[Guide] Resizing Character Models menu

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  1. #1
    shrumhead's Avatar Member
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    [Guide] Resizing Character Models

    This'll be a quick guide on how to change the size of your character models. You will need MyWarcraftStudios and a DBC Editor. I suggest the DBC Editor listed in the following thread....

    http://www.mmowned.com/forums/model-...-programs.html

    Alrighty so the first step is to use MyWarcraftStudios to extract the file "CreatureDisplayInfo.dbc" which currently resides in the file patch-enUS-2.MPQ inside the "enUS" folder of your data directory. You can extract the file anywhere, I suggest your desktop.





    Once CreatureDisplayInfo.dbc has been extracted, open it with DBC Editor and you should see something like the image below. Now, what you want to do is take a look at the following chart and get the number for your race...

    Table Provided by "reflex0rzor"

    51 -orcmale
    52 -orcfemale
    57 -UDmale
    58 -UDfemale
    59 -taurenmale
    60 -taurenfemale
    1478 -trollmale
    1479 -trollfemale
    15476 -bloodelfmale
    15475 -bloodelffemale

    49 -humanmale
    50 -humanfemale
    53 -dwarfmale
    54 -dwarffemale
    55 -nightelfmale
    56 -nightelffemale
    1563 -gnomemale
    1564 -gnomefemale
    16125 -draeneimale
    16126 -draeneifemale
    Now, as in the picture below, sort by id number and find the number of your race. I will be changing the size of my orc which is id number 51. So I find id 51 (as shown in the picture) and go over to field4 which controls the size of your character. 1 is about average human size and 1.35 is tauren size. I will be model changing my orc to a tauren so I need to make him tauren size. So I change field4 for id 51 (orc) to 1.35 so when I do the swap to tauren he will be the proper size.



    Now all thats left is to save your changes and put CreatureDisplayInfo.dbc back into a patch file.

    To put the dbc file back into a patch file you open up MyWarcraft Studios, go to Pack(P) on the top and click "Create MPQ Archive". Give it a name like "patch-3.MPQ" and then click "Pack(P)" again but this time click Add File to Archive. Navigate to CreatureDisplayInfo.dbc on your desktop (or wherever you saved it) and doubleclick to add it, but don't hit OK just yet. You need to append "dbfilesclient\" to the front of the text in order for MyWarcraftStudios to create the correct directory. See Below...



    Now hit OK and your sidebar directory should look like the image below...



    Now just go to Pack(P) and select "Save and Close Archive" to finish up. Take that newly created patch file and drop it in your wow's data directory (not the enUS directory) and your character should be whatever size you changed it to.

    Have fun!
    Last edited by shrumhead; 02-14-2009 at 11:10 PM.

    [Guide] Resizing Character Models
  2. #2
    Phoen!x's Avatar Contributor
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    You're my ****ing god if it work.
    Edit : I don't know why, but wow don't launch when I use a dbc edit
    Last edited by Phoen!x; 02-09-2009 at 07:40 PM.


  3. #3
    Glitchy's Avatar ★ Elder ★
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    Originally Posted by Phoenix2 View Post
    You're my ****ing god if it work.
    Edit : I don't know why, but wow don't launch when I use a dbc edit

    Update your MEF there was a small error that mad dbc edits not work but it has been fixed since then.

  4. #4
    Phoen!x's Avatar Contributor
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    Thank you Glitchy <3


  5. #5
    mooneve's Avatar Member
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    Yea I was going to do something along these lines but school has taken advantage of my time.

  6. #6
    sounty's Avatar Member
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    I followed your instructions step by step but my GnM > ScM is still oversized :/ what can i be doing wrong? do i need to put patch-enGB-2 back into the data folder?

  7. #7
    sounty's Avatar Member
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    nvm i noticed what i did wrong, what is the undead size btw?

  8. #8
    Phoen!x's Avatar Contributor
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    It's the default size : 1.0
    I'll make a .MPQ for GnM > ScM during the night.


  9. #9
    eldiablo's Avatar Member
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    Great guide, easy to follow, will definitely use it. Can you do the same thing with gear by any chance (obviously with a different dbc file if you can, but would it pretty much be the same?).

  10. #10
    shrumhead's Avatar Member
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    Originally Posted by eldiablo View Post
    Great guide, easy to follow, will definitely use it. Can you do the same thing with gear by any chance (obviously with a different dbc file if you can, but would it pretty much be the same?).
    Sorry all, I've been outta town for a while and didn't see the thread go up. Eldiablo, just use glitchy's new model swapper for that.

    http://www.mmowned.com/forums/model-...ompatible.html

  11. #11
    ~sInX's Avatar Contributor
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    mmmm gd gd

  12. #12
    nasda's Avatar Member
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    I followed every step of this guide and put the new patch-3.MPQ(I renamed it into patch-enGB-3.MPQ in wow\data\enGB folder but I stuck at the loading screen(after character screen). Any ideas why ? :<

  13. #13
    shrumhead's Avatar Member
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    Originally Posted by nasda View Post
    I followed every step of this guide and put the new patch-3.MPQ(I renamed it into patch-enGB-3.MPQ in wow\data\enGB folder but I stuck at the loading screen(after character screen). Any ideas why ? :<
    Because the patch file does not go in the enGB folder, it goes in the data folder like I explained in the guide. You need to rename it to patch-3.MPQ, get rid of the enGB.

  14. #14
    laneveforum's Avatar Private
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    Hello there, I'm a quite experienced modder. I used to make tons of race swap patches and I already knew about this resize feature even though I never needed to use it. Now I'm making a patch to swap Humans with Vrykuls for 1.12.1 client. I backported the .M2 models, edited the textures and made all the appropriate .dbc editing and the patch works perfectly. I just noticed that the Vrykul model is a bit too oversized for a player's character, so I wanted to resize it a bit.

    So I edited "CreatureDisplayInfo.dbc" and changed the size from 1,0 to 0,5 and I even tried to increase the size to 2,0 and it doesn't work. Basically it changes the movements box size only, like if you increase your size then you wont be able to pass through the doors but your appearance looks the same, you look the same size even though your movements box is increased/decreased. I did not made any typo or any kind of mistake, since I use "CreatureDisplayInfo.dbc" also to swap models and all other modifications I made were visible.

    I'm wondering if there's some kind of server side "anti-resize" system. I know that it sounds weird but I really don't get why this is not working for me. Any help is greatly welcome!

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