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  1. #1
    Bigwill0208's Avatar Active Member
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    ADT Converter MOP -> WOTLK

    [section]Public repository:[/section]
    https://bitbucket.org/S0SUM3/adt-converter/overview


    [subsection]Preview:[/subsection]




    Also special thanks to Cromon, Zim and to Mjollna.
    CURRENT PROJECTS: OCR engine: Under dev JutsuONLINE : https://www.jutsuonline.co/
    Scorpionshare: https://www.scorpionshare.com/

    ADT Converter MOP -> WOTLK
  2. #2
    Bigwill0208's Avatar Active Member
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    Oh and i'm guessing nobody has working MOP wmos in wotlk, so you will need to make following changes to not crash your client..



    In ADT_Mop.cpp


    Comment out the following in void ADT_Mop::convertDoodadMain():
    Code:
    copyMainChunk(mObjStream, 'MWMO', outHeader.ofsMwmo);
    Code:
    copyMainChunk(mObjStream, 'MWID', outHeader.ofsMwid);
    Code:
    copyMainChunk(mObjStream, 'MODF', outHeader.ofsModf);

    Add to last line MCRD case:
    Code:
    refDoodad.clear();

    Add to last line MCRW case:
    Code:
    refWmo.clear();
    CURRENT PROJECTS: OCR engine: Under dev JutsuONLINE : https://www.jutsuonline.co/
    Scorpionshare: https://www.scorpionshare.com/

  3. #3
    Bigwill0208's Avatar Active Member
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    You will also have to hex edit your wdt in order for tileset textures to render correctly.

    Make following change:
    CURRENT PROJECTS: OCR engine: Under dev JutsuONLINE : https://www.jutsuonline.co/
    Scorpionshare: https://www.scorpionshare.com/

  4. #4
    gurluas's Avatar Active Member
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    Can someone release a compiled version please?

  5. #5
    Scootaloo's Avatar Member
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    How do I make this work? :S

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