Client Side Weather menu

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  1. #1
    ImogenOC's Avatar Contributor ProbablyEngine Community Manager
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    Client Side Weather

    Would it be possible to hook the client and force client side weather? Would probably pay for something like this if I had too.
    ProbablyEngine - Developer and Lead Support
    A Powerful Rotation Bot: ProbablyEngine

    Client Side Weather
  2. #2
    Vengfull's Avatar War is Coming - Warmonger VPS & Hosting Services
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    Im sure there was something back in 3.3.5 for this O.o

  3. #3
    ImogenOC's Avatar Contributor ProbablyEngine Community Manager
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    I know there was back then. :P The weather in this so rare its sad.
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  4. #4
    Romath's Avatar Contributor
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    In Wrath beta the scripts for weather worked and you could control the weather, it was pretty cool. You could even control the density of the weather if I remember correctly to a degree, like 1 2 and 3 for light medium and heavy weather.

  5. #5
    ImogenOC's Avatar Contributor ProbablyEngine Community Manager
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    Originally Posted by Romath View Post
    In Wrath beta the scripts for weather worked and you could control the weather, it was pretty cool. You could even control the density of the weather if I remember correctly to a degree, like 1 2 and 3 for light medium and heavy weather.
    Exactly. I'm sure theres a way to do it. *waves money*
    ProbablyEngine - Developer and Lead Support
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  6. #6
    ImogenOC's Avatar Contributor ProbablyEngine Community Manager
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    Originally Posted by culino2 View Post
    Is this what you're lookng for?



    I'll release it for free if you're interested...
    OH MY GOD YES PLEASE. *cries*
    ProbablyEngine - Developer and Lead Support
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  7. #7
    ImogenOC's Avatar Contributor ProbablyEngine Community Manager
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    Originally Posted by culino2 View Post
    I hope you're playing on live and thanks for the rep

    https://mega.co.nz/#!xgpCHbDa!D98etf...9va9DZSpoutSMc (WoW 32 Bit)

    Let me know if you have ideas for some cool features.

    edit:

    These ids are already included in the tool (taken from trinity core):
    Code:
    enum WeatherState : uint32
    {
        WEATHER_STATE_FINE              = 0,
        WEATHER_STATE_FOG               = 1, // Used in some instance encounters.
        WEATHER_STATE_LIGHT_RAIN        = 3,
        WEATHER_STATE_MEDIUM_RAIN       = 4,
        WEATHER_STATE_HEAVY_RAIN        = 5,
        WEATHER_STATE_LIGHT_SNOW        = 6,
        WEATHER_STATE_MEDIUM_SNOW       = 7,
        WEATHER_STATE_HEAVY_SNOW        = 8,
        WEATHER_STATE_LIGHT_SANDSTORM   = 22,
        WEATHER_STATE_MEDIUM_SANDSTORM  = 41,
        WEATHER_STATE_HEAVY_SANDSTORM   = 42,
        WEATHER_STATE_THUNDERS          = 86,
        WEATHER_STATE_BLACKRAIN         = 90,
        WEATHER_STATE_BLACKSNOW         = 106
    };
    Check Weather.dbc to find more working ids. Fog doesn't seems to work correctly.
    What's your injection method?
    ProbablyEngine - Developer and Lead Support
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  8. #8
    ImogenOC's Avatar Contributor ProbablyEngine Community Manager
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    Originally Posted by culino2 View Post
    DLL

    fillerrrr
    So far the only thing I see that it could use is continuity between phases/scenes.
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  9. #9
    ImogenOC's Avatar Contributor ProbablyEngine Community Manager
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    Originally Posted by culino2 View Post
    It doesn't sets a single hook, though. Sometimes the weather is just not different so the server won't overwrite the weather.
    Unlikely that they're going to detect the dll just because of some visual stuff.
    If they do they're very lenient about that stuff. Just send them a copy and they tend to piss off.
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