thx. After few hours of research on pathing and navigation I realized how much still I dont know and need to learn:P
what I found out is that devs use scene navmesh/navcell to create map meshes and then use some tools like A* to find best paths. But what I could not find is how to read these meshes/cells and their corresponding coords/flags from game memory. I appreciate if some 1 can help me with this matter.
About the objects and their location, thats what unknowned is working on atm, and iam pretty sure when his code is done it will be pretty handy![]()