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    Question about Packet Sniffing Items On Ground with c# Program

    I am attempting to create a very simple C# Program that will track unidentified items on the ground by sniffing packets.

    I can currently grab Packets and display them but have some conflicting answers regarding how to log only items that are unidentified and are on the ground (ie. dropped from a mob).

    Is this information still relevant?

    In Diablo 2 Resurrected, when an item is on the ground and is unidentified, the game client sends an item drop packet to the game server with the following structure:
    d2itemsniffer1.PNG

    The Quality field in the packet is used to indicate the quality level of the item, and it can take one of the following values:
    d2itemsniffer2.PNG


    I am unsure how to parse for this data in my code utilizing:

    Code:
    theType = ip.GetType();
     ipToString = ip.ToString();
     udpPacket = packet.Extract<UdpPacket>();
    
     if (udpPacket != null)
     {
             var data = udpPacket.PayloadData;
    
              // parse data here and check
                // what do i look for?
     }
    I am willing to pay for help if it is too complex for one to give advice.

    Thanks.

    Question about Packet Sniffing Items On Ground with c# Program

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