Originally Posted by schlumpf
Originally Posted by aeonicx
Originally Posted by schlumpf
Originally Posted by aeonicx
Originally Posted by schlumpf
Originally Posted by aeonicx
Originally Posted by schlumpf
Originally Posted by aeonicx
Hey Schlumpf. hows it goin?
Hey, I need a favor off you, I think.
Listen, Iii've been after a certain mountpoint program for many weeks now, and everything I've been told and learnt has pointed me in your direction.
Could you help me out please? Greatly appreciate it if you could.
--peace.
wheey .. i love how they even tell what they have and where they get it from ..
well .. actually we didnt intend to spread that app but meeh .. are the informations on how to do it by hex enough? .. they are in the TRex one of AZO
Oh...
Well I tried a load of trial and error modifications from that information provided in the past and once more just now but still no luck, and I really don't think I'm going to be able to figure it out by myself.
If the TRex were posted for download, it would've helped as I could do some comparisons.
But yeah, I understand if you wish for the app to remain private -- although I 'could' give you my word that it would not be spread past me, through me.
I'll leave that up to you ^^
tata.
mountable nightbane
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Wow, well.. I really thought at least being able to compare a modified m2 with the original would help, but, [fail] afai can see, they're identical.. (hex-wise).. [/fail]
<the data of both nightbanes compared...>
0x1de5c0
original:
0f 00 00 00
7e 00 00 00
7e 95 9e 40 00 00 00 00 88 3f 8b 40 00 00 ff ff 00 00 00 00 00 00 00 00 01 00 00 00 a0 60 1d 00 01 00 00 00 b0 60 1d 00 10 00 00 00 71 00 00 00 8a 51 52 c0 00 00 00 00 ad 9c 66 40 00 00 ff ff 00 00 00 00 00 00 00 00 01 00 00 00 c0 60 1d 00 01 00 00 00 d0 60 1d 00 11 00 00 00 7f 00 00 00 78 f0 e0 40 85 ba ee b8 b9 d7 fe 40 00 00 ff ff 00 00 00 00 00 00 00 00 01 00 00 00 e0 60 1d 00 01 00 00 00 f0 60 1d 00 12 00 00 00 62 00 00 00 87 2c 86 3f 00 00 00 00 a6 6b 55 41 00 00 ff ff 00 00 00 00 00 00 00 00
ID, bone, & position (float). correct?
0x00 uint32 - id (position of the record in block P)
0x04 uint32 - bone
0x08 float[3] - position
0x14 AnimationBlock (int)
..I give up.. heh. Does the program do all this for you?
I'm still quite newb at hex-editing, guess I'll work on that.
Isn't 0x 00, 04, 08, 14. Identical in each model?
perhaps I'm way off track...
Argh, brain is hurting, goin' through countless trial and error modifications and ideas. Nothin' yet.