Screenshot Thread for Diablo 3 menu

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  1. #61
    diablothree's Avatar Corporal
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    A humble start... my codecave hooking EndScene

    Screenshot Thread for Diablo 3-bygp9-jpg

    Screenshot Thread for Diablo 3
  2. #62
    Valtharak's Avatar Master Sergeant
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    Was finally able to reverse my way into the NavCells.

    now just need to check how the different scenes connect to each others.

    Screenshot Thread for Diablo 3-navcell-jpg

    just notice the 0,0 is in the top right corner not left.

    Edit: Got all scenes displayign now and fliped. I see in Mooege source that theres Subscenes , are they listed in memory in the scenes list of inside a scene theres a ptr to an other scene list?

    Just need to work on movement now and add some pathing and i should have a good base.

    Screenshot Thread for Diablo 3-cells-jpg
    Last edited by Valtharak; 01-19-2012 at 04:29 PM.

  3. #63
    diablothree's Avatar Corporal
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    Screenshot Thread for Diablo 3-treasuremap-01-jpg

    Updated my offsets table today for 8296.

  4. #64
    Valtharak's Avatar Master Sergeant
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    Nice havent updated mine yet. still working on the SNO data from memory.

    Just to know, is it possible to force the game to load scenes i havent explored yet? cause when you start you only have the 9 scene around you. Havent had time to dig onto that but like in D2 you could load the entier map i think . easier to generate path.

  5. #65
    diablothree's Avatar Corporal
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    Originally Posted by Valtharak View Post
    Nice havent updated mine yet. still working on the SNO data from memory.

    Just to know, is it possible to force the game to load scenes i havent explored yet? cause when you start you only have the 9 scene around you. Havent had time to dig onto that but like in D2 you could load the entier map i think . easier to generate path.
    My understanding is that the server streams scene IDs to the client as you move around, but in areas other than randomly generated dungeons you could look in the MPQ files to find world layouts.

  6. #66
    speedy7's Avatar Member
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    Last edited by speedy7; 04-11-2012 at 04:43 PM. Reason: update

  7. #67
    Valtharak's Avatar Master Sergeant
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    nice work with the overlay.

  8. #68
    Nesox's Avatar ★ Elder ★
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    Posting this here too, swapping "models" just changing the Apperance/AnimSet SNO then force an update on the player.

    Screenshot Thread for Diablo 3-8egsps6p-jpgScreenshot Thread for Diablo 3-sge2inlm-jpg

  9. #69
    UnknOwned's Avatar Legendary
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    Originally Posted by Nesox View Post
    Posting this here too, swapping "models" just changing the Apperance/AnimSet SNO then force an update on the player.

    Screenshot Thread for Diablo 3-8egsps6p-jpgScreenshot Thread for Diablo 3-sge2inlm-jpg



    haha good ones

  10. #70
    Nesox's Avatar ★ Elder ★
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    Found 40~ more debug renderers

    Screenshot Thread for Diablo 3-29-jpgScreenshot Thread for Diablo 3-61-jpg

    Here's the rest.
    Flickr: Nesoxdev's Photostream
    Last edited by Nesox; 03-27-2012 at 03:45 PM.

  11. #71
    Jackalhead's Avatar Member
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    Playing as Diablo III monsters in Torchlight.




  12. #72
    Nesox's Avatar ★ Elder ★
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    Short video of what i've been working on.

  13. #73
    KOS0937's Avatar Member
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    Originally Posted by Nesox View Post
    Short video of what i've been working on.
    Very nice. This is actually the first bot I see with proper pathfinding xD
    Why did it stop fighting that elite though?

  14. #74
    Nesox's Avatar ★ Elder ★
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    Originally Posted by KOS0937 View Post
    Very nice. This is actually the first bot I see with proper pathfinding xD
    Why did it stop fighting that elite though?
    It's abit indecisive sometimes probablly the combat targeting that is too slow making it think there's nothing to smash making it go lower down the tree running other things like the MoveTo tag it was running there.
    It also does at other times, like earlier in the video it was fighting a bunch then decided looting was more fun It's probablly nothing major just haven't had time to look more into it.
    Got all the basics working like combat looting and the nav next up is a behavior for finding entrances in generated and non generated worlds, can already find them from the markers in the markerset in the scenes

  15. #75
    TOM_RUS's Avatar Legendary
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    So, apparently Blizzard pirated Russian Diablo III locale files by downloading them from me:
    https://i.imgur.com/pqCtV.png
    https://apps.db.ripe.net/search/quer...#resultsAnchor

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