Screenshot Thread for Diablo 3 menu

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  1. #46
    Nesox's Avatar ★ Elder ★
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    Some more of their debug text renders

    Screenshot Thread for Diablo 3-s4umr6c7-jpgScreenshot Thread for Diablo 3-30p7mk76-jpgScreenshot Thread for Diablo 3-5akgotd7-jpgScreenshot Thread for Diablo 3-hgha46i6-jpgScreenshot Thread for Diablo 3-nbn2t067-jpgScreenshot Thread for Diablo 3-qzmbzpb0-jpgScreenshot Thread for Diablo 3-zp2m9yye-jpgScreenshot Thread for Diablo 3-ppkk6bp7-jpgScreenshot Thread for Diablo 3-o8qecj84-jpgScreenshot Thread for Diablo 3-ri7l2y13-jpgScreenshot Thread for Diablo 3-6pzhjejb-jpgScreenshot Thread for Diablo 3-hu72as0e-jpgScreenshot Thread for Diablo 3-euee0lhu-jpg
    Attached Thumbnails Attached Thumbnails Screenshot Thread for Diablo 3-2rjylnrm-jpg   Screenshot Thread for Diablo 3-vyxhnv9i-jpg  

    Screenshot Thread for Diablo 3
  2. #47
    DrakeFish's Avatar Lazy Leecher

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    Listing all Actors and their Attributes (I can see all actors, but I'm only listing the server-sent ones on this screenshot). There are a lot of attributes, I were only listing non-zero attributes on the second screenshot. I'm logged on an emulator, meaning a lot of those values are probably invalid compared to retail . So far all I've been working on his Out-Of-Process based, meaning I had to re-write a lot of ****ed up functions seeing how they coded the game (I'm pretty sure those who tried to work without injecting understand what I mean, unless I'm doing it wrong ). There are still things to code, but I reversed most of what I needed

    I will probably upload screenshots of some tools I'll work on soon.





    Originally Posted by Nesox View Post
    Dumping most of the stats. Level, gender, life, resists etc. missing a few like Damage Reduction, Crit Damage and Chance but got most of them covered
    Just wondering, are you doing this by injecting? I can see the GetDouble and GetInteger buttons there, so I'm guessing you're calling the functions. That would be a lot easier than my method of doing it haha.
    Attached Thumbnails Attached Thumbnails Screenshot Thread for Diablo 3-jz6teu-jpg   Screenshot Thread for Diablo 3-2ebhkjr-jpg  
    Last edited by DrakeFish; 10-13-2011 at 08:57 PM.

  3. #48
    Nesox's Avatar ★ Elder ★
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    Originally Posted by DrakeFish View Post
    Originally Posted by Nesox View Post
    Dumping most of the stats. Level, gender, life, resists etc. missing a few like Damage Reduction, Crit Damage and Chance but got most of them covered
    Just wondering, are you doing this by injecting? I can see the GetDouble and GetInteger buttons there, so I'm guessing you're calling the functions. That would be a lot easier than my method of doing it haha.
    Yes i'm injecting to call "GetFloat" 0x895DE0 and "GetInteger" 0x895EA0, first param is the pointer to the actor second is some kind of index of the stat you want. eg; Life = -4019.
    are you using the "stat chain" ?

  4. #49
    swooshy's Avatar Member
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    I really like this thread Nice to see on what projects other people are working.

    Just my small ingame packet tool which is slowly taking shape:
    Attached Thumbnails Attached Thumbnails Screenshot Thread for Diablo 3-biiusezf-jpg  
    Last edited by swooshy; 11-01-2011 at 04:49 PM.

  5. #50
    felheartx's Avatar Corporal
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    Wow DrakeFish! I'm working on actor listing too, but I haven't been able to get as far as you. Where was your starting pointer when you searched for the object manager?
    The only thing I can contribute so far is the player name offset: diabloIII.exe + 0xC285320

    I'll post pics as soon as I can.

  6. #51
    caytchen's Avatar Contributor
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    Press shift+F12 to get a list of all strings, search for "UI_ToolTip_HeroExperience".
    Follow the xref to find a list of (string, function) pairs.
    Lookup the function referenced below the "UI_ToolTip_HeroExperience".
    The first function call is to query the GUID of your hero. If that succeeds, see it traverse through a bunch of hierarchies starting from the TLS to find, presumably, an object manager of sorts. The function it calls in the next basic block then is used to translate the GUID to an actual pointer to an Actor object.
    At +0x0, you have the 4-byte GUID, at +0x4 the model (?) name of the actor, didn't bother to count how many bytes they use for this. Also, +0xD0 X, +0xD4 Y, +0xD8 Z.
    Poof, we got ourselves a radar:
    Attached Thumbnails Attached Thumbnails Screenshot Thread for Diablo 3-radar-png  
    Last edited by caytchen; 11-24-2011 at 03:45 PM.

  7. #52
    felheartx's Avatar Corporal
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    Somehow I have the feeling that someting is wrong here haha XD
    Screenshot Thread for Diablo 3-gold-jpg

    At least I can exchange my "zero" gold for "one"
    btw: thanks for the tip caytchen
    Attached Thumbnails Attached Thumbnails Screenshot Thread for Diablo 3-gold-jpg  
    Last edited by felheartx; 12-07-2011 at 10:45 AM.

  8. #53
    Nesox's Avatar ★ Elder ★
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    Got dumping navcells (from memory, not the files) out of the scenes working finally
    http://privatepaste.com/2d929db52f

    Screenshot Thread for Diablo 3-ds0inrme-jpg
    Last edited by Nesox; 12-11-2011 at 06:36 PM.

  9. #54
    Nesox's Avatar ★ Elder ★
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    Found this when i was looking at the actor movement functions

  10. #55
    felheartx's Avatar Corporal
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    Nice, i see you are playing on the official server, dont you fear getting banned?
    also, how did you start when searching for the navcells.
    I made my own pathfinding algorithm, but it'd still be intersting how you guys find your stuff.

  11. #56
    Nesox's Avatar ★ Elder ★
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    Originally Posted by felheartx View Post
    Nice, i see you are playing on the official server, don't you fear getting banned?
    also, how did you start when searching for the navcells.
    I made my own pathfinding algorithm, but it'd still be interesting how you guys find your stuff.
    No not rly.
    They are part of the scenes got enumerating scenes working then worked from there,
    i'm still going to have to implement something like A* for generating paths.
    The func for moving around the actor is pretty neat, it doesn't go straight to the point like wow's click to move. It even goes around corers



  12. #57
    felheartx's Avatar Corporal
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    And it doesn't end there.
    The game also gives you a variable that tells you if your current target is reachable in a direct way, trough a path with more than 2 edges, or not reachable at all.
    That's really useful if you want to know if something is blocking your way. Made my path-finding 100% more efficient

    But I dislike that you have to be careful. The game crashes sometimes if you "click" on a point outside the current view.
    Or try to issue a movement command on a position with an "incorrect" z value. Either the character glitches really bad or you get kicked :/


    edit: by incorrect i mean something like your current position with z + 100.
    Last edited by felheartx; 12-14-2011 at 10:38 PM.

  13. #58
    MartyT's Avatar Active Member
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    Originally Posted by Nesox View Post
    Got dumping navcells (from memory, not the files) out of the scenes working finally
    http://privatepaste.com/2d929db52f

    Screenshot Thread for Diablo 3-ds0inrme-jpg
    Nice, that makes us two ;p

    I've been toying around some with my .NET api - wrote a quick bot to farm exp/items @ royal crypts


  14. #59
    Nesox's Avatar ★ Elder ★
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    Originally Posted by MartyT View Post
    Nice, that makes us two ;p

    I've been toying around some with my .NET api - wrote a quick bot to farm exp/items @ royal crypts

    Nice, got a viewer for navcells working with a little help from MaiN. Trying to find the Left click handler for acd/actors now


  15. #60
    MartyT's Avatar Active Member
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    Originally Posted by Nesox View Post
    Nice, got a viewer for navcells working with a little help from MaiN. Trying to find the Left click handler for acd/actors now

    Heaps cool! Good job!

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