[AutoIt] Diablo 3 Click To Move, Interaction, Actor Indexing. menu

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  1. #76
    un4given2's Avatar Corporal
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    thx. After few hours of research on pathing and navigation I realized how much still I dont know and need to learn:P
    what I found out is that devs use scene navmesh/navcell to create map meshes and then use some tools like A* to find best paths. But what I could not find is how to read these meshes/cells and their corresponding coords/flags from game memory. I appreciate if some 1 can help me with this matter.
    About the objects and their location, thats what unknowned is working on atm, and iam pretty sure when his code is done it will be pretty handy

    [AutoIt] Diablo 3 Click To Move, Interaction, Actor Indexing.
  2. #77
    UnknOwned's Avatar Legendary
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    The code is now done.
    Doing some cleanup and documentation now.

  3. #78
    Deject3d's Avatar Member
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    Originally Posted by UnknOwned View Post
    The code is now done.
    Doing some cleanup and documentation now.
    and i'll translate it into a more respectable language :O

  4. #79
    Thrillseeker's Avatar Member
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    I don't want to dampen the mood, but why won't we get instantly banned for using this? Is it because Warden doesn't yet check the memory that this library writes in?

  5. #80
    hootersam's Avatar Sergeant
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    Because it's not writing anything to d3 process? It only reads memory. It cant be detected by warden.

    Edit: sorry, i just looked at movetopos and it actually writes to memory. my bad. But i'm using something based on Unknowned work, that is not writing to memory (MoveToPos is translating d3 cords to x,y cords of game client, and then by simply mouse click moves toon there)
    Last edited by hootersam; 06-30-2012 at 10:06 AM.

  6. #81
    UnknOwned's Avatar Legendary
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    Originally Posted by Thrillseeker View Post
    I don't want to dampen the mood, but why won't we get instantly banned for using this? Is it because Warden doesn't yet check the memory that this library writes in?
    Since it only writes valid data Blizzard would have to start punking memory writing in general or do some hardware event checks to detect it.
    And in that case i would have been banned like a billion times already.

    If this really is a valid concern for you, i would say you are in the wrong ownedcore.com forum section my friend. "Diablo 3 Memory Editing", you don't belong here.
    why am i even responding? gosh...

  7. #82
    UnknOwned's Avatar Legendary
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    Its all done now.

    i just added the gizmo string list to the index to get more names in the localized version.
    Anyone know in what stringlist the waypoint names are located or if they are a combo of area name and object name?

  8. #83
    Thrillseeker's Avatar Member
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    Originally Posted by UnknOwned View Post
    If this really is a valid concern for you, i would say you are in the wrong ownedcore.com forum section my friend. "Diablo 3 Memory Editing", you don't belong here.
    why am i even responding? gosh...
    Don't care about this paragraph, but thanks for reassuring me that this is safe enough for the time being. I love your work btw.

  9. #84
    fiftyclick's Avatar Private
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    Originally Posted by un4given2 View Post
    Thx Unknowned and voxatu from blizzhackers for their sample codes. I used their functions to create a sample code and some UDF for autoit which I would like to share.
    What a great addition! I have added a few things to your "sample.au3" which adds a few new functions: logging, uses MouseMove instead of clicks, error checking during in the Toon function to prevent it from crashing when loaded in the main menu, easy to read status dialogs, etc...

    TODO:
    - Create a function for TeleportToPos() - have never quite got this to work right, seems to teleport randomly a random number of times
    - Create some .ini files for sharing

    Thanks for everyone's work on this, this is my goto thread for D3 scripting now

  10. #85
    UnknOwned's Avatar Legendary
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    Originally Posted by Thrillseeker View Post
    Don't care about this paragraph, but thanks for reassuring me that this is safe enough for the time being. I love your work btw.
    hehe...

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