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  1. #46
    freeloo's Avatar Private
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    You claimed in your OP that this only _reads_ from memory. Then why do you have these functions defined?



    public void WriteInt(int addr, int value, bool addToBase = false)
    {
    if (addToBase)
    addr += (int) this.baseAddress;
    this.WriteMem(addr, 4, BitConverter.GetBytes(value));
    }

    public void WriteUInt(int addr, uint value, bool addToBase = false)
    {
    if (addToBase)
    addr += (int) this.baseAddress;
    this.WriteMem(addr, 4, BitConverter.GetBytes(value));
    }

    public void WriteFloat(int addr, float value, bool addToBase = false)
    {
    if (addToBase)
    addr += (int) this.baseAddress;
    this.WriteMem(addr, 4, BitConverter.GetBytes(value));
    }

    public void WriteBytes(int addr, byte[] data)
    {
    this.WriteMem(addr, data.Length, data);
    }

    public void WriteString(int addr, string s, int len)
    {
    this.WriteMem(addr, len, Encoding.ASCII.GetBytes(s.ToCharArray()));
    }




    [DllImport("kernel32.dll")]
    private static void WriteProcessMemory(IntPtr hProcess, IntPtr baseAddress, byte[] buffer, int size, int bytesRead);

    private void WriteMem(int addr, int size, byte[] buf)
    {
    MemoryManager.WriteProcessMemory(this.processHandle, (IntPtr) addr, buf, size, 0);
    }

    [DllImport("kernel32")]
    public static uint VirtualAllocEx(IntPtr hProcess, uint dwAddress, int nSize, uint dwAllocationType, uint dwProtect);

    [DllImport("kernel32")]
    public static bool VirtualFreeEx(IntPtr hProcess, uint dwAddress, int nSize, uint dwFreeType);

    [DllImport("user32.dll")]
    public static IntPtr GetForegroundWindow();
    }
    I'm not C#-wiz so I couldn't track the calls to these functions but needless to say, they wouldn't be there if they weren't use. Please elaborate. As we know, writing to memory is far more unsafe and completely unnecessary for something like this. What's up?

    [Farming Utility] Loot Alert
  2. #47
    Evozer's Avatar Contributor
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    Because I took the memory class from another project I am using them in, they are not called anywhere.

  3. #48
    Mudkip's Avatar Site Donator CoreCoins Purchaser
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    Thanks alot for dis nice tool!

    I think some rar class Items (lvl62) aren't working (Dread Cloak/Star Crown/Grand Chain).
    Last edited by Mudkip; 09-12-2012 at 01:42 AM. Reason: clarification



  4. #49
    Dark_Mage-'s Avatar Active Member
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    You would be correct. It only acts on rings, amulets, quivers, mojos, and sources.
    Code:
    if ((!item.name.Contains("Ring") && !item.name.Contains("Amulet")) && ((!item.name.Contains("Quiver") && !item.name.Contains("Mojo")) && !item.name.Contains("orb_")))
    OP should just post source.
    Last edited by Dark_Mage-; 09-12-2012 at 03:10 AM.

  5. #50
    Tui's Avatar Private
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    Is there a way to point the application to the specific process running. If we play multiple characters at the same time, it only picks up on one of them. Opening multiple instances still points to the same process and the other Diablo 3 instances don't work with it.Thanks in advance very useful program.

  6. #51
    Jeffery's Avatar Member
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    Originally Posted by Tui View Post
    Is there a way to point the application to the specific process running. If we play multiple characters at the same time, it only picks up on one of them. Opening multiple instances still points to the same process and the other Diablo 3 instances don't work with it.Thanks in advance very useful program.
    Yeah would like to know it also

  7. #52
    hkf57's Avatar Member
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    Works fine

  8. #53
    Chainerinvisible's Avatar Private
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    Hi it's a very useful tool , but people are saying that Warden can detect memory reading.... And I guess it is so . How do you think is it safe to use it ?

  9. #54
    lolcoco's Avatar Private
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    why does sometimes it seem to fail? also when testing at town sometimes it does not DING unless there are rares arleady there . also at times it just becomes unresponsive, then suddenly iit will que up a couple dings then work again.

  10. #55
    Evozer's Avatar Contributor
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    Originally Posted by lolcoco View Post
    why does sometimes it seem to fail? also when testing at town sometimes it does not DING unless there are rares arleady there . also at times it just becomes unresponsive, then suddenly iit will que up a couple dings then work again.
    I don't know because I have not been able to reproduce it even after having it run for several hours and testing with lots of different items. Any details about when the program stops working would help alot.

  11. #56
    elpsycongroo81's Avatar Member
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    Evozer, I finally created an account here just so I could thank you for this program. I've been paranoid that I've missed legendaries especially when tired. Within 30 mins of testing this app I found a Stone of Jordan and later in the evening Stone Gauntlets from a chest. I would of missed the former as orange text does not work against the colours of the Core.

    I used holyshadow's meepmeep a great sound for a legendary. I used a few other .wav files online and found that they did not trigger correctly within the application. For whatever reason the app seems to be .wav sensitive so for those experiencing problems I suggest you test all your .wav files.

    Would like to see:

    - the code released so we can review it
    - a note showing what version we're running
    - a sound played when a blue drops that is over 1K in value

  12. #57
    lolcoco's Avatar Private
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    Originally Posted by Evozer View Post
    I don't know because I have not been able to reproduce it even after having it run for several hours and testing with lots of different items. Any details about when the program stops working would help alot.
    well it always works when elites dies. i always leave my rares at base, sometimes it will ding on teleport sometimes not. i test dropped rares after elites it worked for 1 rare then it stopped.

    dont know why sometimes it wouldnt ding after manual drop, doesnt make sense. thxx

  13. #58
    Tygrysek2525's Avatar Member
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    Originally Posted by freeloo View Post
    You claimed in your OP that this only _reads_ from memory. Then why do you have these functions defined?



    public void WriteInt(int addr, int value, bool addToBase = false)
    {
    if (addToBase)
    addr += (int) this.baseAddress;
    this.WriteMem(addr, 4, BitConverter.GetBytes(value));
    }

    public void WriteUInt(int addr, uint value, bool addToBase = false)
    {
    if (addToBase)
    addr += (int) this.baseAddress;
    this.WriteMem(addr, 4, BitConverter.GetBytes(value));
    }

    public void WriteFloat(int addr, float value, bool addToBase = false)
    {
    if (addToBase)
    addr += (int) this.baseAddress;
    this.WriteMem(addr, 4, BitConverter.GetBytes(value));
    }

    public void WriteBytes(int addr, byte[] data)
    {
    this.WriteMem(addr, data.Length, data);
    }

    public void WriteString(int addr, string s, int len)
    {
    this.WriteMem(addr, len, Encoding.ASCII.GetBytes(s.ToCharArray()));
    }




    [DllImport("kernel32.dll")]
    private static void WriteProcessMemory(IntPtr hProcess, IntPtr baseAddress, byte[] buffer, int size, int bytesRead);

    private void WriteMem(int addr, int size, byte[] buf)
    {
    MemoryManager.WriteProcessMemory(this.processHandle, (IntPtr) addr, buf, size, 0);
    }

    [DllImport("kernel32")]
    public static uint VirtualAllocEx(IntPtr hProcess, uint dwAddress, int nSize, uint dwAllocationType, uint dwProtect);

    [DllImport("kernel32")]
    public static bool VirtualFreeEx(IntPtr hProcess, uint dwAddress, int nSize, uint dwFreeType);

    [DllImport("user32.dll")]
    public static IntPtr GetForegroundWindow();
    }
    I'm not C#-wiz so I couldn't track the calls to these functions but needless to say, they wouldn't be there if they weren't use. Please elaborate. As we know, writing to memory is far more unsafe and completely unnecessary for something like this. What's up?
    Because I took the memory class from another project I am using them in, they are not called anywhere.

    -----------------------------------------------------------------

    So Why they're in code??
    Is it writing anything in memory ??
    Last edited by Tygrysek2525; 09-12-2012 at 01:11 PM. Reason: Mistake

  14. #59
    zarawut's Avatar Banned
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    Someone clear up the safeness of this and wether it is writing to memory or not please

  15. #60
    gandak's Avatar Member
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    amazing program, imo as long as its not writing to memory which it doesnt seam to be, it should be safe to use but i could be wrong.

    one thing i have noticed that it didnt alert to so far is the following class specific gear:
    62 Grand Chain - Mighty Belt (barb only)
    62 Dread Cloak - Cloak (dh only)
    62 Deva - voodoo mask helm (WD only)
    62 Elder Hat - Helm (Wiz only)
    62 Star Crown - Spirit stone helm (monk only)

    will do more testing later on.

    edit - seams like some class specific loot is not being triggered, if i set rare level to 62 it picks them up but not if rare level is 63 and class specific is set to 62. Hope this helps a bit

    edit - ok updated with the unidentified item name and description of what the item is that isnt being detected. seams as if all offhands are detected just that armor isnt. thanks again
    Last edited by gandak; 09-12-2012 at 11:40 PM.

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