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  1. #1
    spik96's Avatar Active Member
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    [TOOL] LKBC M2 Converter v0.5

    Hi ! If you ever wanted to mod the TBC and Vanilla clients, this tool might be what you're looking for.

    ##What it is :
    World of Warcraft M2 model converter from version 08 (_Wrath of the Lich King_) to 07-04 (_The Burning Crusade_).
    Written in ANSI C, documented with Doxygen, made with love and tears.

    ##How to use it :
    This is a command line tool. Put the executable file in the same folder than your WotLK model, then run it in a terminal. The output will be <model name>_BC.m2.

    ###Example (Windows version)
    Original model : PandarenStag.m2
    Code:
    lkbc_converter.exe PandarenStag.m2
    ==> a new file, PandarenStag_BC.m2, should have appeared in your folder.
    Note : if you can't understand this, I recommend you to not bother with this program and learn basic knowledge like how to open a terminal, how to navigate in it...
    Drag&Drop in Explorer may also work. Untested.

    ##Things that should work :
    * Creatures, with their animations
    * Static objects like trees or crates
    * Objects with animations like fountains or waterfalls
    * Interface m2 files

    ##What's yet to be implemented :
    * Ribbons
    * Particles
    Note : I tried to make it so the converter will still produce a model, you'll just not be able to see the effects.

    This is still heavy work in progress.

    ##Frequently Asked Questions :
    ###Can we convert Warlords of Draenor character models ?
    Yes. But :
    * There are geosets supported by LK and not by BC. As a result, if you don't delete them in Blender, they will always show. Examples : "Catch-like" belt, Death Knights glowing eyes.
    * Remember you don't have to decimate character models meshes if you convert to BC because there a lot of unused sets. Haircuts (those added with the barbershop in LK) for example.
    * You will have to resize textures to the size of those of classic models. That's a huge loss in quality, but there is nothing we can do about it. Character texture size is hardcoded in the client. If you don't reduce them, you'll get a WoW Error or, if you're lucky, messy faces.
    * Don't forget the DBC Editing. You can't use LK DBCs.

    ###Can we use it on creatures or only with static objects ?
    This converted is aimed at converting creatures, something that had never been done previously by any LKBC conversion tool.
    Not all of them are working perfectly, but the code is getting better every day.

    ###My model is not working !
    Check you're not using a model which has unsupported features, like particles or ribbons.
    But errors can happen elsewhere too. You can report your problem in the issue section on Github !
    Don't forget to add the name of your model and the nature of the problem.


    ##Credits :
    Original idea and structures by Stan84.
    Thanks to Stan84, PhilipTNG, Schlumpf and all the people who contributed to M2&M2/WotLK documentation pages.

    ##Download :
    (READY-TO-USE FILES ARE IN THE "BINARIES" SECTION)
    https://github.com/Koward/LKBC_Converter/releases
    Available for Windows and Linux !
    Last edited by spik96; 08-11-2015 at 03:20 PM.

    [TOOL] LKBC M2 Converter v0.4
  2. Thanks Krack3n (1 members gave Thanks to spik96 for this useful post)
  3. #2
    Exurok's Avatar Member
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    Can someone upload the tool?
    Link broken.

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