[AutoIt] [1920x1080] Advanced Stashing Functions ilvl 62-63 magic, ilvl61 ring/amulet menu

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  1. #1
    psychoangler's Avatar Contributor
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    [AutoIt] [1920x1080] Advanced Stashing Functions ilvl 62-63 magic, ilvl61 ring/amulet

    Hey there

    i write this a while ago, so this is basicly a rewritten stashing logic which will first of all use your total stash and furthermore gives you the ability to stash the following items:

    - ilvl 63 magic (blue) items
    - ilvl 62 magic (blue) items
    - ilvl 61 magic (blue) rings/amulets


    this allows you to collect all the good magic weapons and possible nice goldfind/magicfind blue items!

    if you want to use it you need to loot ALL MAGIC items, id recommend to stash set/legendary/rare/gems/tomes and then use the VENDOR ALL option to clean your inventory after 15-20 successful runs.

    so what the stashing logic does it starts at page 1 of your stash and stashes in until the page is full, then it will just swap to page 2 and stash there and then go to page 3.

    it can be integrated in all 1920x1080 autoit scripts. I guess the original stashing functions are from notAres so i want to give credit to.

    please note that the stashing can be quite resource heavy so you might consider not using it on virtual machines etc, well try it out.

    Please let me know if you get this working, its working flawless for me, also if youre a contributer and want to integrate this in your script, it would be nice if you could give me the credit for it

    How To Install
    ==========================


    1. Download the images and extract them where your other scripts images are. DOWNLAOD LINK: https://rapidshare.com/files/1531792...edLootPics.zip


    2. Add the following two functions somewhere in your script:

    Code:
    Global $stashPosition = 1, $dummyX = 0, $dummyY = 0
    Func RandMouseMove($xPos, $yPos, $xOff = 10, $yOff = 10, $clicks = 1, $speed = 0)
    	If $xOff < 1 Then $xOff = 1
    	If $yOff < 1 Then $yOff = 1
    	$randX = Round(Random($xPos - ($xOff * $x_ratio), $xPos + ($xOff * $x_ratio)))
    	$randY = Round(Random($yPos - ($yOff * $y_ratio), $yPos + ($yOff * $y_ratio)))
    	MouseMove($randX, $randY, $speed)
    EndFunc
    
    Func StashIsFull($left, $right)
       $pixel = PixelSearch(710, 135, 748, 161, 0xFF0000, 1)
       If Not @error And $stashPosition < 3 Then
    	  $stashPosition += 1
    	  If $stashPosition = 2 Then
    		 Sleep(200)
    		 MouseClick("left", 500 * $x_ratio, 360 * $y_ratio, 1, 4)
    		 Sleep(200)
    	  Else
    		 Sleep(200)
    		 MouseClick("left", 500 * $x_ratio, 520 * $y_ratio, 1, 4)
    		 Sleep(200)
    	  EndIf
    	  MouseClick("right", $left, $right, 1, 4)
    	  Sleep(8000)
       EndIf
    EndFunc
    3. Edit your current Sarkoth script and replace the function "StashLoot"

    Code:
    Func StashLoot(
    ...
    EndFunc
    with the new function below

    Code:
    Func StashLoot()
       GUICtrlSetData($lblStatus, "Status: Putting Items in Stash")
       MouseClick("left", 1064 * $x_ratio, 256 * $y_ratio)
       Moving(1600)
    	
       ; Move to First Tab Of Stash
       If $stashPosition = 1 Then
    	  MouseClick("left", 500 * $x_ratio, 200 * $y_ratio, 1, 4)
       ElseIf $stashPosition = 2 Then
    	  MouseClick("left", 500 * $x_ratio, 360 * $y_ratio, 1, 4)
       Else
    	  MouseClick("left", 500 * $x_ratio, 520 * $y_ratio, 1, 4)
       EndIf
       
       
       ;Tomes
       Sleep(Random(100, 300))
       If _ImageSearchArea($pngLoc & "TomeIcon.png", 1, 1400 * $x_ratio, 580 * $y_ratio, 1914 * $x_ratio, 888 * $y_ratio, $gX, $gY, 140) Then
    	  GUICtrlSetData($lblStatus, "Status: Stashing Tomes")
    	  MouseClick("right", $gX, $gY, 1, 4)
    	  Sleep(50)
    	  StashIsFull($gX, $gY)
    	  Sleep(80)
       EndIf
       
         
       If $StashLegendary == True Then
    	  StashItems(0xFF7F00, 0)
    	  StashItems(0x8F5C25, 1)
       EndIf
         
       If $StashRare == True Then
    	  StashItems(0x4A3C0B, 1)
       EndIf
         
       ;Gems
       GUICtrlSetData($lblStatus, "Status: Stashing Gems")
       Sleep(Random(20, 100))
       For $i = 0 To 3
    	  If _ImageSearchArea($pngLoc & $gems[$i], 1, 1400 * $x_ratio, 580 * $y_ratio, 1914 * $x_ratio, 888 * $y_ratio, $gX, $gY, 140) Then
    		 MouseClick("right", $gX, $gY, 1, 3)
    		 Sleep(50)
    		 StashIsFull($gX, $gY)
    	  EndIf
       Next
        
       $popupLeft = 995
       $popupTop = 830
       $popupRight = 1140 
       $popupBottom = 1080
       $magicLeft = 1050
       $magicRight = 1160
       
       $ringAmuletLeft = 1300
       $ringAmuletRight = 1462
       
       
       $magicTop = 595
       $magicBot = 800
       
       $mTop = $magicTop
       $mBot = $magicBot
       $pTop = $popupTop
       ;Stash ilvl 62, ilvl 63 and ilvl 61 rings and amulets
       GUICtrlSetData($lblStatus, "Status: ilvl62 and ilvl63")
       For $c = 1 To $vendorCols
    	  If $c > 1 Then
    	  $popupLeft += 49
    	  $popupRight += 51
    	  $magicLeft += 49
    	  $magicRight += 51
    	  $ringAmuletLeft += 49
    	  $ringAmuletRight += 51
    	  EndIf
    	  
    	  For $r = 1 To $vendorRows
    		 $randX = (((($c - 1) * 50) + 32 + 1400) * $x_ratio)
    		 $randY = (((($r - 1) * 50) + 32 + 580) * $y_ratio)
    		 RandMouseMove($randX, $randY, 2, 2, 0)
    		 sleep(Random(180,230))
    		 If _ImageSearchArea($pngLoc & 'magicitem.png', 1, $magicLeft, $mTop, $magicRight, $mBot, $dummyX, $dummyY, 20) Then
    			If _ImageSearchArea($pngLoc & 'ilvl62.png', 1, $popupLeft, $pTop, $popupRight, $popupBottom, $dummyX, $dummyY, 20) Or _ImageSearchArea($pngLoc & 'ilvl63.png', 1, $popupLeft, $pTop, $popupRight, $popupBottom, $dummyX, $dummyY, 20) Then
    			   MouseClick("right", $randX, $randY, 1, 1)
    			   Sleep(50)
    			   StashIsFull($randX, $randY)
    			ElseIf _ImageSearchArea($pngLoc & 'ilvl61.png', 1, $popupLeft, $pTop, $popupRight, $popupBottom, $dummyX, $dummyY, 20) Then
    			   If _ImageSearchArea($pngLoc & 'item_ring.png', 1, $ringAmuletLeft, $mTop, $ringAmuletRight, $mBot, $dummyX, $dummyY, 20) Or _ImageSearchArea($pngLoc & 'item_amulet.png', 1, $ringAmuletLeft, $mTop, $ringAmuletRight, $mBot, $dummyX, $dummyY, 20) Then
    				  MouseClick("right", $randX, $randY, 1, 1)
    				  Sleep(50)
    				  StashIsFull($randX, $randY)
    			   EndIf
    			EndIf
    		 EndIf
    	  Next
       Next
       
       
       Sleep(Random(200, 500))
       Send("{SPACE}")
    EndFunc   ;==>StashLoot
    4. replace the function StashItems

    Code:
    Func StashItems(
    ...
    EndFunc

    With the new function below:


    Code:
     
    Func StashItems($color, $tolerance)
    	$c = 0
    	While $c <= 50
    		Sleep(Random(20, 100))
    		$StashPixel = PixelSearch(1400 * $x_ratio, 580 * $y_ratio, 1914 * $x_ratio, 888 * $y_ratio, $color, $tolerance)
    		If Not @error Then
    			MouseClick("right", $StashPixel[0] + 4, $StashPixel[1], 1, 4)
    			Sleep(50)
    			StashIsFull($StashPixel[0] + 4, $StashPixel[1])
    			$c += 1
    		Else
    			ExitLoop
    		EndIf
    	WEnd
     EndFunc   ;==>StashItems
    Last edited by psychoangler; 07-12-2012 at 05:02 AM.

    [AutoIt] [1920x1080] Advanced Stashing Functions ilvl 62-63 magic, ilvl61 ring/amulet
  2. #2
    TheKingKong's Avatar Sergeant Major
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    Will this help stash rings and amulets that are lvl 62 while salvaging other lvl 62 items? Also, what about the jewelcrafting tomes that are lvl 62 and salvaging the other ones?

    Thanks!

  3. #3
    chancity's Avatar Legendary
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    Originally Posted by psychoangler View Post
    Hey there

    i write this a while ago, so this is basicly a rewritten stashing logic which will first of all use your total stash and furthermore gives you the ability to stash the following items:

    - ilvl 63 magic (blue) items
    - ilvl 62 magic (blue) items
    - ilvl 61 magic (blue) rings/amulets


    this allows you to collect all the good magic weapons and possible nice goldfind/magicfind blue items!

    if you want to use it you need to loot ALL MAGIC items, id recommend to stash set/legendary/rare/gems/tomes and then use the VENDOR ALL option to clean your inventory after 15-20 successful runs.

    so what the stashing logic does it starts at page 1 of your stash and stashes in until the page is full, then it will just swap to page 2 and stash there and then go to page 3.

    it can be integrated in all 1920x1080 autoit scripts. I guess the original stashing functions are from notAres so i want to give credit to.

    please note that the stashing can be quite resource heavy so you might consider not using it on virtual machines etc, well try it out.

    Please let me know if you get this working, its working flawless for me, also if youre a contributer and want to integrate this in your script, it would be nice if you could give me the credit for it

    How To Install
    ==========================


    1. Download the images and extract them where your other scripts images are. DOWNLAOD LINK: https://rapidshare.com/files/1531792...edLootPics.zip


    2. Add the following two functions somewhere in your script:

    Code:
    Global $stashPosition = 1
    Func RandMouseMove($xPos, $yPos, $xOff = 10, $yOff = 10, $clicks = 1, $speed = 0)
    	If $xOff < 1 Then $xOff = 1
    	If $yOff < 1 Then $yOff = 1
    	$randX = Round(Random($xPos - ($xOff * $x_ratio), $xPos + ($xOff * $x_ratio)))
    	$randY = Round(Random($yPos - ($yOff * $y_ratio), $yPos + ($yOff * $y_ratio)))
    	MouseMove($randX, $randY, $speed)
    EndFunc
    
    Func StashIsFull($left, $right)
       $pixel = PixelSearch(710, 135, 748, 161, 0xFF0000, 1)
       If Not @error And $stashPosition < 3 Then
    	  $stashPosition += 1
    	  If $stashPosition = 2 Then
    		 Sleep(200)
    		 MouseClick("left", 500 * $x_ratio, 360 * $y_ratio, 1, 4)
    		 Sleep(200)
    	  Else
    		 Sleep(200)
    		 MouseClick("left", 500 * $x_ratio, 520 * $y_ratio, 1, 4)
    		 Sleep(200)
    	  EndIf
    	  MouseClick("right", $left, $right, 1, 4)
    	  Sleep(8000)
       EndIf
    EndFunc
    3. Edit your current Sarkoth script and replace the function "StashLoot"

    Code:
    Func StashLoot(
    ...
    EndFunc
    with the new function below

    Code:
    Func StashLoot()
       GUICtrlSetData($lblStatus, "Status: Putting Items in Stash")
       MouseClick("left", 1064 * $x_ratio, 256 * $y_ratio)
       Moving(1600)
    	
       ; Move to First Tab Of Stash
       If $stashPosition = 1 Then
    	  MouseClick("left", 500 * $x_ratio, 200 * $y_ratio, 1, 4)
       ElseIf $stashPosition = 2 Then
    	  MouseClick("left", 500 * $x_ratio, 360 * $y_ratio, 1, 4)
       Else
    	  MouseClick("left", 500 * $x_ratio, 520 * $y_ratio, 1, 4)
       EndIf
       
       
       ;Tomes
       Sleep(Random(100, 300))
       If _ImageSearchArea($pngLoc & "TomeIcon.png", 1, 1400 * $x_ratio, 580 * $y_ratio, 1914 * $x_ratio, 888 * $y_ratio, $gX, $gY, 140) Then
    	  GUICtrlSetData($lblStatus, "Status: Stashing Tomes")
    	  MouseClick("right", $gX, $gY, 1, 4)
    	  Sleep(50)
    	  StashIsFull($gX, $gY)
    	  Sleep(80)
       EndIf
       
         
       If $StashLegendary == True Then
    	  StashItems(0xFF7F00, 0)
    	  StashItems(0x8F5C25, 1)
       EndIf
         
       If $StashRare == True Then
    	  StashItems(0x4A3C0B, 1)
       EndIf
         
       ;Gems
       GUICtrlSetData($lblStatus, "Status: Stashing Gems")
       Sleep(Random(20, 100))
       For $i = 0 To 3
    	  If _ImageSearchArea($pngLoc & $gems[$i], 1, 1400 * $x_ratio, 580 * $y_ratio, 1914 * $x_ratio, 888 * $y_ratio, $gX, $gY, 140) Then
    		 MouseClick("right", $gX, $gY, 1, 3)
    		 Sleep(50)
    		 StashIsFull($gX, $gY)
    	  EndIf
       Next
        
       $popupLeft = 995
       $popupTop = 830
       $popupRight = 1140 
       $popupBottom = 1080
       $magicLeft = 1050
       $magicRight = 1160
       
       $ringAmuletLeft = 1300
       $ringAmuletRight = 1462
       
       
       $magicTop = 595
       $magicBot = 800
       
       $mTop = $magicTop
       $mBot = $magicBot
       $pTop = $popupTop
       ;Stash ilvl 62, ilvl 63 and ilvl 61 rings and amulets
       GUICtrlSetData($lblStatus, "Status: ilvl62 and ilvl63")
       For $c = 1 To $vendorCols
    	  If $c > 1 Then
    	  $popupLeft += 49
    	  $popupRight += 51
    	  $magicLeft += 49
    	  $magicRight += 51
    	  $ringAmuletLeft += 49
    	  $ringAmuletRight += 51
    	  EndIf
    	  
    	  For $r = 1 To $vendorRows
    		 $randX = (((($c - 1) * 50) + 32 + 1400) * $x_ratio)
    		 $randY = (((($r - 1) * 50) + 32 + 580) * $y_ratio)
    		 RandMouseMove($randX, $randY, 2, 2, 0)
    		 sleep(Random(180,230))
    		 If _ImageSearchArea($pngLoc & 'magicitem.png', 1, $magicLeft, $mTop, $magicRight, $mBot, $dummyX, $dummyY, 20) Then
    			If _ImageSearchArea($pngLoc & 'ilvl62.png', 1, $popupLeft, $pTop, $popupRight, $popupBottom, $dummyX, $dummyY, 20) Or _ImageSearchArea($pngLoc & 'ilvl63.png', 1, $popupLeft, $pTop, $popupRight, $popupBottom, $dummyX, $dummyY, 20) Then
    			   MouseClick("right", $randX, $randY, 1, 1)
    			   Sleep(50)
    			   StashIsFull($randX, $randY)
    			ElseIf _ImageSearchArea($pngLoc & 'ilvl61.png', 1, $popupLeft, $pTop, $popupRight, $popupBottom, $dummyX, $dummyY, 20) Then
    			   If _ImageSearchArea($pngLoc & 'item_ring.png', 1, $ringAmuletLeft, $mTop, $ringAmuletRight, $mBot, $dummyX, $dummyY, 20) Or _ImageSearchArea($pngLoc & 'item_amulet.png', 1, $ringAmuletLeft, $mTop, $ringAmuletRight, $mBot, $dummyX, $dummyY, 20) Then
    				  MouseClick("right", $randX, $randY, 1, 1)
    				  Sleep(50)
    				  StashIsFull($randX, $randY)
    			   EndIf
    			EndIf
    		 EndIf
    	  Next
       Next
       
       
       Sleep(Random(200, 500))
       Send("{SPACE}")
    EndFunc   ;==>StashLoot
    4. replace the function StashItems

    Code:
    Func StashItems(
    ...
    EndFunc

    With the new function below:


    Code:
     
    Func StashItems($color, $tolerance)
    	$c = 0
    	While $c <= 50
    		Sleep(Random(20, 100))
    		$StashPixel = PixelSearch(1400 * $x_ratio, 580 * $y_ratio, 1914 * $x_ratio, 888 * $y_ratio, $color, $tolerance)
    		If Not @error Then
    			MouseClick("right", $StashPixel[0] + 4, $StashPixel[1], 1, 4)
    			Sleep(50)
    			StashIsFull($StashPixel[0] + 4, $StashPixel[1])
    			$c += 1
    		Else
    			ExitLoop
    		EndIf
    	WEnd
     EndFunc   ;==>StashItems
    Im creating something similar thats looks at the ilvl of every item in the inventory using a for loop through all the inventory cells. For 800x600 and 1920x1080...having issues with storing what to do with the items atm. Not sure how to properly create a 2-d array.

    Sent from my DROID RAZR using Tapatalk 2

  4. #4
    psychoangler's Avatar Contributor
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    Originally Posted by TheKingKong View Post
    Will this help stash rings and amulets that are lvl 62 while salvaging other lvl 62 items? Also, what about the jewelcrafting tomes that are lvl 62 and salvaging the other ones?

    Thanks!
    all the script does is doing an additional round of stashing for specific ilvl magic items. stashes all ivl62 and 63 as well as ilvl 61 ring/amulet (ofc it also stashes lvl62 rings/amulets...) the rest of the stashing is done by your script anyway. its just an addition to the stashin method of the common scripts

  5. #5
    schlecki's Avatar Member
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    Thanks for sharing
    Can't wait till chancity implements this or something similiar :3

    +rep

  6. #6
    trix14's Avatar Corporal
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    I'm getting an error from the line

    If $stashPosition = 1

    Error from the variable being used without being declared or something or other.

    Code:
    Func StashLoot()
       GUICtrlSetData($lblStatus, "Status: Putting Items in Stash")
       MouseClick("left", 1064 * $x_ratio, 256 * $y_ratio)
       Moving(1600)
    	
       ; Move to First Tab Of Stash
       If $stashPosition = 1 Then
    	  MouseClick("left", 500 * $x_ratio, 200 * $y_ratio, 1, 4)
       ElseIf $stashPosition = 2 Then
    	  MouseClick("left", 500 * $x_ratio, 360 * $y_ratio, 1, 4)
       Else
    	  MouseClick("left", 500 * $x_ratio, 520 * $y_ratio, 1, 4)
       EndIf
    from the beginning of Func StashLoot()

  7. #7
    lapoutre's Avatar Member
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    Originally Posted by trix14 View Post
    I'm getting an error from the line

    If $stashPosition = 1

    Error from the variable being used without being declared or something or other.

    Global $stashPosition = 1
    it's declared as global in the first quote.

  8. #8
    psychoangler's Avatar Contributor
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    correct normally that global should be somewhere at the top but i wanted to make it easy and just included it in the code to paste it in.

  9. #9
    smitty10's Avatar Corporal
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    I'm getting an error because I don't have the Moving function defined in my script. Do you know where that would be? I'm using Chancity's LAWL 1920x1080 script.

    EDIT: It seems like a lot of the variables are not compatible with Chancity's script lol.

    If _ImageSearchArea($pngLoc & 'magicitem.png', 1, $magicLeft, $mTop, $magicRight, $mBot, $dummyX, $dummyY, 20) Then
    If _ImageSearchArea($pngLoc & 'ilvl62.png', 1, $popupLeft, $pTop, $popupRight, $popupBottom, $dummyX, $dummyY, 20) Or _ImageSearchArea($pngLoc & 'ilvl63.png', 1, $popupLeft, $pTop, $popupRight, $popupBottom, $dummyX, $dummyY, 20) Then
    MouseClick("right", $randX, $randY, 1, 1)
    Sleep(50)
    StashIsFull($randX, $randY)
    ElseIf _ImageSearchArea($pngLoc & 'ilvl61.png', 1, $popupLeft, $pTop, $popupRight, $popupBottom, $dummyX, $dummyY, 20) Then
    If _ImageSearchArea($pngLoc & 'item_ring.png', 1, $ringAmuletLeft, $mTop, $ringAmuletRight, $mBot, $dummyX, $dummyY, 20) Or _ImageSearchArea($pngLoc & 'item_amulet.png', 1, $ringAmuletLeft, $mTop, $ringAmuletRight, $mBot, $dummyX, $dummyY, 20) Then
    This is what's causing errors for me. $pngLoc is fine, but I couldn't find $magicLeft, $mTop etc. What are they supposed to be?
    Last edited by smitty10; 07-12-2012 at 01:48 AM.

  10. #10
    Noizz's Avatar Member
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    Any way you can incorporate this to Blacksacks hybrid script?

  11. #11
    psychoangler's Avatar Contributor
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    forgot something there, at the first line of the inserts
    Global $stashPosition = 1, $dummyX = 0, $dummyY = 0
    the variables you are talking about are in the function, probably just the dummyX and dummyY are missing

  12. #12
    smitty10's Avatar Corporal
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    Originally Posted by psychoangler View Post
    forgot something there, at the first line of the inserts

    the variables you are talking about are in the function, probably just the dummyX and dummyY are missing
    Awesome, works great! =) Thank you.

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