[section]Public repository:[/section]
https://bitbucket.org/S0SUM3/adt-converter/overview
[subsection]Preview:[/subsection]
Also special thanks to Cromon, Zim and to Mjollna.
[section]Public repository:[/section]
https://bitbucket.org/S0SUM3/adt-converter/overview
[subsection]Preview:[/subsection]
Also special thanks to Cromon, Zim and to Mjollna.
CURRENT PROJECTS: OCR engine: Under dev JutsuONLINE : https://www.jutsuonline.co/
Scorpionshare: https://www.scorpionshare.com/
Oh and i'm guessing nobody has working MOP wmos in wotlk, so you will need to make following changes to not crash your client..
In ADT_Mop.cpp
Comment out the following in void ADT_Mop::convertDoodadMain():
Code:copyMainChunk(mObjStream, 'MWMO', outHeader.ofsMwmo);Code:copyMainChunk(mObjStream, 'MWID', outHeader.ofsMwid);Code:copyMainChunk(mObjStream, 'MODF', outHeader.ofsModf);
Add to last line MCRD case:
Code:refDoodad.clear();
Add to last line MCRW case:
Code:refWmo.clear();
CURRENT PROJECTS: OCR engine: Under dev JutsuONLINE : https://www.jutsuonline.co/
Scorpionshare: https://www.scorpionshare.com/
You will also have to hex edit your wdt in order for tileset textures to render correctly.
Make following change:
CURRENT PROJECTS: OCR engine: Under dev JutsuONLINE : https://www.jutsuonline.co/
Scorpionshare: https://www.scorpionshare.com/
Can someone release a compiled version please?
How do I make this work? :S