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Krack3n,
Exurok (2 members gave Thanks to Fr33m4n for this useful post)
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Part 2: Edit mode, basic edits.
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Part 3: Advanced edits, smoothing, multiedit, sculpt mode, fixing problems.
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Part 4: Sculpt mode, normals, uv mapping, append.
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the 4 videos are now live. Enjoy!
Part 1: Blender 2.73, preferences, install addons, layout, startup file, WoW blender file, 3D view, Object selection.
- Add-ons/preferences:
WoW Tools 1.2
MultiEdit 0.3
File: Save versions: 10.
Editing: steps: 64.
- Layout:
custom layout.
views: move/split/join.
T: tools.
N: properties.
save start-up file.
- Import/Save:
orienting the model in the good direction.
Display mode: same type.
Tip: ALWAYS SAVE YOUR WORK!
Tip: Use .blend as main file.
- 3D View:
Middle Click: moving view.
Mouse Scroll: zoom in/out.
Numpad 1, 3, 7, Ctrl + Numpad 1, 3, 7; change view orientation.
Shift + space or Ctrl + up/down: maximize current window.
Ctrl + Alt + Q: quad view.
- Object selection:
Ctrl + Z: undo.
Ctrl + Shift + Z: redo.
H: hide.
Shift + H: only show selected.
Alt + H: show all.
Right Click: select an Object.
Tip: Right Click multiple time to cycle through multiple objects under the mouse cursor.
Shift + Right Click: queue up selection
A: select/deselect all.
B: border select. Drag box to select.
in select mode: Left Click to select, middle Click to unselect.
- Object transformation:
X: delete.
S: resize.
Tip: only transform Armature.
- 3D display (shading):
shading: smooth VS flat.
Z: toggle wire frame mode.
Alt + Z: toggle Texture mode.
- Applying materials:
Material shading: you must add a light.
Info: texture VS material. A material contains a texture (or color) + shading.
N, Shading: : GLSL.
Ctrl + L: link material.
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Part 2: Edit mode, basic edits.
- Edit mode:
Tab: Enter/exit Edit mode.
Limit selection to visible.
A, B: like object mode.
C: circle select. Use Mouse-wheel to change size of circle.
Ctrl + Left Click: lasso selection.
Ctrl + Numpad +: select more/less
Ctrl + Numpad -: select less
Ctrl + Right Click: select all between 2 selections.
Ctrl + L: select linked (island).
Ctrl + Tab: select mode.
Info: Vertices are points, Edges are lines, Faces are triangles.
Tip: avoid Ctrl + Z in Object mode, after Edit mode or use Tab x2 as a step for Undo.
- Basic edits:
H, Shift + H, Alt + H: like Object mode.
Tip: don't forget to transform armor with body! (use MultiEdit, shown in video 4).
Tip: always work on the right side of your Mesh.
T, Options, X Mirror.
W, symmetrize
Tip: during transform, Middle Click or X, Y, Z: axis constraint.
O: proportional editing.
G: grab (move).
R: rotate.
R twice: rotate as trackball.
S: grab and change size.
Alt + S: Shrink/Fatten.
T, Transform: Push/Pull.
Shift: reduce transformation speed by 10.
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Part 3: Advanced edits, smoothing, multiedit, sculpt mode, fixing problems.
- Advance edits:
Ctrl: snap (during transform).
Ctrl + Shift + Tab: snap mode.
W, subdivide smooth.
Ctrl + T: Triangulate Faces.
Ctrl + E, rotate edge.
Shift + Alt + F: beautify faces.
W, smooth
W, Remove doubles.
Tip: to connect to meshes, drag Vertices and hold Ctrl to snap to another mesh Vertex.
MultiEdit.
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Part 4: Sculpt mode, normals, uv mapping, append.
Sculpt mode.
- Fixing Meshes:
Tip: Normal is the side the face is pointing at (inside/outside).
N, Shading: Backface Culling.
N, Mesh display: Normals.
Material: Generated, Color Grid.
Ctrl + N: recalculate outside.
P: separate.
Ctrl + J: join.
F: fill (make face).
Shift + F1: append.
- UV mapping.
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- Misc
Ctrl + F: beautify faces.
modifier, decimate: reduce triangles.
Rendering
Cycle Render
Last edited by Fr33m4n; 02-20-2015 at 05:20 AM.
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Thank you so damn much.
EDIT: There's just one all-important problem, which is that M2ModRedux 4.6.1 crashes when getting the file ready for WoW (2.76 version of Blender, I'll see if maybe that's the issue. EDIT 2: nope that wasn't the problem, still crashes. Seems to mess up when it gets to the 'anim' files; instead of creating what would be the first 'anim' file it starts to create a redundant 'skin' file which ends up being 0kb.)
EDIT 3: I was able to run Import successfully on a new character model, anything else doesn't work so far. EDIT 4: Oh, reading the whole thread on darknest reveals that this isn't for any model other than characters. It would be good to mention that in the first post I think. Anyway, my hunch is that the error might have something to do with the LOD skins; character models tend to have them, creature models tend not to.
EDIT 1000: I...I think I managed to get it working by using the 4.5 version of this tool for that last translation to m2 (4.5 won't do the first translation, go figure. Also I have to add the anim files manually to the end result, but whatever it works), but I messed up the model; I've been reading posts like mad and I don't remember where I read it, at the time it didn't mean much to me since I couldn't get my model back into the m2 format; anyway, something about using the "symmetrize" function will mess up the "weights" on your vertices? I don't really know what that means to be honest, but my poor stag looks like it broke every bone in its body. Is there a way to fix these "weights" on vertices...or is it easier to simply start over without using the symmetrize function? Actually I don't even know if that's the problem, just a hunch...I don't really understand the relationship between animations/bones/attachments/vertices/feces/etc
Last edited by leeviathan; 11-08-2015 at 12:28 AM.