Sending Patches To The Client Through The WoW Application menu

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  1. #16
    homer91's Avatar Active Member CoreCoins Purchaser
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    Originally Posted by Nightfoxx View Post
    Alright, I'm not really keeping up with the wow emulation world but, this, is amazing. You should get like a medal for being so awesome.
    +4 rep. I would give you 5 rep but I was breathing on my screen for like 10 seconds trying to get a bug off my screen until i realized it was your signature and you made me feel like a retard so yeah xD
    Sorry, but this still needs more attention, servers with custom patches dream feature right here! It's been a while since I did model editing / patch related stuff, but this just pulled me right back, thank you!
    +5Repped

    PS: Exactly, that freaking bug got me too. Hai Nighfawx!
    Last edited by homer91; 12-19-2012 at 02:08 PM.

    Sending Patches To The Client Through The WoW Application
  2. #17
    stoneharry's Avatar Moderator Harry

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    This is my local branch changes of TrinityCore to get the patcher working on Trinity:

    https://dl.dropboxusercontent.com/u/...-Trinity.patch

  3. #18
    Monkeyx3's Avatar Member
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    I've tried this for myself but got a problem.

    The client accesses the download screen but the progress still stands at 0%.
    Now the strange thing. The server seems to send the data because the client is creating a wow-patch.mpq.partial file in the game root directory. The file has the same size as the file on my server.

    Emulator: TrinityCore
    Client Build: 12340

    I've patched the Wow.exe to accept unsigned patches

    Any ideas?


    EDIT#1: Seems to work.
    Last edited by Monkeyx3; 08-31-2015 at 12:28 AM.

  4. #19
    stoneharry's Avatar Moderator Harry

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    Originally Posted by Monkeyx3 View Post
    I've tried this for myself but got a problem.

    The client accesses the download screen but the progress still stands at 0%.
    Now the strange thing. The server seems to send the data because the client is creating a wow-patch.mpq.partial file in the game root directory. The file has the same size as the file on my server.

    Emulator: TrinityCore
    Client Build: 12340

    I've patched the Wow.exe to accept unsigned patches

    Any ideas?


    EDIT#1: Seems to work.
    You got it working? This commit updated it for BOOST: https://github.com/Hlkz/Acore/commit...3dec0e04542608

  5. #20
    bestBotter's Avatar Member
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    I love this! +Rep.

  6. #21
    Monkeyx3's Avatar Member
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    Originally Posted by stoneharry View Post
    You got it working? This commit updated it for BOOST: https://github.com/Hlkz/Acore/commit...3dec0e04542608
    Yep I got it working. My TrinityCore fork is about 3 years old so it's still using ACE, not BOOST.

    You're using in your old patch Sleep(1) for each 4096 bytes. To get it working for linux systems I had to change this.
    My mistake was to use sleep instead of usleep.
    sleep(1000) => 1sec
    usleep(1000) => 1ms
    The client was trying to download a 100MB patch and did every 4096 byte a 1 sec sleep^^
    So the download stucked a few minutes at 0%

  7. Thanks stoneharry (1 members gave Thanks to Monkeyx3 for this useful post)
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