Enigma.D3.MapHack menu

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View Poll Results: Does it work with latest patch for you?

Voters
261. This poll is closed
  • Yes

    121 46.36%
  • Yes, but need to restart MapHack sometimes

    31 11.88%
  • Yes, but need to restart D3 sometimes

    5 1.92%
  • No, says it's attached but nothing is visible in game

    64 24.52%
  • No, stuck on waiting for process

    40 15.33%
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  1. #46
    Torpedoes's Avatar ★ Elder ★ Doomsayer
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    Originally Posted by Noituri View Post
    Any chance to show full map?
    Can't be done because the server doesn't send you that information until you're there. It doesn't even send you enemy information until you get close to it.

    Enigma.D3.MapHack
  2. #47
    sibger's Avatar Member
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    Very usefull thing, thank you for this and your hard work, but one question that bother me - can i get in trouble using this? I mean playing casually without breaking ToS like it was with Thud story, I never used such stuff in d3 ever

  3. #48
    Noituri's Avatar Active Member Witcher CoreCoins Purchaser
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    Originally Posted by Torpedoes View Post
    Can't be done because the server doesn't send you that information until you're there. It doesn't even send you enemy information until you get close to it.
    I mean how TH & FK shows unexplored map.

    Edit: I'm blind.
    Last edited by Noituri; 07-30-2017 at 11:32 AM.

  4. #49
    Borbers's Avatar Member
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    like enigma said one page before:

    Originally Posted by enigma32 View Post
    For each scene, there's a flag indicating if it's fully visible from start or not, e.g. towns. One could write to set this flag for all scenes (but I don't want to do memory writes in this tool). Another option is to read the texture, combine that with an opacity mask and show the undiscovered parts of each scene in an overlay. This is something I have on my TODO.

  5. Thanks Noituri (1 members gave Thanks to Borbers for this useful post)
  6. #50
    enigma32's Avatar Legendary
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    Originally Posted by sibger View Post
    Very usefull thing, thank you for this and your hard work, but one question that bother me - can i get in trouble using this? I mean playing casually without breaking ToS like it was with Thud story, I never used such stuff in d3 ever
    It breaks ToS like all other 3rd party software so sure, this can get you into trouble. In my opinion (for whatever that's worth), it's highly unlikely.

  7. #51
    d2k2's Avatar Active Member
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    Originally Posted by enigma32 View Post
    For each scene, there's a flag indicating if it's fully visible from start or not, e.g. towns. One could write to set this flag for all scenes (but I don't want to do memory writes in this tool). Another option is to read the texture, combine that with an opacity mask and show the undiscovered parts of each scene in an overlay. This is something I have on my TODO.
    Are the revealed parts stored here SNOScene.x180_NavZoneDefinition.x08_NavCells ?

    How to acces this over the new MemoryContext?

    edit:
    I guess NavZoneDefintion is not implemented yet in Enigma.D3.MemoryModel.Core.Scene.
    Last edited by d2k2; 08-01-2017 at 04:46 AM.

  8. #52
    enigma32's Avatar Legendary
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    Updated for 2.6.1.47710

  9. Thanks johnbl, jackspiders, MrOne, cherouvim13, b00lean1337 (5 members gave Thanks to enigma32 for this useful post)
  10. #53
    AL3x3y0's Avatar Member
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    . .
    Last edited by AL3x3y0; 10-30-2017 at 12:48 AM.

  11. #54
    swiftnoise's Avatar Member
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    is there a install guid how to get this to start working never used before, please and thank you

  12. #55
    enigma32's Avatar Legendary
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    Originally Posted by AL3x3y0 View Post
    So what's up with this TODO?
    No progress. No ETA. But I might look at it later today.

    Originally Posted by swiftnoise View Post
    is there a install guid how to get this to start working never used before, please and thank you
    Unzip (anywhere), run Enigma.D3.MapHack.exe either before or after D3 is started, does not matter. Should be very straightforward

  13. #56
    swiftnoise's Avatar Member
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    Hey, yea i thought it would be straight forward, but i dont seem to have that exact fold Engima.D3.MapHack.exe is there a folder im suppose to rename? i extracted all. just cant locate the exe folder to run

  14. #57
    enigma32's Avatar Legendary
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    Originally Posted by swiftnoise View Post
    Hey, yea i thought it would be straight forward, but i dont seem to have that exact fold Engima.D3.MapHack.exe is there a folder im suppose to rename? i extracted all. just cant locate the exe folder to run
    Do you have a file named just Enigma.D3.MapHack? The executable should have the same icon as my avatar. There is another file called Enigma.D3.MapHack.exe.config, but if your explorer hides known file types then that might appear to be Enigma.D3.MapHack.exe, while the actual exe has no file extension shown.

  15. Thanks ADV2015 (1 members gave Thanks to enigma32 for this useful post)
  16. #58
    swiftnoise's Avatar Member
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    Originally Posted by enigma32 View Post
    Do you have a file named just Enigma.D3.MapHack? The executable should have the same icon as my avatar. There is another file called Enigma.D3.MapHack.exe.config, but if your explorer hides known file types then that might appear to be Enigma.D3.MapHack.exe, while the actual exe has no file extension shown.
    Shooot i had the wrong file downloaded, form first page i click wrong one i tried the zip one youi have linked on and its working . thank you

  17. #59
    Le_Vagabond's Avatar Member
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    Eyh Enigma, thanks for this.

    Do you think you could add the map tile reveal that THUD has to your tool ?

    It would be very appreciated.

  18. #60
    johnbl's Avatar Active Member
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    Originally Posted by Le_Vagabond View Post
    Eyh Enigma, thanks for this.

    Do you think you could add the map tile reveal that THUD has to your tool ?

    It would be very appreciated.
    The answer is on this very page.

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