whether the language of the game is important in action macro?
whether the language of the game is important in action macro?
Language was important because it was written to include error checking:
It prevents you from performing a specific task with the wrong NPC.
example,
* trying to Salvage when Salvage screen is not up, or
* performing Kanai Transmutation when Enchantment screen is up
It used to check which User Interface was up before performing the task.
However, new version did away with that. There is no longer any Error Checking.
It runs on any Language, and any resolution.
You will need to instruct the app where the buttons are.
With Enchantment, it does not rely on Timing to perform the clicks.
It instead recognizes at which stage the enchantment process is.
This way, it is resilient against sudden network lag spikes.
You do not want to miss a perfect 100 CHD roll simply because the timing went off due to a lag spike.
You can very much rely on The Lazy Craftsman to roll for you while you take a coffee break.
The only Language Specific parts are the Menu and the Instructions for "initialization".
Last edited by burgaud; 03-09-2018 at 08:44 PM.