sergeant
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    patch 1.08,all offset changed

    I am able to find the ObjectManager base address,but the offset is all changed,any one get time to look it over before it's out?

    patch 1.08,all offset changed
  2. #2
    enigma32's Avatar Legendary
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    Not much info, but it was enough to get my stuff working:

    1.0.8.15926 PTR

    ObjectManagerPtr = 0x018C73B4;
    ObjectManagerStorageOffset = 0x7A4; (+0x10)

    ObjectManagerStorage:
    +0x28 bytes added somewhere in start (add this to all offsets)

    SnoActorGroupPtr changed from 0x018E73F0 to 0x0191B160

    1.0.8.16033 PTR

    ObjectManagerPtr = 0x018C7404;
    SnoActorGroupPtr = 0x0191B1B0;
    Last edited by enigma32; 04-16-2013 at 05:43 PM. Reason: Added 1.0.8.16033 PTR

  3. #3
    boredevil's Avatar Active Member Authenticator enabled
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    what offsets do you need exactly?

  4. #4
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    new PTR offsets:

    object manager: 0x18C7404
    character manager: 0x182CF1C
    sno_stringlist: 0x18D61F8
    sno_gamebalance: 0x18D9208
    levelarea: 0x1837A44
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

  5. #5
    wineggdrop's Avatar Sergeant
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    1.0.8.16107
    object manager: 0x18C7404

    1.0.8.16256
    object manager: 0x18cd39c;

  6. #6
    biorpg's Avatar Member
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    Anyone have object manager for 1.0.8.16416?

  7. #7
    limhwasik's Avatar Member
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    1.08.16416

    My Autoit Source:

    ObjectManagerPtr = 0x018CD394 // 0x18939C4
    ofs_ObjmanagerActorOffsetA = 0x900 // 0x8C8
    ofs_ObjmanagerActorCount = 0x108
    ofs_ObjmanagerActorOffsetB = 0x148
    D3_ObjmanagerStrucSize = 0x42C

    ObjectManagerStorageOffset = 0x7CC // 0x794

    ofs_InteractBase = 0x18CD364 // 0x01893994
    ofs_InteractOffsetA = 0xC4 // 0xB0

    ofs_ActorAtrib_Base = 0x0196644C // 0x0192B81C

    ofs_ItemBase = 0x018DF198 // 0x018A5550

    ofs_LevelArea = 0x0183775C // 0x180437C
    Last edited by limhwasik; 05-09-2013 at 02:44 AM.

  8. #8
    DarkAngelBGE's Avatar Corporal
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    Originally Posted by limhwasik View Post
    1.08.16416

    My Autoit Source:

    ObjectManagerPtr = 0x018CD394 // 0x18939C4
    ofs_ObjmanagerActorOffsetA = 0x900 // 0x8C8
    ofs_ObjmanagerActorCount = 0x10C <------ not Found
    ofs_ObjmanagerActorOffsetB = 0x148
    D3_ObjmanagerStrucSize = 0x42C

    ObjectManagerStorageOffset = 0x7CC // 0x794

    ofs_InteractBase = 0x18CD364 // 0x01893994
    ofs_InteractOffsetA = 0xC4 // 0xB0

    ofs_ActorAtrib_Base = 0x0196644C // 0x0192B81C

    ofs_ItemBase = 0x018DF198 // 0x018A5550

    ofs_LevelArea = 0x0183775C // 0x180437C

    Thank you for them. Object manager seems to work fine, but level area does not. How do you load the current level area id?

    Func GetLevelAreaId()
    return mr_int(mr_int(0x0183775C) + 0x44); 180437C
    EndFunc

    always gives me 0. mr_int() just reads an int at that address.

    Thanks for your help.

  9. #9
    garfild's Avatar Active Member
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    Could you please post ObjectManager offset? Thank you

  10. #10
    pierresk8's Avatar Private
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    Hey,

    Anyone got the new UI offsets, attributes, and game balance?

    Also, what about ofs_ObjmanagerActorCount ?

    Thanks!

  11. #11
    tuisful's Avatar Corporal
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    Originally Posted by DarkAngelBGE View Post
    Thank you for them. Object manager seems to work fine, but level area does not. How do you load the current level area id?

    Func GetLevelAreaId()
    return mr_int(mr_int(0x0183775C) + 0x44); 180437C
    EndFunc

    always gives me 0. mr_int() just reads an int at that address.

    Thanks for your help.
    Your function seems alright. for 1.08 16416
    levelidarea is 0x183D9E4

  12. #12
    tuisful's Avatar Corporal
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    still get some problem after I've changed some offset to my program according to this thread and another

    1. IterateActorAtribs not work, I have tried a few attribut, all failed
    e.g IterateActorAtribs($_MyGuid, $Atrib_Vitality_Total) just return false

    2. checkuiitemvisible,fastcheckuiitemvisible which are used to check UI

    Could someone give a tip?

  13. #13
    DarkAngelBGE's Avatar Corporal
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    Originally Posted by pierresk8 View Post
    Hey,

    Anyone got the new UI offsets, attributes, and game balance?

    Also, what about ofs_ObjmanagerActorCount ?

    Thanks!
    global $ofs__ObjmanagerActorCount = 0x10C

    still does it for me ...

  14. #14
    DarkAngelBGE's Avatar Corporal
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    Originally Posted by tuisful View Post
    Your function seems alright. for 1.08 16416
    levelidarea is 0x183D9E4
    Works, thank you very much!

  15. #15
    tuisful's Avatar Corporal
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    Originally Posted by DarkAngelBGE View Post
    global $ofs__ObjmanagerActorCount = 0x10C

    still does it for me ...
    mine works on : ofs_ObjmanagerActorCount = 0x108

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