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Post Thanks / Like - 4 Thanks
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Contributor
ProbablyEngine Community Manager
ProbablyEngine - Developer and Lead Support
A Powerful Rotation Bot: ProbablyEngine
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Active Member
amazing job.
Is it possible to convert WOD maps to cataclysm maps ? Creatures and GOs and everything ? :O
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Converting data between versions is not the main goal of this program. Maybe later someone will add this feature to it, but it has not the highest priority.
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Donator
Any plans for 1.12 support?
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Member
Elite
Amazing. Would also love 1.12 support...
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Active Member
Thanks, this will probably get me started on navigation in WoW.
(Gruss aus der Schweiz in die Schweiz übrigens! ;-))
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See here for the versions that will eventually be supported:
https://gitlab.cromon.ch/Cromon/wowe...DataVersion.cs
@Viano:
Gruass zrugg wünschan ich
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Minor issue with the sky rendering - It seems that when the day cycles into night, the terrain and sky get distorted, possibly due to either the alpha being set to 0 - as such, a perfectly good-looking map will become black terrain and the sky will go all out of whack for a few seconds, until the cycle goes back to day. Tested the latest git version on WoD files.
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Donator
Did you try loading vanilla files? Any way you could throw up a experimental build whenever you have the chance? Thanks
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Active Member
This is amazing JOB! keep your good work and thanks for share!
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Originally Posted by
akspa420
Minor issue with the sky rendering - It seems that when the day cycles into night, the terrain and sky get distorted, possibly due to either the alpha being set to 0 - as such, a perfectly good-looking map will become black terrain and the sky will go all out of whack for a few seconds, until the cycle goes back to day. Tested the latest git version on WoD files.
What zone were you at? There is yet some issue with global lighting, im not fully digging how blizzard defines global "zone lights", right now im using them all as polyon shaped lights, but there have to be others. There are also locations like the western plaguelands where suddenly there is no light at all. Im eventually going to add a feature that its using a default light if none qualifies for the current position, so you dont have black maps if you create a custom continent that aint got no light yet. But first i wanna make sure i got the blizzard lights all done since there you usually are not going into the dark.
Originally Posted by
whitekidney
Did you try loading vanilla files? Any way you could throw up a experimental build whenever you have the chance? Thanks
The wotlk loader works probably for the adt files but not for the m2 files for sure (classic has no .skin files) and maybe not for the wmo models. I already have all the code for classic rendering in another project, its going to be the next version im implementing, but first i have to fix some other details of the existing ones.
Beside that Kaev, Steff and I are currently working on the user interface. We have decided to go for something like Visual Studio. For those who do not know what that means: Toolboxes and panels that can be expanded and hidden, rearranged, hidden, moved to an external window, etc. This gives you maximum flexibility. Some images to show you what i mean:
Unexpanded:
Auto Hide (you click outside, it goes to unexpanded again):
Expanded (always visible):
Popped out (own window, that can also be moved outside the editor window):
Dockable (when you hover a popped out window over the editor):
Expanded at a different docking:
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Active Member
Originally Posted by
Cromon
What zone were you at? There is yet some issue with global lighting, im not fully digging how blizzard defines global "zone lights", right now im using them all as polyon shaped lights, but there have to be others. There are also locations like the western plaguelands where suddenly there is no light at all. Im eventually going to add a feature that its using a default light if none qualifies for the current position, so you dont have black maps if you create a custom continent that aint got no light yet. But first i wanna make sure i got the blizzard lights all done since there you usually are not going into the dark.
The wotlk loader works probably for the adt files but not for the m2 files for sure (classic has no .skin files) and maybe not for the wmo models. I already have all the code for classic rendering in another project, its going to be the next version im implementing, but first i have to fix some other details of the existing ones.
Beside that Kaev, Steff and I are currently working on the user interface. We have decided to go for something like Visual Studio. For those who do not know what that means: Toolboxes and panels that can be expanded and hidden, rearranged, hidden, moved to an external window, etc. This gives you maximum flexibility. Some images to show you what i mean:
Unexpanded:
Auto Hide (you click outside, it goes to unexpanded again):
Expanded (always visible):
Popped out (own window, that can also be moved outside the editor window):
Dockable (when you hover a popped out window over the editor):
Expanded at a different docking:
Great job! Looks awesome!
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There are several updates to the program. Many of the blending issues have been resolved:
The brush is animated and its possible to highlight the models within the brush:
https://www.dropbox.com/s/mbsxxe5r5k...55-45.mp4?dl=0
Support for MCLV and MCSH:
And much more (check the repository)
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Added some more features like billboarded m2 models
Another nice thing is map filtering when entering the world, see the followinb video:
https://www.dropbox.com/s/v81hna4370...50-21.mp4?dl=0