Anyone found the camera? menu

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  1. #1
    Nesox's Avatar ★ Elder ★
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    Anyone found the camera?

    As the title says, anyone found or can point me in the right direction where to find the camera, FOV, Near/Far clip matrix etc.
    I've seen zoomhacks but the area around there doesn't seem to contain any of that stuff apart from maybe the position of the camera, not sure if it is tho.

    Anyone found the camera?
  2. #2
    Thomja's Avatar Almost Legendary User
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    I have not found the camera. To be fair I aint looking. I just saw that you created the thread and since your nesox I wanted to see what you wrote. Kör sverige!

  3. #3
    Nesox's Avatar ★ Elder ★
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    Originally Posted by thomja View Post
    I have not found the camera. To be fair I aint looking. I just saw that you created the thread and since your nesox I wanted to see what you wrote. Kör sverige!
    Haha, göttans Thanks anyways

  4. #4
    Evozer's Avatar Contributor
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    I assume objectmanager + 8D4 is the place you've looked at? Couldn't find much more than position and some floats that change when zooming but then again I don't really know what to look for.

  5. #5
    Nesox's Avatar ★ Elder ★
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    Originally Posted by Evozer View Post
    I assume objectmanager + 8D4 is the place you've looked at? Couldn't find much more than position and some floats that change when zooming but then again I don't really know what to look for.
    Yea i looked there, couldn't find anything useful apart from the zoom stuff

  6. #6
    DarthTon's Avatar Contributor
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    I have two camera structures ATM:

    1) well known one at [obMan + 0x8D4]

    Code:
    struct CameraRaw
    {
    	DWORD pad_000[3];			// 0x000
    	DWORD pad_00C[15];			// 0x00C
    	DWORD snap_actor_id;			// 0x048
    	float pad_04C[27];			// 0x04C
    	Vec3  position;				// 0x0B8
    	DWORD pad_0C4;				// 0x0C4
    	float zoom2;				// 0x0C8
    	DWORD pad_0CC;				// 0x0CC
    	float zoom;				// 0x0D0
    	float unk[2];				// 0x0D4
    	float pad_0DC[46];			// 0x0DC
    	DWORD cam_mode;				// 0x194	0 - free, 2 - snapped, 3 - AV
    };
    2) More rich one at [obMan + 0x928]:

    After changing some of the values here, you need to actually update camera by calling some functions, i think.

    Code:
    struct CameraRaw2
    {
    	DWORD unk_000;				// 0x000
    	float rot1;				// 0x004
    	float rot2;				// 0x008
    	float rot3;				// 0x01C
    	float rot4;				// 0x010
    	Vec3  position;				// 0x014
    	float pad_020[3];			// 0x020
    	float fovY;				// 0x02C
    	float fovX;				// 0x030
    	float unk_034[16];			// 0x034	some valid data
    };
    And there is function at 0x0CC9DA0 (build 1.0.4.11327) that messes heavily with camera stuff.

  7. #7
    Nesox's Avatar ★ Elder ★
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    Originally Posted by DarthTon View Post
    I have two camera structures ATM:

    1) well known one at [obMan + 0x8D4]

    Code:
    struct CameraRaw
    {
        DWORD pad_000[3];            // 0x000
        DWORD pad_00C[15];            // 0x00C
        DWORD snap_actor_id;            // 0x048
        float pad_04C[27];            // 0x04C
        Vec3  position;                // 0x0B8
        DWORD pad_0C4;                // 0x0C4
        float zoom2;                // 0x0C8
        DWORD pad_0CC;                // 0x0CC
        float zoom;                // 0x0D0
        float unk[2];                // 0x0D4
        float pad_0DC[46];            // 0x0DC
        DWORD cam_mode;                // 0x194    0 - free, 2 - snapped, 3 - AV
    };
    2) More rich one at [obMan + 0x928]:

    After changing some of the values here, you need to actually update camera by calling some functions, i think.

    Code:
    struct CameraRaw2
    {
        DWORD unk_000;                // 0x000
        float rot1;                // 0x004
        float rot2;                // 0x008
        float rot3;                // 0x01C
        float rot4;                // 0x010
        Vec3  position;                // 0x014
        float pad_020[3];            // 0x020
        float fovY;                // 0x02C
        float fovX;                // 0x030
        float unk_034[16];            // 0x034    some valid data
    };
    And there is function at 0x0CC9DA0 (build 1.0.4.11327) that messes heavily with camera stuff.
    Thanks a bunch +Rep

  8. #8
    UnknOwned's Avatar Legendary
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    Originally Posted by Nesox View Post
    Thanks a bunch +Rep
    Remember that it uses quaternion rotation, rather than wows pitch, roll yaw thing...

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