Page 1 of 8 12345 ... LastLast
Results 1 to 15 of 110
  1. #1
    Legendary Glitchy's Avatar
    Reputation
    1277
    Join Date
    Jun 2007
    Location
    DE... Where in DE...
    Posts
    993
    CoreCoins
    0

    Trade Feedbacks

    Status
    n/a
    Positive
    0 (0%)
    Negative
    0 (0%)

    [Guide] Model Injection Guide



    Donate to Remove Ads, Get ShoutBawx - Elite Forum Access
    Intro
    in This Guide I'm going to Take you through the basic steps of Extracting a model editing it in 3ds max and Re injecting it while keep the same number of Vertices.

    Needed Files
    1. Model Injector
    2. 3ds Max Download Trial Here

    Extracting the Model
    1. Open the Application and start off by Clicking on the button that says "Open M2"
    2. once you have Selected the m2 you now need to click on the "M2 to OBJ" Button


    Import The OBJ to 3ds Max
    Once you have followed the above steps you will get a .OBJ File. You need to open this file in 3ds max. To do this follow these steps.
    1. Open 3ds Max
    2. Click on File --> Import
    3. Change Files of Type to "WaveFront Object (*.OBJ)"
    4. Select Your Model and click import
    5. Option Should now pop up make you option look like mine



    Editing the Vertices
    Before you can edit the Vertices you need to set up some options first.
    SELECT YOUR MODEL THEN FOLLOW THESE DIRECTIONS



    Selecting Faces
    Now that you have selected the face option you are now able to move faces around. To select faces on the model all you have to do is simple HOLD Down the control key while clicking your mouse where you want.



    Manipulating Faces
    Now that you have the faces Selected find this Bar
    With this Bar you you can manipulate your faces. I'm going to move mine. Here is an example.



    Export Model!
    Time to export the model. Follow these steps
    1. File --> Export
    2. Change Files of Type to "WaveFront Object (*.OBJ)"
    3. Save the file name as you please
    4. make sure your Options are same as mine below



    Injection Time
    Now that the model is Complete Time to reinject it back into the m2
    1. Select the Original M2 you got the model from
    2. Select the modifed OBJ file
    3. Click OBJ to M2
    4. YOUR DONE



    Results



    FAQ

    Q. What is i Don't want to Just Move Stuff What if i want to resize it?
    A. Look at the tool bar i showed you there is a resize tool

    Q. What is i Don't want to select Faces but i want to select a Point on the model
    A. On the Side tool bar where you selected "face" select Vertex

    Trouble Shooting
    If you find you are having troubles such as your object you exported into 3ds max is flat try this.
    1. Start By clicking on Start, Settings/Config, Control Panel, Regional and Language Options,
    2. Fill Each Tab to Say "English (USA)" Apply your settings Restart your computer and it should be fixed.
    Last edited by Glitchy; 12-25-2007 at 05:06 PM.

  2. #2
    Sergeant
    Reputation
    7
    Join Date
    Jul 2007
    Posts
    69
    CoreCoins
    0

    Trade Feedbacks

    Status
    n/a
    Positive
    0 (0%)
    Negative
    0 (0%)
    Thank you so much for releasing this! +rep for the hard works!

  3. #3
    キタ━━━(゜∀゜)━━━!!!!!
    merfed's Avatar
    Reputation
    447
    Join Date
    Jul 2006
    Location
    US
    Posts
    1,492
    CoreCoins
    2

    Trade Feedbacks

    Status
    n/a
    Positive
    0 (0%)
    Negative
    0 (0%)
    Great work as always.

  4. #4
    get in da van, i got epix
    Demonshade's Avatar
    Reputation
    494
    Join Date
    Mar 2007
    Location
    Shout bawx
    Posts
    898
    CoreCoins
    11

    Trade Feedbacks

    Status
    Superior trader
    Positive
    1 (100%)
    Negative
    0 (0%)
    ye, great guide and program!

    gotta spread rep <.<

  5. #5
    Knight

    Reputation
    50
    Join Date
    Feb 2007
    Posts
    196
    CoreCoins
    0

    Trade Feedbacks

    Status
    n/a
    Positive
    0 (0%)
    Negative
    0 (0%)
    completely awsome. Thank you so much.

  6. #6
    New User

    Reputation
    1
    Join Date
    Jul 2007
    Posts
    35
    CoreCoins
    0

    Trade Feedbacks

    Status
    n/a
    Positive
    0 (0%)
    Negative
    0 (0%)
    is there any different 3D program than 3ds max to do this? Becouse somehow i just keep getting errors when i try to open this program after installed

  7. #7
    Legendary Glitchy's Avatar
    Reputation
    1277
    Join Date
    Jun 2007
    Location
    DE... Where in DE...
    Posts
    993
    CoreCoins
    0

    Trade Feedbacks

    Status
    n/a
    Positive
    0 (0%)
    Negative
    0 (0%)
    Quote Originally Posted by Jeshbugii View Post
    is there any different 3D program than 3ds max to do this? Becouse somehow i just keep getting errors when i try to open this program after installed
    Mostly all 3d programs can open ".OBJ" files but as far as how to edit the file in those programs i would not know.

  8. #8
    Contributor Andrige's Avatar
    Reputation
    282
    Join Date
    Oct 2006
    Location
    Sweden
    Posts
    505
    CoreCoins
    9

    Trade Feedbacks

    Status
    n/a
    Positive
    0 (0%)
    Negative
    0 (0%)
    You make me whole.
    Nice guide Glitchy!
    It's gonna be awesome when the edits from this little baby comes out, gonna take modelediting to a whole new level!


  9. #9
    Sergeant Major
    Reputation
    12
    Join Date
    Sep 2007
    Posts
    156
    CoreCoins
    0

    Trade Feedbacks

    Status
    n/a
    Positive
    0 (0%)
    Negative
    0 (0%)
    you, sir, win. I give you all the +Rep cookies I have.

    EDIT: I'm trying to do an edit to a BE female like you did to human females but I don't know how you edited such a specific area. If I try to highlite an area I always get her back selected too and then it looks odd when I morph it. Mind giving me a few tips.
    Last edited by dokhidamo; 12-21-2007 at 05:02 PM.

  10. #10
    New User
    Reputation
    1
    Join Date
    Oct 2007
    Posts
    6
    CoreCoins
    0

    Trade Feedbacks

    Status
    n/a
    Positive
    0 (0%)
    Negative
    0 (0%)
    EDIT: Heh re-post sorry
    Last edited by Draaygon; 12-21-2007 at 05:16 PM.

  11. #11
    Knight

    Reputation
    50
    Join Date
    Feb 2007
    Posts
    196
    CoreCoins
    0

    Trade Feedbacks

    Status
    n/a
    Positive
    0 (0%)
    Negative
    0 (0%)
    I had a question about this if someone can help. I did everything 3 times and am pretty certain i did it as in the guide. i am using 3ds 8 and dont get any errors. all i did was raise the felbats model. so it would sit higher. Im not much of a moddler but i dont think i added anything or deleted anything. but when i import it back into the game its all kinds of messed up looking. it still moves and stuff but it doesnt look anything like a bat anymore. does someone know what i might be missing?

  12. #12
    Legendary Glitchy's Avatar
    Reputation
    1277
    Join Date
    Jun 2007
    Location
    DE... Where in DE...
    Posts
    993
    CoreCoins
    0

    Trade Feedbacks

    Status
    n/a
    Positive
    0 (0%)
    Negative
    0 (0%)
    Quote Originally Posted by houseplant2 View Post
    I had a question about this if someone can help. I did everything 3 times and am pretty certain i did it as in the guide. i am using 3ds 8 and dont get any errors. all i did was raise the felbats model. so it would sit higher. Im not much of a moddler but i dont think i added anything or deleted anything. but when i import it back into the game its all kinds of messed up looking. it still moves and stuff but it doesnt look anything like a bat anymore. does someone know what i might be missing?
    Yes i found this out myself as well. You can not change the pivot of the model. Witch is pretty much what you did when you moved it higher off the ground you changed its center of gravity.

    This program is really only ment to reshape model. If you move them completely you can get some very messed up results.

  13. #13
    New User
    Reputation
    1
    Join Date
    Aug 2007
    Posts
    9
    CoreCoins
    0

    Trade Feedbacks

    Status
    n/a
    Positive
    0 (0%)
    Negative
    0 (0%)
    Sorry if I'm coming out of the blue, but I heard about this on a different site and I had to try it out. Although, I've got a problem. Whenever I load up the .obj in 3dsmax, the model is screwed up, it's usually smashed into a 2d pulp. The same happens in milkshape, I've also tried different models, I've reinstalled my .net framework, redownloaded everything a few times... Nothing. Any ideas? I think the converter is off for me in some strange way.

    I've got a fair amount of modelling experiences, mostly guns though, but I can modify simplier things, might even expect a few releases from me if I learn to like this.

  14. #14
    Knight

    Reputation
    50
    Join Date
    Feb 2007
    Posts
    196
    CoreCoins
    0

    Trade Feedbacks

    Status
    n/a
    Positive
    0 (0%)
    Negative
    0 (0%)
    ok thanks. Still an awsome tool. Figures what i thought was a simple thing was one of the few things it doesnt do...thanks for the hard work. I look forward to screwing up some models!!

  15. #15
    Sergeant Major
    Reputation
    12
    Join Date
    Sep 2007
    Posts
    156
    CoreCoins
    0

    Trade Feedbacks

    Status
    n/a
    Positive
    0 (0%)
    Negative
    0 (0%)
    I'v re-injected my moded model. but do I need to make it an mpq archive, and if so how can I get the .m2 to become a mpq archive?

 

 
Page 1 of 8 12345 ... LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
All times are GMT -4. The time now is 06:04 AM. Powered by vBulletin® Version 4.2.0
Copyright © 2014 vBulletin Solutions, Inc. All rights reserved. Resources saved on this page: MySQL 5.88%
vBulletin Optimisation provided by vB Optimise (Pro) - vBulletin Mods & Addons Copyright © 2014 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search