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  1. #151
    jpitty's Avatar Member
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    Originally Posted by EverRage View Post
    It seemed to work for a while but it still does it on occasion. I will keep testing from time to time and see if i can find that "sweet spot".

    Out of curiosity, has anyone tried (or is anyone capable of) making the search terms for the chest based off more than one pixel? Maybe like sample color 1 within a given proximity to sample color 2.

    Also, what's the longest you guys have let this run for? I ran for about 14 hours between last night and today. 9 hour session today after the maintenance net me 8 legends 4 of which were set items lol (IK helm, travelers and compass, and blackthorne pants).
    You would add *N* variation to the PixelSearch function. It's a number between 0-255. For example, if you have the line:

    Code:
    $Chest1 = PixelSearch(580, 219, 1342, 880, 0xD7CCE6, 2) ;Check for Chest
    The 2 represents your variation. So in this case the PixelSearch will find the color D7CCE6, and 2 shades of variation. You could try increasing this number and see if that works better for you.

    Battlefields T6 Chest Run Bot
  2. #152
    EverRage's Avatar Private
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    Thanks! I'll try that.

  3. #153
    pinkpanther's Avatar Member
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    Originally Posted by EverRage View Post
    It seemed to work for a while but it still does it on occasion. I will keep testing from time to time and see if i can find that "sweet spot".

    Out of curiosity, has anyone tried (or is anyone capable of) making the search terms for the chest based off more than one pixel? Maybe like sample color 1 within a given proximity to sample color 2.

    Also, what's the longest you guys have let this run for? I ran for about 14 hours between last night and today. 9 hour session today after the maintenance net me 8 legends 4 of which were set items lol (IK helm, travelers and compass, and blackthorne pants).
    Hi, one of the reason the bot make mistake is the 'storm thing in the map' there is like snow particle moving that can mess with the color pixel.
    The other is performance, MS but I think u dont have issue with this.

    For me if it still around 10% mistake it still acceptable since this is not like checking the actual chest but only the color, I still got 1++ leg per hr anyway.

    Btw got about 12Leg including 1very usefull set class and 3useless set i dont need to mention, [10 hr run]

  4. #154
    SATANourSAVIOR's Avatar Member
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    This is excellent.
    Works like charm.
    Thank you!

  5. #155
    Namesuxx's Avatar Member
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    Maybe im wrong but it seems fixed on EU, running 6,5 hours and no leg. q6 MF 101.

  6. #156
    Fulkol's Avatar Member
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    Originally Posted by Namesuxx View Post
    Maybe im wrong but it seems fixed on EU, running 6,5 hours and no leg. q6 MF 101.
    It's not fixed
    Just "harvested" this from 8+12 hours of running (stashed once, identified at once)


    btw
    Mf doesn't count when farming chests

  7. #157
    munkki666's Avatar Private
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    YUP, its NOT fixed. Just got 14legs last nigth.(~9h)

  8. #158
    alastor2262's Avatar Member
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    Originally Posted by pinkpanther View Post
    Hi, one of the reason the bot make mistake is the 'storm thing in the map' there is like snow particle moving that can mess with the color pixel.
    The other is performance, MS but I think u dont have issue with this.

    For me if it still around 10% mistake it still acceptable since this is not like checking the actual chest but only the color, I still got 1++ leg per hr anyway.

    Btw got about 12Leg including 1very usefull set class and 3useless set i dont need to mention, [10 hr run]
    for me there was 2 reason why I was missing the first chest in about 10% of the case
    first was the pixel in the center of the screen that appear sometimes( I reduce size of the searchbox to the right)
    and second was when the chest is in the top most position (I increase size of the searchbox to the top)

    by changing slightly the size of the box I solve all of these case as far as I can tell.
    here is my parameter for chest1 :
    $Chest1 = PixelSearch(380, 159, 1142, 880, 0xAA9BAA, 2) ;Check for Chest

  9. #159
    Robman's Avatar Member
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    Seems for me chests r dropping less loot

  10. #160
    DecardCain's Avatar Member
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    4 Hours, 1 set 5 legs.

  11. #161
    Pommimies's Avatar Member
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    you should add to all teleportations a pixel recognize so the bot wouldn't do teleportations while in loading screen.

  12. #162
    tangerines's Avatar Private
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    I only started running this last night with good results. But now I am being disrupted with Error 42002 which does not allow the bot the automatically resume game after exiting right away - so the bot stops working. Any advice? Should I stop as Blizzard might have found a pattern with my botting?

  13. #163
    qoodoo's Avatar Member
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    Man I dunno...I must have terrible RNG the last day. Last night I let it run for 5 hours and I woke up to 3 legs. Today after going out during the afternoon I came back after another 4 hours and I only had 2 legs. I'm gonna see what happens tonight.

    Seriously the first few nights I ran this in 5 hours I had 10 or so legs each time.

  14. #164
    womd's Avatar Private
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    I was having issues with the bot not finding second chest as well and figured it was rng with the snow or some other variance so i did a messy workaround that seems to be working
    Code:
    $Chest2 = PixelSearch(580, 219, 1342, 880, 0xAA9BAA, 2) ;Check for Chest
    	If Not @error Then
    		MouseClick("left", $Chest2[0], $Chest2[1] + 24, 2, 1) ;Looting Chest
    		Sleep(Random(2200, 2400, 1))
    		Loot()
    		Sleep(Random(400, 600, 1))
    		Send("{B DOWN}")
    		Sleep(Random(100, 120, 1))
    		Send("{B UP}")
    		Sleep(Random(7100, 7300, 1))
    		Send("{ESC DOWN}")
    		Sleep(Random(100, 120, 1))
    		Send("{ESC UP}")
    		Sleep(Random(1000, 1200, 1))
    		MouseClick("left", 253, 479, 1, 0)
    		Sleep(Random(6300, 6500, 1))
    
    	ElseIf @error Then
    			Sleep(Random)(200, 250, 1))
    			PixelSearch(580, 219, 1342, 880, 0xAA9BAA, 2) ;Check for Chest again
    	If Not @error Then
    		MouseClick("left", $Chest2[0], $Chest2[1] + 24, 2, 1) ;Looting Chest
    		Sleep(Random(2200, 2400, 1))
    		Loot()
    		Sleep(Random(400, 600, 1))
    		Send("{B DOWN}")
    		Sleep(Random(100, 120, 1))
    		Send("{B UP}")
    		Sleep(Random(7100, 7300, 1))
    		Send("{ESC DOWN}")
    		Sleep(Random(100, 120, 1))
    		Send("{ESC UP}")
    		Sleep(Random(1000, 1200, 1))
    		MouseClick("left", 253, 479, 1, 0)
    		Sleep(Random(6300, 6500, 1))
    
    	ElseIf @error Then
    		Send("{B DOWN}")
    		Sleep(Random(100, 120, 1))
    		Send("{B UP}")
    		Sleep(Random(7100, 7300, 1))
    		Send("{ESC DOWN}")
    		Sleep(Random(100, 120, 1))
    		Send("{ESC UP}")
    		Sleep(Random(1000, 1200, 1))
    		MouseClick("left", 253, 479, 1, 0)
    		Sleep(Random(6300, 6500, 1))
    	EndIf
    	EndIf
    	EndIf
    I basically nested the pixel search in the if/else statement a second time with a small delay. more or less it will check twice now. idk if there is a more elegant way to do this, but from a couple runs it did not miss :P

  15. #165
    tangerines's Avatar Private
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    Can something help or direct me as to rescripting (increasing) the time delay for resuming game? I think I am creating too many games so blizzard has possibly flagged me for error 42002. Any help will be appreciated.

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